ma1025 Posted July 16, 2012 Share Posted July 16, 2012 Edit only the Merge.esp that you made until you're ready to directly edit mods. You don't have to drag everything that is conflicting. Since you're loading Merge.esp last in your load order, everything in it will override everything else. If the information in Merge.esp is what you want, then simply leave it. If not, correct it with FNVEdit. For example. In my Merge.esp, my Lobotomite race wasn't using any of the other hair styles available because that section was left blank in Merge.esp. The top portion of this image demonstrates that. In-game, that means my Lobotomite character could only appear with a bald head instead of hair (as they are in Old World Blues). Since I wanted to be able to use the other hair styles with my Lobotomite, I dragged the entire block that listed all available hairstyles from another mod that was editing Lobotomites (but was being overridden by my Merge.esp leaving it blank) and placed it into my Merge.esp. The result is that now my Lobotomite is able to use the game's hairstyles (seen in the bottom portion of that image). All data is safe if you're just editing that Merge.esp since you're not directly changing a mod. You're only changing that new .esp you made. Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted July 16, 2012 Author Share Posted July 16, 2012 I was doing changes having merge.esp open in FNVEDIT but while @ it, i made some changes to other esps (i say again i had merge.esp open). At the end when i quit it asks me to save changes not only to merge.esp but also let's say for example NVEC Complete.esm. Is it directly changing the NVEC Complete.esm this way or not? Link to comment Share on other sites More sharing options...
ma1025 Posted July 16, 2012 Share Posted July 16, 2012 (edited) It is also changing NVEC Complete.esm. When it made changes to NVEC Complete, was it asking you if you wanted to make NVEC Complete.esm a master to your Merge.esp? If not, then you were directly editing it somehow. Make sure when you're changing things, you're only changing Merge.esp. Don't drag things from another mod to NVEC Complete.esm. If you saved the edits you made to NVEC, you may need to redownload the .esm file for it. EDIT: Something to make it easier while editing: While you have the information window open (when you're viewing conflicts) right click and select "Hide no conflict rows." Everything that is working properly will be filtered out, leaving you with only problems areas in the right window. Edited July 16, 2012 by ma1025 Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted July 16, 2012 Author Share Posted July 16, 2012 (edited) MasterRestore doesn't restore unchanged esms? :( Edit: While I'm at it, i've just noticed my fook is way too old, downloading a new one... (obviously i had made changes to fook.esm in FNVedit :P). So there ain't only downsides about this :D Edited July 16, 2012 by Rutgerhauerpl Link to comment Share on other sites More sharing options...
ma1025 Posted July 16, 2012 Share Posted July 16, 2012 (edited) MasterRestore won't change the .esm status of any .esms. What it does is change the modifications MasterUpdate did. As for your old version of FOOK. Make sure you uninstall all the old FOOK files, then install the updated version. EDIT: Check the FNVEdit Training Manual. Edited July 16, 2012 by ma1025 Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted July 16, 2012 Author Share Posted July 16, 2012 (edited) So i decided to try NV Redesigned 2 with some other texture changing mods like mikoto beauty, my installation crashes again while leaving doc mitchell's house.. You think it is because of the NVR2? Do you notice any possible big conflict? If so, then what would conflict the most with NVR2? Also, many of my hair cuts aren't visible and i get white mark with red background all over my character... Face textures being different than body textures, I'd like to fix this also. NVEdit loads fine with this order and there ain't many conflicts in the my merge patch.esp. Also, when i masterupdated this installation i crashed while making new character instantly, the real game didn't even open for a second. This is my current load order:FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmAWorldOfPain(Preview).esmMoMod.esmMore Perks.esmNosCo Companion System.esmNCCS Nos' Premade Companions.esmRRCompanionVault.esmEve.esmwsex.esmdomecity.esmdomecity_Kaz_plugin.esmRustTownV1Master.esmTales from the Burning Sands.esmWARZONES - Misanthropy Pure.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmNVEC Complete.esmNew Vegas Redesigned II.esmLings.esmMikotoBeauty.esmNSkies URWLified.esmInterior Lighting Overhaul - Core.esmThe Mod Configuration Menu.espFalloutNV_lang.espDeadMoney_lang.espHonestHearts_lang.espOldWorldBlues_lang.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espFOOK - Lings.espNVEC Complete FOOK Patch.espWeaponModsExpanded.espWMX-DeadMoney.espWMX-HonestHearts.espWMX-OldWorldBlues.espWMX-LonesomeRoad.espWMX-GunRunnersArsenal.espWMX-FOOKNV CP.espWMX-FOOKNV-DLCs CP.espImproved Sound FX - WMX - Weapon Sharing Fix.espImproved Sound FX - WMX - GRA Sharing Fix.espImproved Sound FX - WMX - HH Sharing Fix.espImproved Sound FX - WMX - LR Sharing Fix.espImproved Sound FX - WMX - OWB Sharing Fix.espImproved Sound FX - FOOK HH Sharing Fix.espImproved Sound FX - FOOK OWB Sharing Fix.espImproved Sound FX - FOOK Weapon Sharing Fix.espNVEC Improved Sound FX Patch.espNewVegasBounties.espNewVegasBountiesII.espRustTownAdditions3.espwsexInnuendoAnims.espwsexInnuendoNPCs.espCQBR.espshogo_laser_katana.espdD - Enhanced Blood Main NV.espdD-Smaller Wounds.espdD-More Gore.espdD-Reduced Dismember Force.espdD-Reduced Ragdoll Force.espdD-Smaller Spatters Realistic.espGhost Variants.espDIM TYPE3clothesRETAIL_NV.espOCD-Cass outfits.espBodyJewelry.espEve Cute Girl Preset.espfamiliar_faces_ghouls.espfamiliar_faces_guys.espfamiliar_faces_gals.espheadgearfix.espOven Cooking.espUseableToilets.espRealSmokes.espUnlimitedCompanions.espNaziVampires.espNVWillow.espdesmond companion.espVyntageCass02.espEVE FNV.espImproved Sound FX - EVE.espEVE FNV-[GRA Patch for EVE 1.3].espWMX-EVE.espNVEC Complete EVE Patch.espMoMod-Aliens.espAWOP-MoMod.espAWOPDeadMoney.espNVR- Recommended.espNVR- Lore version.espNew Vegas redesigned- Honest Hearts.espNVEC Complete Lings Patch.espMikotoBeauty.espNSkies URWLifiedDM.espNSkies URWLifiedHH.espNSkies URWLifiedOWB.espInterior Lighting Overhaul - Ultimate Edition.espILO - Rust Town.espILO - A World of Pain.espILO - PipBoy Light.espMy Merge Patch.esp Total active plugins: 106Total plugins: 106 Edited July 16, 2012 by Rutgerhauerpl Link to comment Share on other sites More sharing options...
ma1025 Posted July 16, 2012 Share Posted July 16, 2012 NVR2 will conflict with anything that changes any NPCs, which will most likely include Mikoto and Lings. Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted July 17, 2012 Author Share Posted July 17, 2012 Humping the mojave doesn't work with wasteland sex module right? It's either one or another? Link to comment Share on other sites More sharing options...
ma1025 Posted July 18, 2012 Share Posted July 18, 2012 You have to download Sexual Innuendo and install all of its files first, then install Humping the Mojave over the top of it. It requires SI's files to run properly. Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted July 18, 2012 Author Share Posted July 18, 2012 Wasteland sex module is included in Sexual Innuendo or is it separate mod not needed for the humping? Link to comment Share on other sites More sharing options...
Recommended Posts