DeadFOAM Posted July 8, 2012 Share Posted July 8, 2012 Is it possible to remove gravity on a specific actor? I've been looking through the Papyrus library but don't see any functions that affect gravity. The closest is PushActorAway, but thats not quite it. PushActorAway just pushes the actor away. I want the targeted actor to float in place untill acted on, then they move in that direction until they hit something. Has anybody seen or know an effect like this? Link to comment Share on other sites More sharing options...
Galacticat42 Posted July 9, 2012 Share Posted July 9, 2012 It's a hidden value in havok physics. Go check out PoroOne's thread on flying. Link to comment Share on other sites More sharing options...
DeadFOAM Posted July 9, 2012 Author Share Posted July 9, 2012 It's a hidden value in havok physics. Go check out PoroOne's thread on flying. I checked that out, but it went waaaaaay over my head haha.Thanks for the lead though. Link to comment Share on other sites More sharing options...
KennyC Posted July 12, 2012 Share Posted July 12, 2012 This should work for you: Utility.SetIniFloat("fInAirFallingCharGravityMult:Havok",0.00) Link to comment Share on other sites More sharing options...
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