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TES5 and rpg in general


brainrazer

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All Rpg games are the exact same formula these days

1 Kill everything

2 loot everything

3sell everything

4get better stuff

5 repeat steps 1-4

games are boring and manotinous because of this. They bocme a lifeless copy of the other games,..Good job, Way to add to the sh#$ pile!!!

 

But don't fret technologies are around the bend, some key softwares arriving in september thanx to Lucas Arts and some great additions to the Havoc engine. In leu of this I would like to express some ideas about elements I believe could make a much more immersive rpg world. Without further ado.. Here come the cliff notes:

 

buoyancy cap

The shield has a natural air pocket built into it so when you run full board toward a large body of water and jump, by grabbing while blocking you use both hands to grip your shield and skip your self across the water, like a stone. THe higher your dexterity the more control you have to steer like a wakeboard and more proficiently use as a dash attack. ( It's a hell of alot more inventive than just jumping/running across!)

 

Why can't mage staffs be used in close combat like a bo staff?

Why don't mages use a small crux like or cane shaped (stick) to more proficiently use the traditional staff weapon as a one handed ( magical pistol), it certainly would add to they're versatility!

 

whatever happenned to climbing in rpg's( not just ladders) but cliff faces, and how come noone has ever had the idea to put useable rope in a game, I would like to make a grapple hook and scale a castle wall sometime, or tie up a suspect/victim.

 

In Doom your character got F'd up lookin the lower his life got, and In zelda your character fatigued, Noone has put these elements into an rpg why?

 

In oblivion you never did know what condition your armor or weapons where until you looked into your inventory, Why don't these things visibly delapidate and/or break?

 

I liked fatality moves in Mortal Kombat, why haven't these things been placed into rpg combat elements? Another inventive idea was weapon styles in a later MK title, if you where to seperate styles into into further subclasses of individual moves( like class skills in Oblivion) you could respectively mash together various moves and further define your character by the way he fights.

 

So um, why hasn't anyone incorporated hand to hand combat into the hack and slash combat system? I don't mean either/or h&h or traditional weapon, but a mixture of both to make a more realistic combat situation possibly counter attacking ( like seen in Assassins Creed).

 

So it seems everyone forgot they're days of pc'ing and Dm'ing from D&D. Remember booby traps? like the hallway that tilted 90 degrees and dropped you into an unforgiving pit of dispair, or how about the decieving bag of devouring placed so neatly to the identical bag of holding, or how about that would be treasure chest that tried to bite your arm off when you so haphazardly dove into it?

Or how about Prince of Persia from the early 90's with the chompers that cut you in half, or more if you where in mid step, or how about that time you fell into the pit of spikes, your body ended up impaled and suspended above the ground below.

 

Why do game worlds incorporate vast oceans and leave them empty and lifeless? Ever hear of Mer folk, or underwater kingdoms, maybe even equatic elves( or how about something original modeled after say Cuttle fish)? Oblivion looked hopeful with a lizard race that could breath water, later you found out that there is no reason to go in the water long enough to neccessitate the abilities prescence.

 

While on races, umm how about some variance huh, like heres an original one..Plant people, not exactly talking Swampthing here, but for instance real world creatures features like Walking Sticks or those creatures that look like a walking leaf, or the Praying Mantis that looks like a jumble of leaves, Or even using characteristics of carnivorous plants to collage together into a bipedal form.

 

 

Shouldn't there be more Beast races, and how about Avian races? My biggest dissappointment with Oblivion for instance was that there where just 4 primary races ( Human, Elf, Cat, Lizard) that was it. Sure 2 of those races where split into sub races, but for 3 years of development it showed a lack of imagination, most especially when you read the lore inside the game, you find out just how much is missing.

 

Anybody remember the first Zelda, and how after you beat it the world was jumbled around making a replayable game? If you were to incorporated an expanded edition of this( a take back to dungeon crawlers) and make the levels(dungeons) primarily randomly generated It would definatley sustain longer shelf life and replay value( even as a game trade in years down the road would still hold worth)

 

Mounts, ridable objects( Dragons, wyverns, gryphons, hippogryphs, Roc's, horses, lizards, dinosaurs, elephants, Sea Horses, fish,turtles,crabs,carpets, brooms..) you get the idea and with this I am incorporating Jousting and all forms of mounted combat, even the ability to stand on your mount,attack, or jump to another occupied mount to throw that rider off( that sort of thing)

 

Puzzles, where are the puzzles( again Zelda example) moving large blocks to open passage ways, hidden triggers, lighting torches in various rooms or sequences to get a key, missing cogs to machines or say Sphinx with the gauntlets of the walls you had to jump through, or possibly secret codes revealed throughout dungeons in bits and pieces by some means, riddles etc...

