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[LE] Armor meshes not fully working outside Nifskope


Bersark93

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Working on a mesh for a new set of armor for personal use out of other armors which I was going to later retexture it works fine in Nifskope but as soon as I get it in game the only two pieces that work are pieces that are originally in the chest slot the other pieces won't show up. It's my first attempt at a set so I don't know what I am doing wrong

 

In the picture only the cuirass and fur underneath work the belts and books etc do not.

 

Not sure how to upload nifs otherwise i would load it here for someone to look at.

Edited by Bersark93
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Lots and lots of things can go wrong in the creation of armors/skins with custom models. If something hasn't been set up correctly in the export of the nif from the 3D-modeling program, or if a single little NIF setting has an invalid value...

 

The most usual mistake when something doesn't throw any errors, but just doesn't show up in the CK or in-game, is that the setting under the BSLightingShaderProperty's called "Shader Flags 1" isn't marked as Skinned. Which armors and skins always should be. Check to see if that's the issue :)

 

If something does throw errors, then please pass them on to us.

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I've checked each piece and each one has "SLSF1_Skinned" In the "Shader Flags 1"

 

Took a pic of the side bar under the pauldrons pieces all the other pieces seem to have the same stuff listed.

 

 

 

Thanks for helping me with this

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Why does the NiTriShape have so many NiNodes (those called 374 and so on)? Usually the NiTriShapes are branches listed with the root node as its direct parent, and having no children branches except NiTriShapeData, BSDismemberSkinInstance and the nodes having to do with textures, transparency and lighting (the shader property for instance).

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Im not sure, it was like that when I copied the meshes only way to get them to work was to copy everything over them remove the stuff I didn't want, some of them had other meshes (more books potions etc) but I removed all those branch thingies from them so only the ones I was using stayed, probably did something wrong there though.

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I've removed all the ones that weren't meshes and so far the cuirass, fur and now shinguards are working and I saw that each one of those in their "BSDismemberSkinInstance" had "Skeleton Root" with "Scene Root" next to it and the ones that didn't were the ones that weren't showing in game but I couldn't add it to them

Edited by Bersark93
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Yep, BSDismemberSkinInstances should always have the root node (just write "0") as its Skeleton Root. When copying those branches over from one nif to another, it doesn't figure out on its own what the new skeleton root should be, you have to manully edit that :smile:

Edited by wormple12
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I've added it to all of them but I noticed the book on the back doesn't have a BSDismemberSkinInstance in the original or in mine, I know that one work sin game though as I have used it before.

 

As soon as I tried it in game with all of those fixed it now CTDs

Edited by Bersark93
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That sounds very odd. Without skin data, your mesh would never move with the body, although it might just float around at a constant position in the air.

 

If you find a way to upload your nif, I'm willing to take a quick glance at it -- but otherwise I probably can't help you more.

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Here's the meshes I was told the issue was the pants, trying to fix that on my end gives me CTD's seems like i fix one issue then more pop up lol

 

Here's the mesh not sure how far back in progress it is because I know I broke it a few times and had to revert to earlier versions

https://www.dropbox.com/s/48ghhuuws2iwq1i/broken%20armor%20mesh.7z?dl=0

 

Here's all originals mods meshes whose parts I used

https://www.dropbox.com/s/z0287rola7yy29q/mashup%20parts.7z?dl=0

 

Thanks :)

Edited by Bersark93
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