thirteenoranges Posted July 12, 2012 Share Posted July 12, 2012 (edited) I am getting a recurring crash when using an auto load door in my most recent quest (still unfinished). The door leads from an Interior dungeon to a new small World Space. The Navmeshes are set up and properly finalized, there is no AI in the area, just some terrain, water and basic assets. Loading into the world space (and the same cell) works via FastTravel function teleports, as well as COC, but when using a door, the game crashes to desktop.Using the same pair of doors in the other direction also works fine (going from the world space to the interior). I have also tried recreating the doors as many times as I can cope with, but to no avail. Same result every time. *EDIT: It seems that using a door from this specific interior will crash when going to any world space. Going to another interior works normally, as does interior-worldspace doors from OTHER interiors* Anyone got any ideas? What's different about the loading process with doors that isn't done when teleporting or COCing? Edited July 12, 2012 by thirteenoranges Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 29, 2012 Share Posted July 29, 2012 I am getting a recurring crash when using an auto load door in my most recent quest (still unfinished). The door leads from an Interior dungeon to a new small World Space. The Navmeshes are set up and properly finalized, there is no AI in the area, just some terrain, water and basic assets. Loading into the world space (and the same cell) works via FastTravel function teleports, as well as COC, but when using a door, the game crashes to desktop.Using the same pair of doors in the other direction also works fine (going from the world space to the interior). I have also tried recreating the doors as many times as I can cope with, but to no avail. Same result every time. *EDIT: It seems that using a door from this specific interior will crash when going to any world space. Going to another interior works normally, as does interior-worldspace doors from OTHER interiors* Anyone got any ideas? What's different about the loading process with doors that isn't done when teleporting or COCing?Might depend on the script being used. Are you using the same script on both sides, or does the one on the interior use a different from the exterior? Can you post the scripts? Is there anything else that might be a factor like falling before the transition? An unusual mesh being used? Some special reason why it's an automatic door? Have you tried using a standard door transition instead of a player.moveto or whatever? One method of an automatic transition is to use a triggerzone that activates a parented reference (normal door placed out of sight) with the proper IDs when triggered. Link to comment Share on other sites More sharing options...
ub3rman123 Posted July 29, 2012 Share Posted July 29, 2012 I had this problem with a dungeon I made earlier. I think the reason was that the cell you're trying to leave from is too large. For me, splitting the dungeon into a few separate cells fixed the crash. Link to comment Share on other sites More sharing options...
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