 

Oh how about Armor and weapon designs, It would be great to see people that you could give ores, metals, and other various materials to forge and guild suits of armor. Armor designs would have basic templates but much like character generation in Oblivion you should be able to stylize the armor designs and colors guilding etc. manually to your own personal whims, even mashing together various different pieces from different suits( i.e. Piecemail) to create something new and original. This same princible should be applied to weapons as well. Having these elements in-game as oppossed to outsource(construction set,photoshop,etc) would most deffinately add more realism and immersion into the game world. Apply this also to purchasing of land and home/castle construction ( a generalized base idea from Fantasy Empires in the early 90's good primal example)

 

So if your a hero, and there are various kingdoms, why are there not seen armies and castle sieging and great war machines, and why can't you have the option to( zoom out the camera) and control these armies as an RTS element? Zoom in to get back to normal 3rd person view and command your characters more fully, zoom out and AI takes over for you(having a record of how you play the AI would control the general battle movements of your character while you take control of your whole army giving commands) It could be done.

 

Natural disasters you never see. The weather will change but even storming weather doesn't affect the tides of water or breaking of trees, no tornadoes, no lightning strikes, no earthquakes, no volcanoes, WHY?

 

Giants in video games, they are not there except for one game on the ps2 a couple of years ago, but that is all there was in the game, I t would be nice to see these things in an rpg with the rest of the world incorporated.

 

More creatures, Bust out all your D&D books, from 1983 onto now, check out the monster compendiums, expand the repertoire of rpgs, just try not to rip of The creatures directly unless of course it is D&D rpg.

 

well I can't really think of much else at the moment, feel free to fill in blanks.

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wow... that is ALOT.

 

love all the little things you put in too.

the featres you descriped would be awesome if put into a one game, probably cost a fair bit to make but still awesome.

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I love Oblivion, I feel it is the best rpg made to date. But it is not to say there are drawbacks that the game itself falls into, fortunately the mod community fixed a great majority of the drawbacks. Thank you Bethesda for that construction set, It would be a pleasure if the next version is fully self contained without the need of assistant software. I just feel that the game could still be more immersive, and(always) more expanded. The biggest drawback after beating the game was the gameplay itself seemed to shift and fall into the old formula of hack and slash. Where are the other elements of rpg?

 

All Rpg games are the exact same formula these days

1 Kill everything

2 loot everything

3sell everything

4get better stuff

5 repeat steps 1-4

games are boring and manotinous because of this. They bocme a lifeless copy of the other games,..Good job, Way to add to the sh#$ pile!!!(this remark to half arsed game factories, Not at all to Bethesda)

 

But don't fret technologies are around the bend, some key softwares arriving in september thanx to Lucas Arts and some great additions to the Havoc engine. In leu of this I would like to express some ideas about elements I believe could make a much more immersive rpg world. Without further ado.. Here come the cliff notes:

 

buoyancy cap

The shield has a natural air pocket built into it so when you run full board toward a large body of water and jump, by grabbing while blocking you use both hands to grip your shield and skip your self across the water, like a stone. THe higher your dexterity the more control you have to steer like a wakeboard and more proficiently use as a dash attack. ( It's a hell of alot more inventive than just jumping/running across!)

 

Why can't mage staffs be used in close combat like a bo staff?

Why don't mages use a small crux like or cane shaped (stick) to more proficiently use the traditional staff weapon as a one handed ( magical pistol), it certainly would add to they're versatility!

 

whatever happenned to climbing in rpg's( not just ladders) but cliff faces, and how come noone has ever had the idea to put useable rope in a game, I would like to make a grapple hook and scale a castle wall sometime, or tie up a suspect/victim.

 

In Doom your character got F'd up lookin the lower his life got, and In zelda your character fatigued, Noone has put these elements into an rpg why?

 

In oblivion you never did know what condition your armor or weapons where until you looked into your inventory, Why don't these things visibly delapidate and/or break?

 

I liked fatality moves in Mortal Kombat, why haven't these things been placed into rpg combat elements? Another inventive idea was weapon styles in a later MK title, if you where to seperate styles into into further subclasses of individual moves( like class skills in Oblivion) you could respectively mash together various moves and further define your character by the way he fights.

 

So um, why hasn't anyone incorporated hand to hand combat into the hack and slash combat system? I don't mean either/or h&h or traditional weapon, but a mixture of both to make a more realistic combat situation possibly counter attacking ( like seen in Assassins Creed).

