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Online multiplayer modding.


somethingbrite

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Wondering if it is possible to take base assets/engine elements of a game like Fallout 4 and make it into an online shooter.

Or to take the adaptarions added for Fallout 76 and make an online shooter mod from that.

 

Something similar was done in the past with Half Life>Counter Strike so therefore it must be possible right?

 

The reason I'm asking is - with all the talent available in the modding community would it be possible to create an interesting online Fallout and basically show Bethesda how to do it properly? (The combat mechanic would need fixing for a start.)

 

As a plot idea to get the juices flowing how about...

A PREQUEL - Based in Alaska at before the bombs. Capture the flag PvP between US (Power Armor/Heavy weapon) and China (Stealth/Smart weapon) factions...

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hmm..... not sure about that one, but i KNOW there can be a buddy beside you with the Pip-Boy app on his/her mobile device (Or PC if you like BlueStacks) giving you meds, guns, armor, and etc to save your a** in a situation. even with Feral ghouls screaming CHOCOLATE!!!!!! as they attack you in hordes, or a distant mini-nuke soring through the sky with Terry Crews constantly yelling "POWER!" as it flies toward you.

 

maybe though, with some HEAVY-AS-S*** modding with the two games, you can integrate Fallout 76's Multiplayer module into Flalout 4, or the Rest of Fallout 4 into Fallout 76 to create a Cooperative campaign mode for the game... though a Pip-Boy app Co-op might be decent enough as-is, if you feel like doing that.

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A well funded triple A studio took 3 years to bolt a proven multiplayer engine (Doom) they own onto a proven open world asset engine (Fallout) they own lead by people with 20 years experience creating this soft of stuff (Ultima online & etc) ... and most of the world has bitched about it endlessly.

 

Whilst I was hoping for a pony this Christmas (again), I doubt that some blokes in a shed could knock something better up, even if Bethesda magically granted rights to the asset IP.

 

TL;DR wot bob sed.

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