Rutgerhauerpl Posted August 7, 2012 Author Share Posted August 7, 2012 Thanks ! On it, I'm trying soon ^^ Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted August 8, 2012 Author Share Posted August 8, 2012 Tried, did not help. Any other ideas? Link to comment Share on other sites More sharing options...
ma1025 Posted August 8, 2012 Share Posted August 8, 2012 Disable all mods and remove all your equipment. Enter a building with nobody in it and use the wait function and wait for four days. Save the game in a new slot. Enable all your mods and load your game. Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted August 8, 2012 Author Share Posted August 8, 2012 (edited) Okay, I'll try it, if you got any other ideas for load orders pls post it. At first i had problems with awop and momod it turned out that moving momod above the 1st one fixed CTDs suprisingly.. I'm mentioning it cause there is high chance some switch will fix this just like it did with awop-momod. Edit1: It didn't help, ma1025. :( Edited August 8, 2012 by Rutgerhauerpl Link to comment Share on other sites More sharing options...
ma1025 Posted August 8, 2012 Share Posted August 8, 2012 FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmoHUD.esmFOOK - New Vegas.esmFOOK - New Vegas DLCs.esmWeapon Mod Expansion.esmWME - DLCs.esmWME - GRA.esmAWorldOfPain(Preview).esmNVInteriors_Core.esmNVInteriors_ComboEdition_AWOP.esmNVInteriors_Urban_Edition_AWOP.esmIWS-Core.esmDWCNV.esmFreesideOpen.esmLREP Core.esmMore Perks.esmNVEC BugFixes.esmNSkies URWLified.esmThe Mod Configuration Menu.espDarNifiedUINV.espHUD Extended.espC93 - No Hardcore and Status HUD Reminders.espNVEC Reduce CTD.espReadius_NV.espFreesideOpenPatch.espawilderwasteland.espoutsidebets.espSaveCass.espMyL38.espPerformance Merge.espFOOK - New Vegas.espFOOK - New Vegas DLCs.espPMT - Destructible Ordnance.espLR Destructible Ordnance.espFOOK-GRA Destructible Ordnance.espExtendedNVRadio.espImproved Sound FX Merge.espRealistic Wildlife.espIWS-Core-Guards.espIWS-Core-Civilians.espLFox Night Vision Implant Low Brightness.espSoftDrinksRestoreDehydrationRevamped.espHZSmoothLight.espfastervats.espNV Fatal Headshots.espshadysandsshuffle 10 seconds.espGRA - The Right to Bear Arms.espADAM Merge.espWeaponJamming.espBetterMercArmors.espLeatherBackpack - eng.espRoberts_NewVegas.espSunglasses Shipment.esp1nivVSLArmors.espTacticalPolice.espNVDLC04 Allegiance w Duster.espOldCourierDuster_Replacer.espNVCE Main.espNVCE DLC02.espNVCE DLC04.espAllCompanionsEssential 2.0b.espUnlimitedCompanions.espClassic Companion Config.espQuieterCompanionInventory.espAWOP-LowNPCSWastelandOnly.espShilohDS-Color Maps and Icons.espDynamic Quantity Prompt.espDynamic Hardcore w Sleep.espWME - Arenovalis.espWME - FOOK.espWME - FOOK DLCs.espWME - Named & Sorted.espMod Loot - 2. Reasonably Rare (WME).espEVE FNV.espEVE FNV-[GRA Patch for EVE 1.3].espGRA WRP Compatibility Patch.espWMEVE - FOOK.espWME-AWOP-EVE Patch.espWME - AWOP - FOOK.espIWR_ALL.espNVEC Performance Of The Gods - DLC.espMERGE.esp Total active plugins: 87 That's my load order and it always seems to work well enough for me. Keep large game changing things (full overhauls like FOOK, Project Nevada, etc) near the top of your load order for both .esm and .esp so individual mods can overwrite certain things if they need to. Quests and single overhauls (New Vegas Bounties, Slavetown, Open Freeside, Run the Lucky 38, etc.) should go after total overhauls. Sound, texture, and clothing mods should be somewhere in the middle of your load order. Script changing mods like Unlimited Companions, All Companions Essential, Dynamic Hardcore Mode, etc should be near the bottom. Patches for other mods should be last in your order. Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted August 11, 2012 Author Share Posted August 11, 2012 (edited) Take a look at this please: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmCaliber.esmHonestHearts-CaliberX.esmCaliberXgunrunners.esmMoMod.esmAWorldOfPain(Preview).esmCHEMS.esmCorvega.esmdomecity.esmdomecity_Kaz_plugin.esmSVSR.esmRustTownV1Master.esmMore Perks.esmSlaveTown - Its a slaves life.esmdrgNV - Melissa Companion.esmNVR-Strip.esmRun the Lucky 38.esmSpeedyResources.esmTales from the Burning Sands.esmwsex.esmWar Never Changes.esmWARZONES - Misanthropy Pure.esmAngelPark.esmNew Vegas Redesigned II.esmNVEC Complete.esmLings.esmNSkies URWLified.esmInterior Lighting Overhaul - Core.esmNVEC Complete Lings Patch.espWar Never Changes.espWar Never Changes - Seven.espLingsPrettyThings.espNVR- Recommended.espLings-PlayableRaces.espNVEC Complete NVR2 Patch.espNSkies merged.espILO merged.esp Total active plugins: 45 This is a complete esm list without these 3 plugins (ELECTRO-CITY - CompletedWorkorders.esm, ELECTRO-CITY - Highways and Byways.esm, rePopulated Wasteland.esm) The esp list is incomplete a lot, I activated only those esps essential for my esms working. The esps are of no concern though, as it's the esms that crash my game. So I've managed to run my game without CTDs setting up this esm load order. Now i want to make electrocity and repopulatedwasteland work, for now when i activate em near the bottom of my esm list, they make the game crash. Any idea where to put them in the above load order? I'ma try myself a little but dunno if i manage to figure smth out, any advice would be more than welcome. ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm rePopulated Wasteland.esm Edited August 11, 2012 by Rutgerhauerpl Link to comment Share on other sites More sharing options...
ma1025 Posted August 11, 2012 Share Posted August 11, 2012 The readme for those two mods say to put rePopulated Wasteland before Electro-City, and to have them both before Nevada Skies. War Never Changes.esmWARZONES - Misanthropy Pure.esmAngelPark.esmNew Vegas Redesigned II.esmNVEC Complete.esmLings.esmrePOPULATED WASTELAND.esmELECTRO-CITY - Completed Workorders.esmELECTRO-CITY - Highways and Byways.esmNSkies URWLified.esmInterior Lighting Overhaul - Core.esm Also toggle your ArchiveInvalidation in FOMM to make sure it's working properly. If you still can't get this to work, try asking for help on Electro-City's page. Link to comment Share on other sites More sharing options...
Rutgerhauerpl Posted August 11, 2012 Author Share Posted August 11, 2012 I had already seen the readmes, and also already posted on both electro-city nexus-forums and repopulated. Tried reactivating AI, it didn't help. Thanks for the advices though, appreciated. Now waiting for replies in those 2 topics. Link to comment Share on other sites More sharing options...
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