RuaDragonheart Posted July 13, 2012 Share Posted July 13, 2012 So when using Reinforced Chinese Stealth Suit, my Rebreather stops working properly. When equipping it, it says Water Breathing is added like its supposed to, but the effect never actually happens and I still lose air underwater. This may have something to do with how one of the two helmets added by the mod has its own rebreather ability, one that works properly. Unfortunately, my ability to script is incredibly limited, so I'm not sure how I would go about fixing the scripting to repair both. I'd rather not get rid of the mod itself. Anyone know how I'd go about that? Link to comment Share on other sites More sharing options...
luthienanarion Posted July 13, 2012 Share Posted July 13, 2012 (edited) Duplicate the VMS15WaterBreathingActual effect and change the references to it in RCSSNVWBQuestSCRIPT to point to your duplicate. The author should never have used the same effect, given how the Rebreather is scripted. Edited July 13, 2012 by luthienanarion Link to comment Share on other sites More sharing options...
RuaDragonheart Posted July 13, 2012 Author Share Posted July 13, 2012 It's working perfectly now, thanks! Now if only I could get help with my other RCSS issue. :k Link to comment Share on other sites More sharing options...
luthienanarion Posted July 13, 2012 Share Posted July 13, 2012 What other issue is that? I still have the ESP from when I examined it in FNVEdit earlier. Link to comment Share on other sites More sharing options...
RuaDragonheart Posted July 13, 2012 Author Share Posted July 13, 2012 Basically I'm trying and failing to script it to have toggable night vision and cloaking, in a manner like its original FO3 incarnation, detailed here: http://forums.nexusmods.com/index.php?/topic/726672-rcss-modification-request/ There's already a mod that does something like this, but there are parts of it I don't agree with; it's out of date with the mod, and frankly I just can't make sense of its scripting to bind a key for the toggle. I've mostly figured out the scripting needed otherwise, but without the toggle scripts, I can't go anywhere with it. Link to comment Share on other sites More sharing options...
madboy78 Posted January 14, 2017 Share Posted January 14, 2017 (edited) Hi all, not sure if this ever came up, but I noticed that the rebreather problem appears upon choosing The New Era perk from More Perks mod. I am absolutely positive about it. Tested several times and picking any other perk from the More ones doesn't provoke it. I'm not sure if this is in any way connetcted with Reinforced Chinese Suit - not directly but in fact through the park list (I'm no scripter at all - maybe this needs to be verified). What happens is that after The New Era, the rebreather loses its values, including DR. If unequipped the DR shows -3 ! Re-equipping yields +3 DR (hence it shows 0 DR), but still fails to supply infinite air. Well, just for you to know. EDIT: More news - the rebreather doesn't work even without The New Era perk, it just doesn't lose the DR value. So, the perk must have been a trigger, and all this is caused by the Reinf. Chinese Suit. Funnily, if the mode gets deactivated the problem remains. Can you please tell me where to"Duplicate the VMS15WaterBreathingActual effect and change the references to it in RCSSNVWBQuestSCRIPT to point to your duplicate. The author should never have used the same effect, given how the Rebreather is scripted." ??? Thank you. Edited January 15, 2017 by madboy78 Link to comment Share on other sites More sharing options...
Mktavish Posted January 18, 2017 Share Posted January 18, 2017 Can you please tell me where to"Duplicate the VMS15WaterBreathingActual effect and change the references to it in RCSSNVWBQuestSCRIPT to point to your duplicate. The author should never have used the same effect, given how the Rebreather is scripted." ??? Thank you. Incase you still needed this question answered ... Find "VMS15WaterBreathingActual" in the object tree under " GameEffects > ActorEffect > Ability " Open it up and just change the ID to (example) MyNewWaterBreathEffect ... Click OK and click "yes" to create a new form. Now open this script and change the highlighted portion to the highlighted portion ~~~~~~~~~~~~~~~~~~ ScriptName RCSSNVWBQuestSCRIPT short bRebreather Begin GameMode if(bRebreather == 1)Player.AddSpell VMS15WaterBreathingActual ; <<< change to MyNewWaterBreathEffectEndIf if(bRebreather == 0)Player.RemoveSpell VMS15WaterBreathingActual ; <<< change to MyNewWaterBreathEffectEndIf End ~~~~~~~~~~~~~~~~~~~ Although I myself can't figure out how it breaks and why this fixes it ??? Link to comment Share on other sites More sharing options...
madboy78 Posted January 30, 2017 Share Posted January 30, 2017 Thank you Mktavish !!! Link to comment Share on other sites More sharing options...
UWin Posted February 26, 2017 Share Posted February 26, 2017 You're my hero Mktavish.Was going to delete RCSS mod (and lose the awesome trait), because a rebreather that you wear all the time that doesn't work when you actually need it is rather annoying. Link to comment Share on other sites More sharing options...
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