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Fo76 - Nif Swapping - multiple meshes in one Nif (workaround) looking for info


SandMouseAnarchy

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His everyone, I've been experimenting with swapping nifs and porting my own armor/clothing/hair into 76, but I seem to have hit a bit of a road block -

 

It seems that where a vanilla 76 Nif only contains one bsSubIndexTriShape mesh I cannot get a second mesh to show in game, I've tried naming the meshes mesh;1 and mesh;2 but it doesn't seem to make a difference.

All the meshes are correctly skinned.

 

I think 76 will only swap mesh for mesh it won't show any additional mesh. This is becoming a problem for shoeing the body under clothes and adding accessories with separate textures.

 

On a side note, even hair only allows a single mesh in the nif to be shown...

 

Does anyone have an idea for a workaround or how to solve this before tools are released?

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