Thor. Posted August 26, 2008 Author Share Posted August 26, 2008 nice to see more stargete fans out there, i really hope this mod gets off the ground. Maybe the moderator could pin this for future references so this idea doesn't die out. like one of my previous ideas like (mirrors) or (face and body reflection on water) no one seemed to have any interest or have any patients for epic mods like that. hopefully someone could make it some day. Link to comment Share on other sites More sharing options...
tyreil829 Posted August 26, 2008 Share Posted August 26, 2008 it would be nice but we need to figure out one thing... what will the NPCs do when it rains? Col John Sheppard Link to comment Share on other sites More sharing options...
InfiniteRealm Posted August 26, 2008 Share Posted August 26, 2008 Ok, I got round to having a browse through the CS Wiki and looking at the script functions listed there.Fortunatly, there is a function to check the weather, 'Getiscurrentweather "X"' so if we put thunderstorm, rain or watever weather we want npcs to shelter from, then when it returns one from either clause, the script will do what I mentioned earlier. However, the function to add a package via script to an NPC will overwrite any other script package they have on them, which measn that any NPC with this already can't be changed, or it could create some broken quests or worse problems. Link to comment Share on other sites More sharing options...
Arion12 Posted August 26, 2008 Share Posted August 26, 2008 The wiki says that beggars already have the function to take cover, but that rain going through solid objects prevents it from happening. Food for thought. Link to comment Share on other sites More sharing options...
InfiniteRealm Posted August 26, 2008 Share Posted August 26, 2008 Arion just embarresed me completely for having not already remembering the IsRaining command when I've already used it myself once...AS for the beggars all being packaged to take cover in rain, it is only the beggars in Anvil with that package. All that needs to be done is a slightly edited package added to all the other beggars., and another added to the required NPCs. Link to comment Share on other sites More sharing options...
tyreil829 Posted August 26, 2008 Share Posted August 26, 2008 well its only the beggers we need to work on they are out 90% of the time so its good to see them off the streets Col John Sheppard Link to comment Share on other sites More sharing options...
Thor. Posted August 27, 2008 Author Share Posted August 27, 2008 great, who ever is interested put your name down bellow and comment, im really looking forword to this mod. keep the ideas coming, this bug needs to be resolved. Link to comment Share on other sites More sharing options...
Arion12 Posted August 27, 2008 Share Posted August 27, 2008 For the upper class, perhaps it would entail a complete change of schedule, where they stay inside and comment on the horrible weather. Just a little suggestion. Link to comment Share on other sites More sharing options...
InfiniteRealm Posted August 27, 2008 Share Posted August 27, 2008 Beggars and the lower class will be moved to take shelter under what would in real life be cover. Upper class I'll have a look at a script like I mentioned earlier to move them into a suitabel interior cell (it will have to be more complicated that simply moving them under cover in the exterior, since they will haev no way to tell if it is still raining in the interior, and keep moving in and out of the building. Link to comment Share on other sites More sharing options...
tyreil829 Posted August 27, 2008 Share Posted August 27, 2008 beggars could run to could move under a sticking out part of a building? some with the lower class perhaps? Col John Sheppard Link to comment Share on other sites More sharing options...
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