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Fixing the Rebreather


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So when using Reinforced Chinese Stealth Suit, my Rebreather stops working properly. When equipping it, it says Water Breathing is added like its supposed to, but the effect never actually happens and I still lose air underwater. This may have something to do with how one of the two helmets added by the mod has its own rebreather ability, one that works properly. Unfortunately, my ability to script is incredibly limited, so I'm not sure how I would go about fixing the scripting to repair both. I'd rather not get rid of the mod itself. Anyone know how I'd go about that?
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Basically I'm trying and failing to script it to have toggable night vision and cloaking, in a manner like its original FO3 incarnation, detailed here: http://forums.nexusmods.com/index.php?/topic/726672-rcss-modification-request/

 

There's already a mod that does something like this, but there are parts of it I don't agree with; it's out of date with the mod, and frankly I just can't make sense of its scripting to bind a key for the toggle. I've mostly figured out the scripting needed otherwise, but without the toggle scripts, I can't go anywhere with it.

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  • 4 years later...

Hi all,

 

not sure if this ever came up, but I noticed that the rebreather problem appears upon choosing The New Era perk from More Perks mod. I am absolutely positive about it. Tested several times and picking any other perk from the More ones doesn't provoke it.

 

I'm not sure if this is in any way connetcted with Reinforced Chinese Suit - not directly but in fact through the park list (I'm no scripter at all - maybe this needs to be verified).

 

What happens is that after The New Era, the rebreather loses its values, including DR. If unequipped the DR shows -3 ! Re-equipping yields +3 DR (hence it shows 0 DR), but still fails to supply infinite air.

 

Well, just for you to know.

 

EDIT: More news - the rebreather doesn't work even without The New Era perk, it just doesn't lose the DR value. So, the perk must have been a trigger, and all this is caused by the Reinf. Chinese Suit. Funnily, if the mode gets deactivated the problem remains.

 

Can you please tell me where to

"Duplicate the VMS15WaterBreathingActual effect and change the references to it in RCSSNVWBQuestSCRIPT to point to your duplicate. The author should never have used the same effect, given how the Rebreather is scripted." ???

 

Thank you.

Edited by madboy78
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Can you please tell me where to

"Duplicate the VMS15WaterBreathingActual effect and change the references to it in RCSSNVWBQuestSCRIPT to point to your duplicate. The author should never have used the same effect, given how the Rebreather is scripted." ???

 

Thank you.

 

Incase you still needed this question answered ...

 

Find "VMS15WaterBreathingActual" in the object tree under " GameEffects > ActorEffect > Ability "

 

Open it up and just change the ID to (example) MyNewWaterBreathEffect ... Click OK and click "yes" to create a new form.

 

Now open this script and change the highlighted portion to the highlighted portion

~~~~~~~~~~~~~~~~~~

 

ScriptName RCSSNVWBQuestSCRIPT
short bRebreather
Begin GameMode
if(bRebreather == 1)
Player.AddSpell VMS15WaterBreathingActual ; <<< change to MyNewWaterBreathEffect
EndIf
if(bRebreather == 0)
Player.RemoveSpell VMS15WaterBreathingActual ; <<< change to MyNewWaterBreathEffect
EndIf
End
~~~~~~~~~~~~~~~~~~~
Although I myself can't figure out how it breaks and why this fixes it ???

 

 

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