GrayWolf04 Posted July 13, 2012 Share Posted July 13, 2012 Does anyone know how to make it so that Dogmeat still growls when he detects an enemy, but does not seek the enemy out and when discovered, the enemy attacks the player and not dogmeat? I've tried messing with the AI Data in the GECK, but that doesn't do what I need it to do. Also, Dogmeat shouldn't run away either. He should just stay put and growl until the threat is gone. Also, can you add perks or perk effects to dogmeat, such as light step? Link to comment Share on other sites More sharing options...
GrayWolf04 Posted July 17, 2012 Author Share Posted July 17, 2012 Can anyone help me with this please? I hate having Dogmeat or any of my other followers blow my cover when I don't want them to. There's bound to be someone else out there with a similar problem. Link to comment Share on other sites More sharing options...
GrayWolf04 Posted July 19, 2012 Author Share Posted July 19, 2012 Anyone? Link to comment Share on other sites More sharing options...
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