SandMouseAnarchy Posted January 2, 2019 Share Posted January 2, 2019 His everyone, I've been experimenting with swapping nifs and porting my own armor/clothing/hair into 76, but I seem to have hit a bit of a road block - It seems that where a vanilla 76 Nif only contains one bsSubIndexTriShape mesh I cannot get a second mesh to show in game, I've tried naming the meshes mesh;1 and mesh;2 but it doesn't seem to make a difference.All the meshes are correctly skinned. I think 76 will only swap mesh for mesh it won't show any additional mesh. This is becoming a problem for shoeing the body under clothes and adding accessories with separate textures. On a side note, even hair only allows a single mesh in the nif to be shown... Does anyone have an idea for a workaround or how to solve this before tools are released? Link to comment Share on other sites More sharing options...
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