 

So it seems everyone forgot they're days of pc'ing and Dm'ing from D&D. Remember booby traps? like the hallway that tilted 90 degrees and dropped you into an unforgiving pit of dispair, or how about the decieving bag of devouring placed so neatly to the identical bag of holding, or how about that would be treasure chest that tried to bite your arm off when you so haphazardly dove into it?

Or how about Prince of Persia from the early 90's with the chompers that cut you in half, or more if you where in mid step, or how about that time you fell into the pit of spikes, your body ended up impaled and suspended above the ground below.

 

Why do game worlds incorporate vast oceans and leave them empty and lifeless? Ever hear of Mer folk, or underwater kingdoms, maybe even equatic elves( or how about something original modeled after say Cuttle fish)? Oblivion looked hopeful with a lizard race that could breath water, later you found out that there is no reason to go in the water long enough to neccessitate the abilities prescence.

 

While on races, umm how about some variance huh, like heres an original one..Plant people, not exactly talking Swampthing here, but for instance real world creatures features like Walking Sticks or those creatures that look like a walking leaf, or the Praying Mantis that looks like a jumble of leaves, Or even using characteristics of carnivorous plants to collage together into a bipedal form.

 

 

Shouldn't there be more Beast races, and how about Avian races? My biggest dissappointment with Oblivion for instance was that there where just 4 primary races ( Human, Elf, Cat, Lizard) that was it. Sure 2 of those races where split into sub races, but for 3 years of development it showed a lack of imagination, most especially when you read the lore inside the game, you find out just how much is missing.

 

Anybody remember the first Zelda, and how after you beat it the world was jumbled around making a replayable game? If you were to incorporated an expanded edition of this( a take back to dungeon crawlers) and make the levels(dungeons) primarily randomly generated It would definatley sustain longer shelf life and replay value( even as a game trade in years down the road would still hold worth)

 

Mounts, ridable objects( Dragons, wyverns, gryphons, hippogryphs, Roc's, horses, lizards, dinosaurs, elephants, Sea Horses, fish,turtles,crabs,carpets, brooms..) you get the idea and with this I am incorporating Jousting and all forms of mounted combat, even the ability to stand on your mount,attack, or jump to another occupied mount to throw that rider off( that sort of thing)

 

Puzzles, where are the puzzles( again Zelda example) moving large blocks to open passage ways, hidden triggers, lighting torches in various rooms or sequences to get a key, missing cogs to machines or say Sphinx with the gauntlets of the walls you had to jump through, or possibly secret codes revealed throughout dungeons in bits and pieces by some means, riddles etc...

 

Oh how about Armor and weapon designs, It would be great to see people that you could give ores, metals, and other various materials to forge and guild suits of armor. Armor designs would have basic templates but much like character generation in Oblivion you should be able to stylize the armor designs and colors guilding etc. manually to your own personal whims, even mashing together various different pieces from different suits( i.e. Piecemail) to create something new and original. This same princible should be applied to weapons as well. Having these elements in-game as oppossed to outsource(construction set,photoshop,etc) would most deffinately add more realism and immersion into the game world. Apply this also to purchasing of land and home/castle construction ( a generalized base idea from Fantasy Empires in the early 90's good primal example)

 

So if your a hero, and there are various kingdoms, why are there not seen armies and castle sieging and great war machines, and why can't you have the option to( zoom out the camera) and control these armies as an RTS element? Zoom in to get back to normal 3rd person view and command your characters more fully, zoom out and AI takes over for you(having a record of how you play the AI would control the general battle movements of your character while you take control of your whole army giving commands) It could be done.

 

Natural disasters you never see. The weather will change but even storming weather doesn't affect the tides of water or breaking of trees, no tornadoes, no lightning strikes, no earthquakes, no volcanoes, WHY?

 

Giants in video games, they are not there except for one game on the ps2 a couple of years ago, but that is all there was in the game, I t would be nice to see these things in an rpg with the rest of the world incorporated.

 

More creatures, Bust out all your D&D books, from 1983 onto now, check out the monster compendiums, expand the repertoire of rpgs, just try not to rip of The creatures directly unless of course it is D&D rpg.

 

well I can't really think of much else at the moment, feel free to fill in blanks.

 

I just thought of something else; I noticed a mod someone had made that changes the physical attributes of your character depending on your strength, reminding me of Fable. What if that idea was incorporated but expanded a bit to change the bulkiness of your characters muscle mass with Strength attribute, and the Dexterity attribute would control the muscle tone or " how cut/chiseled" your character is.

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