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curses


MrLaxitive

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i thought it would be interesting to have cursed(enchantment) items. all learable.

 

here are a few suggestions to get thing started

 

1. while equipped player cannot use spells

2. while equipped has mana slowly drained

3. while equipped diseases have much greater effect

4. while equipped health, mana, stam reduced

5. while equipped play has a chance to slip (rag doll)

6. while equipped player takes increased damage

7. when equipped cannot be unequipped unless removed by a priest (random quest priest? costs a lot?)

8. slowly drains health, mana, stam

9. while equipped while in combat will randomly heal a combatant

10. while equipped has a new random effect each day? (mostly negative)

11. hurts when used?

12. decreases chance of valuables dropping (aka money, ingots, gems, and magical items)

13. while equipped a skill is reduce by x ( for example heavy armorer reduce from 60 to 50)

14. when used damage varies between 1/10 of your normal damage to x5

15. buffs nearby enemy's

16. chance to drop (disarmed) when used

17. sneaking is impossible

18. increased chance of catching a disease (including the lore friendly thrassian plague and more)

19. take increased elemental damage

20. slowly lose gold

 

any takers?

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I like the idea of curses, and have a couple curse like effects already implemented in my SSE mod linked below. They are Jwengu's Cursed Mask, and Contagion Winds. The first magically forces a cursed mask on to a target that has stat drain on the equipped actor. The second is a cursed disease that spreads from NPC to NPC, eventually infecting everyone exposed aside of the caster. Edited by SeraphimKensai
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lol its a long shot but mind adding my suggestions? also can you learn them as enchantments?

 

your mod doesn't look bad, but im gonna wait till its a bit more polished and to see if its compatible with summermyst, Ordinator, apocalypse, and other commonly used mods.

 

feel free to bounce ideas off me! i have no idea how to mod ( and no time to learn) so id at least like to hand my ideas off to someone else.

Edited by MrLaxitive
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My mod is compatible with all the ones you listed as of v0.3 as you simply listed three mods by Enai. My mod doesn't replace anything and adds spells to the game, so only thing it wouldn't be compatible would be a mod that eliminates magic, blows up the Bannered Mare, or blocks leveledlist distribution.

 

Sadly I'm too busy to create an entire new mod to make all your ideas into tangible curse effects in the game as as you pointed out I have some polishing to do on my own work.

 

I'll leave you to learn to make your own mod a reality. Hopefully you find some time to learn how to make a mod and are able to complete it.

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