Major11 Posted December 18, 2018 Share Posted December 18, 2018 So, my game crashes whenever I equip a weapon(I can equip armor and all that crap.) . I am using Fallout New California and these mods in this load order.GameMode=FalloutNV FalloutNV.esm=1CFWNV.esm=1enclavebunker.esm=1Run the Lucky 38.esm=1SomeguySeries.esm=1NVStripOpen.esm=1Shogo_Heavy_Industries.esm=1STUN.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1ZionTrail.esm=1GunRunnersArsenal.esm=1NewCalifornia.esm=1Project Nevada - Core.esm=1Project Nevada - Cyberware.esp=1Project Nevada - Equipment.esm=1Project Nevada - Rebalance.esp=1Companion Core.esm=1RobCo Certified.esm=1SolidProject.esm=1dD - Enhanced Blood Main NV.esp=1Advanced Recon Armor.esp=1AKS74u.esp=1BM4A1.esp=1FIXforLegionArmors.esp=1HDTshop.esp=1DEagle.esp=1L96.esp=1LeatherBackpack - eng.esp=1Leather backpack - rus.esp=1M37Ithaca.esp=1Mateba.esp=1NewVegasBounties.esp=1populatedcasino.esp=1realistic headshots.esp=1RCSS.esp=1SR556.esp=1The Lucky 38 Empire.esp=1RagingBull.esp=1StripOpenMain.esp=1XFO - 4bb - Perks - Two per level.esp=1WeaponModsExpanded.esp=11911.esp=1LiveDismember.esp=1MannequinNV.esp=1Wasteland Defense.esp=1STUN.esp=1RSO - Realistic Stealth Overhaul - NV.esp=1NCRTrooperOverhaul.esp=1Run a Shop 2.esp=1merchantammo.esp=1merchantammoGRA.esp=1MoreMerchantCaps.esp=1CustomizeYourPipBoy.esp=1ContinueAfterEnding.esp=1ZionTrail-NV.esp=1GRAVendorsHaveMoreCaps.esp=1NewCalifornia Courier Stash Control.esp=0NewCalifornia DLC Control.esp=1RobCo Certified Friendly Hit Fixer.esp=1Weapon Retexture Project.esp=1Any help would be appreciated, thanks in advance! Link to comment Share on other sites More sharing options...
Major11 Posted December 18, 2018 Author Share Posted December 18, 2018 I have tried to use LOOT to see if it finds a problem, none. I also just used export load order in mod manager, so sorry if somethings wrong. Link to comment Share on other sites More sharing options...
M48A5 Posted December 18, 2018 Share Posted December 18, 2018 All of the .esm files between FalloutNV.esm and DeadMoney.esm are in the wrong place. If you used LOOT, something is wrong with the installation. LOOT is supposed to correct your load order and it is obvious it did not. Link to comment Share on other sites More sharing options...
Major11 Posted December 18, 2018 Author Share Posted December 18, 2018 How do I fix it then? Link to comment Share on other sites More sharing options...
Major11 Posted December 18, 2018 Author Share Posted December 18, 2018 I figured out its solid project, but I wanna fix it to work, because its a good mod. Any ideas? Link to comment Share on other sites More sharing options...
Major11 Posted December 18, 2018 Author Share Posted December 18, 2018 I made solid project the first in my load order right after Fallout NV and now it works. Oof. Link to comment Share on other sites More sharing options...
M48A5 Posted December 18, 2018 Share Posted December 18, 2018 I made solid project the first in my load order right after Fallout NV and now it works. Oof.There is still something wrong with your load order. It should start with FalloutNV.esm, followed by the DLCs in order of release, then any mod .esm. If it is not in that order, you will have problems during game play. Link to comment Share on other sites More sharing options...
dubiousintent Posted December 18, 2018 Share Posted December 18, 2018 For FNV (and related DLC and "new worldspaces" such as FNC), LOOT has to be able to adjust the date/time stamp on the mod plugin files. You haven't mentioned what mod manager you are using, so you will have to investigate how it has to "unlock" date/time stamps. (Some other, later Bethesda games such as SSE an FO4 don't use time stamps but instead use the "plugins.txt" file to determine "load order".) Note such LOOT adjustments should be done before FNC is installed, as it uses it's own installer now. -Dubious- Link to comment Share on other sites More sharing options...
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