Razormane Posted July 10, 2012 Share Posted July 10, 2012 Hello,I'm making animations in blender, and I have a very strange bug (dunno if someone posted this alredy), in-game character that uses this animation stands half way in the ground. In CS, that character is half way out of the wire frame box with x,y,z vectors (how they call it, bound box?)So, if anyone knows how to fix this, please let me know. Link to comment Share on other sites More sharing options...
Striker879 Posted July 10, 2012 Share Posted July 10, 2012 Have a look through fore's wiki article Avoiding Blender animation pitfalls and see if anything there helps. Link to comment Share on other sites More sharing options...
Razormane Posted July 10, 2012 Author Share Posted July 10, 2012 (edited) Thx, but I already read this and other articles, I guess it's just observe and try, if nobody can help.Edit: Nvm, Solved it by myself. Edited July 10, 2012 by Razormane Link to comment Share on other sites More sharing options...
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