PineappleSurprise Posted December 28, 2018 Share Posted December 28, 2018 Anyone know of a fix for the aliens (the ones from Mothership Zeta) constantly crashing the game? As far as I can tell it's some kind of animation/skeleton bug, but I don't have the skills to figure out how to fix it. Based on some of my own experimentation, I've found that having 4-5 of them together in the same small area will cause the game to crash in about 30 seconds. This seems to only apply when they're in combat though, they seem to work fine when they're not in combat and just walking around idle. I'm currently working on a quest mod where they show up quite frequently, and while I was able to compensate for the constant crashing by reducing the amount of aliens that show up at once, I've still gotten quite a few random crashes while playtesting it. I've seen this problem come up in a few other mods I've played, so it isn't anything new. The only potential fix I've heard of is to directly import the alien skeleton from Fallout 3, which is out of the question, since that'd technically be considered piracy. If no one knows of a fix, no big deal. I know there's a resource mod on the NV nexus that has "humanoid aliens" (aliens rigged to the human skeleton) which I could probably use anyway if it came down to it. Link to comment Share on other sites More sharing options...
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