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I mod I'd like to attempt to make.


TerraMcCloud

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I've had an idea for a new mod that I would like to make myself. It wouldnt be too complex I think.

 

It would be a mod that adds a quest where the player must go through a few special dungeons, the thing about these dungeons is that the player will have their items taken away before attempting these as I like to call them, "Trial Dungeons" If the player were to give up or finish the dungeon, they would exit the dungeon and get their items back.

 

The idea in these trial dungeons is to loot various chests, barrels, crates and enemies to find equipment. These dungeons would be quite long and full of traps and enemies.

 

The goal of the quest would be to finish all of the trial dungeons then talk to the person who made them. He would Then give either a special sword or axe depending on the player's choice.

 

I have never made a mod before, so I really dont know where to begin, also leave replies on what you think of this idea. Would be nice.

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It shouldn't be hard at all, but you will need a bit of scripting of course.

 

Look up the "RemoveAllItems" and "ShowQuestItems" functions. The first will allow you to remove all the player's non-quest items into a holding chest somewhere while the second makes all quest items in the player's inventory invisible. Of you get these functions working, all you need to do is balance the difficulty of the dungeon.

 

Also, study the Through A Nightmare, Darkly quest as that does something similar to what you have in mind. :)

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It shouldn't be hard at all, but you will need a bit of scripting of course.

 

Look up the "RemoveAllItems" and "ShowQuestItems" functions. The first will allow you to remove all the player's non-quest items into a holding chest somewhere while the second makes all quest items in the player's inventory invisible. Of you get these functions working, all you need to do is balance the difficulty of the dungeon.

 

Also, study the Through A Nightmare, Darkly quest as that does something similar to what you have in mind. :)

 

I guess I'll study that quest a bit, I know about that quest as I have done it before. It's kinda the reason why I want to make a mod like this.

 

EDIT: Another thought was the items in the dungeons would be level dependant, higher level players would get stronger weapons like Ebony or Daedric, while lower level players would get Iron or Steel.

Edited by welchdrew
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Yes, Oblivion uses a lot of Leveled Lists - basically each is a list of what appears at what level and can contain items or actors. For example, a level list for daedra might have a scamp at level 1, Flame Atronach at level 6, Daedroth at level 12 and Xilivai at level 20 (I'm just making up the numbers). Creatures can also be leveled to the player so it's possible to have a level 1 Xilivai and a level 30 scamp.

 

Since it seems that you have a number of things to pick up, maybe a good plan of attack would be to start the housebuilding mod at the TES Alliance. Instead of building a house, you could build the first part of your dungeon. This is the easiest part to do and will get you familiar with the Construction Set and allow you to move to more complex stuff once you get the basics down pat. :)

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Yeah my plan with these trials is to add leveled monsters, like leveled minotaurs and ogres and stuff. Ive started getting the first bits of a basic dungeon going, managed to add a container with leveled items. I'll continue and say when I've made a bit more progress.
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