ShadowLance194 Posted August 29, 2008 Share Posted August 29, 2008 I modified a few of the default weapons (making new mesh names and construction set items for each) and now the scabbard (sheath) is stuck on the blade of all of them. Meaning even with the blade drawn the scabbard goes with it. I poked around in the .nif but couldn't find any reference to a scabbard model, was just going to remove it. Would rather have no scabbard than one that was stuck to the blade. Help :thanks: Link to comment Share on other sites More sharing options...
LHammonds Posted August 29, 2008 Share Posted August 29, 2008 I modified a few of the default weapons (making new mesh names and construction set items for each) and now the scabbard (sheath) is stuck on the blade of all of them. Meaning even with the blade drawn the scabbard goes with it. I poked around in the .nif but couldn't find any reference to a scabbard model, was just going to remove it. Would rather have no scabbard than one that was stuck to the blade. Help :thanks:If you are using a longsword that has a scabbard (inside the NIF file) and configure it in the construction set as a 2-handed weapon, I'm fairly certain it will attach the scabbard to the sword as a single item. You would have to modify the NIF file to make it a claymore as well as changing the plugin to reference the type of weapon. Basically, it's not as simply as changing the plugin setting from 1H to 2H or other types. LHammonds Link to comment Share on other sites More sharing options...
ShadowLance194 Posted August 29, 2008 Author Share Posted August 29, 2008 Wasn't changing a 1H weapon to a 2H or vice versa Figured it out (sort of) Going to just delete the scabbard from the model in blender. Link to comment Share on other sites More sharing options...
LHammonds Posted August 29, 2008 Share Posted August 29, 2008 I just created a tutorial that may or may not interest you: Blender Tutorial - How To Make Swords With Scabbards LHammonds Link to comment Share on other sites More sharing options...
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