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Vortex Not Enabling Add Ons When Installing Mods


txiworf

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I recently reinstalled fallout 4 and went on grabbing my usual 100+ mods and thought vortex was a neat combination of both NMM and LOOT.....until I realized some of my mods werent in game, then I did some investigating and found this

 

 

http://puu.sh/Co4s7/581e44663f.jpg http://puu.sh/Co4uJ/ea5ce4e5ec.png

Vortex has clearly not activated a good third of the mods it "Installed" and the best part is it actually says they're all enabled! So not only is it not doing what it's supposed to, it's misleading the end user into thinking it's working as intended! I know Vortex is a fairly new and complicated program to make but come on, why would it display the plugins as being active when they aren't? Granted it's an easy fix....but that fix involves using now unsupported software that any other end user may have simply deleted off their pc in the first place.

 

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What exactly are the two screenshots evidence of? One screenshot shows a disabled plugin in Vortex. The other shows a plugin list from NMM. What dots connect these two? Are you using both mod managers simultaneously to manage Fallout 4? If so, might not that be the cause of your problems? If both are running simultaneously, chances are they're trying to access the same plugin list. Also, when you installed and enabled your mods, did you sort and deploy them? Finally, did you deal with the unresolved file conflicts that Vortex detected?

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So to state what I said in a more precise manner, the series of events went like this

 

1: I installed fallout 4 and Vortex along with F4SE and other said 100+ mods

 

2: I went in game and realized a lot of my mods weren't there, checked Vortex and it said they were all enabled and installed (That's what the Vortex screenshot was for)

 

3: I checked and Vortex wasn't showing any conflict errors, except for one and it showed that the 3dscopes add on was missing it's master file and I disabled it. Obviously this didn't magically enable the good 33% of my mods that (and this is the whole reason I made the OP) Vortex said were ENABLED when they weren't. All I want is for it to properly show when a plugin is disabled.

 

4: I booted up NMM to see if it could see the plugins set in the load order, it saw them and that they were disabled despite what vortex was telling me.

 

5: I enabled them in NMM, sorted them with LOOT and loaded up the game, everything ran fine.

 

I wasn't using NMM for anything before I had issues with Vortex as I hadn't installed FO4 or any other game that needed a mod manager recently.

 

Also, why would I intentionally falsify screenshots? I am hoping to have some work done on Vortex not stir up some kind of outrage here.

 

Until Vortex gets some more dev time I'll be using a trio of programs to install my mods, Vortex to download and install, NMM to enable and LOOT to sort. It's worked better than Vortex alone, and certainly given me less headaches.

 

EDIT: Changed wording for the 3rd point

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Also, why would I intentionally falsify screenshots? I am hoping to have some work done on Vortex not stir up some kind of outrage here.

 

 

Your remarks are puzzling, given that I said nothing about falsified screenshots. And outrage? What are you talking about? As Dorothy said, "Toto, I've a feeling we're not in Kansas anymore."

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So to state what I said in a more precise manner, the series of events went like this

 

1: I installed fallout 4 and Vortex along with F4SE and other said 100+ mods

 

 

1b: You overlooked the warning-message telling you about file conflicts.

 

Since handling all file conflicts is a critical step, you should not progress to step 2 before resolving all file conflicts.

 

Also, if you tries to run the game from within Vortex, you'll not allowed to do this if you've still got some unresolved file conflicts.

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