Major11 Posted December 19, 2018 Share Posted December 19, 2018 Title says the question, I have no idea how to uninstall it and it seems to create problems for normal NV for me. Link to comment Share on other sites More sharing options...
dubiousintent Posted December 19, 2018 Share Posted December 19, 2018 Best place to ask would be their discord Help channel. However, based upon the install instructions it would appear all you need to do is the following:* First, disable the mod in your "mod manager" just like any other plugin.* Then "uninstall" it from your mod manager.* Finally, you could delete the files from the location where you unpacked the archive. -Dubious- Link to comment Share on other sites More sharing options...
AtmaDarkwolf Posted December 20, 2018 Share Posted December 20, 2018 THat would be obvious... except it does not have any option to 'uninstall' or remove it(just disable, but it sticks around) And its not anywhere in the folder I originally extracted the files to. It messes up the game and I cannot find its original install files. Link to comment Share on other sites More sharing options...
dubiousintent Posted December 20, 2018 Share Posted December 20, 2018 Then much depends upon just which mod manager you are using. If NMM, MO, or MO2: they all work from an "empty" data folder concept which means if the mod is disabled in your profile then it is not present in the "Data" folder. (FOMM and Wrye Flash can "uninstall" mods, so I assume you aren't using either.) In which case the best place to inquire would be the support team of that manager. If the mod is "disabled/deactivated", why do you think it is the source of your problems? Perhaps we can help if you provide more detail as to the nature of the current problem. To start with, have you toggled "ArchiveInvalidation" off-and-on-again since disabling FNC? Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game; using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.)* See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". -Dubious- Link to comment Share on other sites More sharing options...
TheFalseRoman Posted February 26, 2019 Share Posted February 26, 2019 If you go into your Fallout: New Vegas game files, there should be a file name FONCuninstall. Click that and it'll uninstall the mod for you Link to comment Share on other sites More sharing options...
tristandeq88 Posted May 18, 2020 Share Posted May 18, 2020 M615FLY from Feburary 2019: THANK YOU! Link to comment Share on other sites More sharing options...
luffyjam Posted January 14, 2021 Share Posted January 14, 2021 I was in the same position too. Thanks M615FLY. Link to comment Share on other sites More sharing options...
apilpfau04 Posted October 24, 2021 Share Posted October 24, 2021 Then much depends upon just which mod manager you are using. If NMM, MO, or MO2: they all work from an "empty" data folder concept which means if the mod is disabled in your profile then it is not present in the "Data" folder. (FOMM and Wrye Flash can "uninstall" mods, so I assume you aren't using either.) In which case the best place to inquire would be the support team of that manager. If the mod is "disabled/deactivated", why do you think it is the source of your problems? Perhaps we can help if you provide more detail as to the nature of the current problem. To start with, have you toggled "ArchiveInvalidation" off-and-on-again since disabling FNC? Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game; using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) * See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". -Dubious- Then much depends upon just which mod manager you are using. If NMM, MO, or MO2: they all work from an "empty" data folder concept which means if the mod is disabled in your profile then it is not present in the "Data" folder. (FOMM and Wrye Flash can "uninstall" mods, so I assume you aren't using either.) In which case the best place to inquire would be the support team of that manager. If the mod is "disabled/deactivated", why do you think it is the source of your problems? Perhaps we can help if you provide more detail as to the nature of the current problem. To start with, have you toggled "ArchiveInvalidation" off-and-on-again since disabling FNC? Please provide ALL the information requested in the wiki "How to ask for help" article. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game; using the FNV4GB Patch, NVSE and it's related plugins; replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc.; and "post-processors" like ENB or SweetFX. It saves us playing "20 questions" and gets you a more specific answer more quickly. (The usual turn-around on post and reply in an older game forum is 24 hours.) * See "How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags". -Dubious-Thx man Link to comment Share on other sites More sharing options...
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