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Passive Aggressive Dogmeat


GrayWolf04

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Does anyone know how to make it so that Dogmeat still growls when he detects an enemy, but does not seek the enemy out and when discovered, the enemy attacks the player and not dogmeat? I've tried messing with the AI Data in the GECK, but that doesn't do what I need it to do. Also, Dogmeat shouldn't run away either. He should just stay put and growl until the threat is gone.

 

Also, can you add perks or perk effects to dogmeat, such as light step?

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