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Normal Map question


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I want to add new models that have new textures but I have run into a problem. When using the new normal map, I get an unrealisticly high specularity or highlight on my model, which gives an unrealistic look to the mesh. What do I have to do in order to modify or add new normal maps and not have this issue? Is it just a setting in Nifslope?

 

I would use vanilla normal maps but the texture I am using is entirely unique and would not work with vanilla assets.

 

Also, how do I make and add a working glow map to parts of my new model? I have the textures made I just dont know how to turn them into glow maps.

 

Thanks in advance!^^

 

-Natterforme

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