Rutgerhauerpl Posted July 24, 2012 Author Share Posted July 24, 2012 (edited) By means of FNV Plugin Utility? And yes, i really would love to play these all mods at once :P Edit: ma1025, can you see other solution than what Lius said? Edit2: The reason why i don't use more perks merged mod is that there is only an installation file via fomod, and my fomod doesn't install it during this megamod installation for some odd reason. (Says that the main value must be null and it's 1 or something like that) Edited July 24, 2012 by Rutgerhauerpl Link to comment Share on other sites More sharing options...
Lius Posted July 24, 2012 Share Posted July 24, 2012 By means of FNV Plugin Utility? Edit: ma1025, can you see other solution than what Lius said? The FNV utiliy he is referring to is FNVedit. You can find it here on the nexus, actually here is the link to it http://newvegas.nexusmods.com/mods/34703 And not to burst your bubble, the only other solution at this point would be taking many many hours of frustration and anger to make your game work for simply 10 minutes if lucky 30 minutes. Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted July 24, 2012 Author Share Posted July 24, 2012 (edited) No, she wasn't refering to FNVedit but this : http://newvegas.nexusmods.com/mods/39655 . You familiar with this also? Edit: How do i know if for example both mods modyfying weapons can be merged into one plugin-pack without conflicts? Or is it all conflict free when it comes to merging? Edited July 24, 2012 by Rutgerhauerpl Link to comment Share on other sites More sharing options...
Lius Posted July 24, 2012 Share Posted July 24, 2012 Even if she wasnt referring to that particular mod i was talking about, the mod i stated does the exact same thing if not better. Like i said before, combining weapon mods and armor mods should be the first ones. Its highly unlikely that two of the same authors would place their weapons in the exact same coordinates. All weapon and armor mods do is place their respective items into the fallout universe so you can actually find it. Some modders dont sometimes and the only way to get an item is through console code id. But the point is weapon adn armor mods arent that so intricate that they'll have game breaking conflicts. I hope i was clear enough. Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted July 24, 2012 Author Share Posted July 24, 2012 You were, thank you, kudo up ;-) Any other insights or advices would be very welcome from any of you Fallout fans ^^ Link to comment Share on other sites More sharing options...
Lius Posted July 24, 2012 Share Posted July 24, 2012 Your welcome, i do hope you get everything resolved and working my friend. If you have anymore questions feel free to ask. Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted July 24, 2012 Author Share Posted July 24, 2012 (edited) Could you explain how exactly i combine plugins into one by means of FNVEdit please? I'm bit unsure about it, do not want to f... the whole installation up, installing all these mods with their instruction took me a little more than entire day :P Edited July 24, 2012 by Rutgerhauerpl Link to comment Share on other sites More sharing options...
Lius Posted July 24, 2012 Share Posted July 24, 2012 (edited) 1) Download FNVEdit (http://newvegasnexus...le.php?id=34703)2)Extract it3)Run it and it will come up with a list of all the .esp's in your FNV data folder4)Select the Master file and all the .esp's that you want to merge5)Right click on anywhere under the "Form ID" part and select "Create Merged Patch"6)Call it what you want your mod (with all the other mods in it combined) to be called (e.g. Supermod)7)Click the + next to one of the mods that you want to put into you Supermod8)Right click on whatever is under the "File Header" and select "copy as override into" and then choose your Supermod9)Repeat step 8 for every part of the mod you selected (Ingestibles, armor, weapons, etc)10)Repeat step 9 on all the other mods you want to add to your Supermod11) Once everything has been override into your super mod click the exit button and it will come up with a little thing that you then click the green arrow on and then you're done. and also look at this manual http://fallout3.nexusmods.com/mods/8629 and section 6.4 of the guide. I know it says FO3 but its for FNV as well. or the third step is what ma1025 mentioned. Edited July 24, 2012 by Lius Link to comment Share on other sites More sharing options...
ma1025 Posted July 24, 2012 Share Posted July 24, 2012 (edited) Sorry, I was at work. Download the More Perks Merged from NVEC here to take a lot of those out of your load order. Merge all your similar mods (Improved Sound FX mods, WMX mods, UHNV, etc.) with FNV Plugin Utility. To do this, go to (for example) File > Open > UHNV-Dead Money.esp File > Merge Plugins > UHNV-Honest Hearts.espUHNV-OWB.espUHNV-Lonesome Road.espUHNV-Chems.espUHNV-More Mannequins.esp You can select more than one plugin at a time when using Merge Plugins by using Shift or Ctrl. Then use Save As to save as UHNV Merged or something. Disable the original .esps and use your Merged one instead. I haven't used FNV Plugin Utility much myself other than merging some clothing mods and Improved Sound FX together so you should make sure they're compatible before merging. Edited July 24, 2012 by ma1025 Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted July 24, 2012 Author Share Posted July 24, 2012 You don't recommend using FNVEdit for merging plugins yourself? Link to comment Share on other sites More sharing options...
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