b0bulat0r Posted December 26, 2018 Share Posted December 26, 2018 I've got some objects in the mod I'm doing (vanilla assets) that have a problem in game of only showing up if you look at them at certain angles here is an example https://i.imgur.com/eKxqIP2.pnghttps://i.imgur.com/8e1bAT9.png This is the same corridor from two slightly different angles, and in one image the lockers are visible the other they aren't I'm know I'm a complete n00b but how do I fix this? Thanks in advance for your help. Link to comment Share on other sites More sharing options...
dubiousintent Posted December 26, 2018 Share Posted December 26, 2018 Please see 'TIP: Enable "MultiBounds"' under "Common Problems with GECK" of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
b0bulat0r Posted December 26, 2018 Author Share Posted December 26, 2018 Hi, Will this apply to the game as well then? The objects look fine in the GECK, its in the actual game that they disappear as I move around the cell. Link to comment Share on other sites More sharing options...
b0bulat0r Posted December 26, 2018 Author Share Posted December 26, 2018 I apparently already had this setting changed for the GECK which is perhaps why it displays fine, it is just the actual game that is causing this issue Link to comment Share on other sites More sharing options...
dubiousintent Posted December 26, 2018 Share Posted December 26, 2018 Check out 'TIP: Flickering on added item (Radius Setting)' under the "Custom items" section of the wiki "Getting started creating mods using GECK" article. You said these were vanilla objects. Did you makes ANY alterations to them? If so, please see 'TIP: Exporting a mesh from Blender for import into GECK' under the "Armor & Clothes" and 'TIP: New to Blender' under the "Blender (Mesh Editor)" sections. -Dubious- Link to comment Share on other sites More sharing options...
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