UglyDucklingStudios Posted July 12, 2012 Share Posted July 12, 2012 (edited) I'm trying to make it to were once you are done talking to my npc he gets killed, he gets disabled, and a explosion goes off. Now I got it to work when you damage him with a gun but I want it to happen when I kill him from a script. Is there a way to do this? If so please explain how to it would be much appreciated! Edited July 12, 2012 by UglyDucklingStudios Link to comment Share on other sites More sharing options...
Cyberlazy Posted July 13, 2012 Share Posted July 13, 2012 npcref.do 100000 (do = Damage object) If the explosion does not trigger (I didn't know you could give NPC's destruction data. well I saw the tab I just didn't know it would work!), try npcref.placeatme whateverexplosion Link to comment Share on other sites More sharing options...
UglyDucklingStudios Posted July 13, 2012 Author Share Posted July 13, 2012 (edited) Thank you so much Cyberlazy! That second tip you gave me worked! Edited July 13, 2012 by UglyDucklingStudios Link to comment Share on other sites More sharing options...
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