fghjhgfdfgh Posted July 14, 2012 Share Posted July 14, 2012 Hi, im about to start playing fallout 3 and this time its been heavily modified, the game starts fine and runs good to the birthday party, havent played any longer than that since its 04:49am ;) But i have an eerie feeling i may have done something wrong, i quickly looked through the pip-boy and found i could configure weather in 2 places. Pip-boy / Items / Aid / F enchanced weather settingsPip-boy / Items / Apparel / E project reality mk1 Im way to tired to think straight but any experenced modders/users out there got any recommendation on what ill do about this? Also wonder if someone could take a peek on the boss log incase there is anything needing correction? Regards and Good night BOSS LogCopyright 2009-2012 BOSS Development TeamLicense: GNU General Public License v3.0(http://www.gnu.org/licenses/gpl.html)v2.0.1 (6 April 2012) ======================================Summary====================================== Your masterlist is already at the latest revision (r4713; Jul 11, 2012). No update necessary.Recognised plugins:105Warning messages:0Unrecognised plugins:8Error messages:0Ghosted plugins:0Total number of messages:59Total number of plugins:113 Plugins sorted by user rules are counted as recognised plugins. ======================================Script Extender And Script Extender Plugins====================================== FOSE Version: 0.1.2.2 ======================================Recognised And Re-ordered Plugins====================================== Fallout3.esm Active Anchorage.esm Active ThePitt.esm Active StreetLights.esm Active* Note: Do not use with latest FOOK2, it is already integrated. BrokenSteel.esm Active* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIPackages, Relev}} PointLookout.esm Active Zeta.esm Active aHUD.esm Active CRAFT.esm Active CALIBR.esm Active Project Beauty.esm Active* Bash Tag suggestion(s):{{BASH: NPC.Race, NpcFaces, Hair, Eyes, Voice-M, Voice-F, Body-M, Body-F, R.Teeth, R.Mouth}} Megaton Expansion Project V03.esm Active* Requires: CALIBR.esm ArefuExpandedByAzar.esm Active CubeExperimental (EN).esm Active Project Genesis.esm Active RatTrapRemastered.esm Active Mothership Crew.esm Active Alton, IL.esm Active FO3 Wanderers Edition - Main File.esm Active* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}* Note: Suggested to remove the names tag if using MMM* Requires: CRAFT.esm* Requires: CALIBR.esm Mart's Mutant Mod.esm Active* Bash Tag suggestion(s):{{BASH: Delev, Invent, Names, Relations, Scripts}} Enhanced Weather - Rain and Snow.esm Active DCInteriors_ComboEdition.ESM Active* Incompatible with: DCInteriors components. DCInteriors_SideQuests.esm Active DarNifiedUIF3.esp Active Project Beauty- Broken Steel.esp* Bash Tag suggestion(s):{{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}} Project Beauty- Point Lookout.esp* Bash Tag suggestion(s):{{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}} MaxLevelWorkaround-BS.esp Active Agatha Radio Enhanced.esp Active ArefuExpandedByAzar-Radio.esp Active Enclave Radio Enhanced.esp Active GNR Enhanced.esp Active RadioTenpenny.esp Active PointRadio.esp Active CONELRAD 640-1240.esp Active Existence2.0.esp Active Dree Perks.esp Active Dree Perks Anchorage.esp Active Dree Perks Pitts.esp Active Dree Perks Broken Steel.esp Active Dree Perks Point Lookout.esp Active Dree Perks Mothership Zeta.esp Active Dree Perks Requested by Fans .esp Active AQFH.esp Active* Requires: BrokenSteel.esm AQFH_C_103.esp Active MegatonContracts.esp Active NotSoFast.esp Active* Bash Tag suggestion(s):{{BASH: Scripts}} RatTrapEyeCandy.esp Active RatTrapRadio.esp Active RatTrapSound.esp Active DriveableMotorCycle.esp Active DCInteriors_DLC_Collectables.esp Active Ghoul Mansion v3.1.esp Active GreenWorld.esp Active UndergroundHideout.esp Active FO3 Wanderers Edition - Main File.esp Active* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}} FO3 Wanderers Edition - DLC Anchorage.esp Active* Bash Tag suggestion(s):{{BASH: Deflst}} FO3 Wanderers Edition - DLC The Pitt.esp Active FO3 Wanderers Edition - DLC Broken Steel.esp Active FO3 Wanderers Edition - DLC Point Lookout.esp Active* Bash Tag suggestion(s):{{BASH: Relev, Delev}} FO3 Wanderers Edition - DLC Mothership Zeta.esp Active FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp Active* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIData, Actors.Stats}}* Incompatible with: FO3 Wanderers Edition - Followers Enhanced.esp FO3 Wanderers Edition - Optional VATS Realtime.esp Active FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp WeaponModKits.esp Active* Bash Tag suggestion(s):{{BASH: Actors.AIData, Delev, Invent, Names, Relev}} WeaponModKits - FWE Master Release.esp Active* Bash Tag suggestion(s):{{BASH: Deflst, Relev, Names}} WeaponModKits - OperationAnchorage.esp Active* Requires: Anchorage.ESM WeaponModKits - ThePitt.esp Active* Requires: ThePitt.ESM WeaponModKits - BrokenSteel.esp Active* Requires: BrokenSteel.ESM WeaponModKits - PointLookout.esp Active* Requires: PointLookout.ESM WeaponModKits - Zeta.esp Active* Requires: Zeta.ESM MPammo.esp Active Reykjavik.esp Active VashDeagleV5.esp Mart's Mutant Mod.esp Active* Bash Tag suggestion(s):{{BASH: Delev, Relev}}* Requires: Mart's Mutant Mod.esm Mart's Mutant Mod - DLC Anchorage.esp Active* Bash Tag suggestion(s):{{BASH: Scripts}}* Requires: Anchorage.ESM Mart's Mutant Mod - DLC The Pitt.esp Active* Bash Tag suggestion(s):{{BASH: Delev, Relev, Scripts}}* Requires: ThePitt.ESM Mart's Mutant Mod - DLC Broken Steel.esp Active* Bash Tag suggestion(s):{{BASH: Delev, Relev, Scripts}}* Requires: BrokenSteel.ESM Mart's Mutant Mod - DLC Point Lookout.esp* Bash Tag suggestion(s):{{BASH: Delev, Relev, Scripts}}* Requires: PointLookout.ESM Mart's Mutant Mod - DLC Zeta.esp Active* Bash Tag suggestion(s):{{BASH: Scripts}}* Requires: Zeta.ESM Mart's Mutant Mod - Zones Respawn.esp* Note: Included in FWE - Not Required Mart's Mutant Mod - Tougher Traders.esp* Bash Tag suggestion(s):{{BASH: Actors.Stats, Factions, Relations}}* Note: Included in FWE - Not Required Mart's Mutant Mod - Natural Selection.esp* Bash Tag suggestion(s):{{BASH: Relations}}* Note: Included in FWE - Not Required Mart's Mutant Mod - Master Menu Module.esp Mart's Mutant Mod - Project Beauty.esp* Bash Tag suggestion(s):{{BASH: NPC.Race, NpcFaces, NoMerge}} Mutant perks for MMM 1.9.esp Mart's Mutant Mod - FWE Master Release + DLCs.esp* Bash Tag suggestion(s):{{BASH: Invent, Relations, Scripts}}* Requires: ThePitt.esm* Requires: BrokenSteel.esm* Requires: FO3 Wanderers Edition - Main File.esm Mart's Mutant Mod - FWE Master Release + Project Beauty.esp* Bash Tag suggestion(s):{{BASH: NPC.Race, NpcFaces, NoMerge}} CombatEnhanced-Package v02.esp Active FatmanExp.esp Slower Levelling - slower.esp Active Fellout-pipboylight.esp Enhanced Weather - Rain and Snow in Fallout.esp Active Enhanced Weather - Weather Sounds in Interiors.esp Active Enhanced Weather - Sneak Bonus during Storms.esp Active Fellout-Full.esp Active* Incompatible with: Fellout-SOTD.esp* Note: Do not use with latest FOOK2, it is already integrated. Fellout-Anchorage.esp* Requires: Anchorage.esm* Note: Do not use with latest FOOK2, it is already integrated. Fellout-BrokenSteel.esp* Requires: BrokenSteel.esm* Note: Do not use with latest FOOK2, it is already integrated. Fellout-PointLookout.esp Active* Requires: PointLookout.esm* Note: Do not use with latest FOOK2, it is already integrated. Fellout-Zeta.esp Active* Note: Do not use with latest FOOK2, it is already integrated. F3ProjectRealityMkI.esp Active Error Fixes V1.5 - Higher FPS.esp Active* Note: Choose only one of Error Fixes V1.5.esp or Error Fixes V1.5 - Higher FPS.esp, not both. Error Fixes V1.5 - Fellout.esp Active Error Fixes V1.5 - Mothership Zeta Crew.esp Active Error Fixes V1.5 - Fallout3 Wanderers Edition.esp Active Bashed Patch, 0.esp Active ======================================Unrecognised Plugins====================================== Reorder these by hand using your favourite mod ordering utility. VATSCINEMATICSGONE.esm Active VATSPerkWorkaround.esm Active GhoulRadio.esp Active RobotRadio.esp Active Loki_HistoricSpeeches_v1.esp Active The Traveler Project.esp Active PipBoy_Hacking_Instant.esp Active PipBoy_Hacking_Overseer.esp Active ======================================Execution Complete====================================== Link to comment Share on other sites More sharing options...
BlackRampage Posted July 14, 2012 Share Posted July 14, 2012 But i have an eerie feeling i may have done something wrong, i quickly looked through the pip-boy and found i could configure weather in 2 places. Pip-boy / Items / Aid / F enchanced weather settingsPip-boy / Items / Apparel / E project reality mk1 Enhanced Weather and Project Reality are both weather/atmosphere changing mods. As a rule of thumb one should never have more then 1 weather mod active, since they both change the same things.You should remove one of them. Link to comment Share on other sites More sharing options...
fghjhgfdfgh Posted July 15, 2012 Author Share Posted July 15, 2012 (edited) Yup f enchanced weather has been removed, aswell as slower leveling since i found out it was included in fwe. EditedBut have an annoying issue with audio, spent 2 hours fixing the radio stutter and now it fails when i talk to someone.The volume on radio is set to 0 and no voices at all during conversations :( Edited2After som bugsearching i found that the radio/voice issue when talking to someone starts when these mods are active, way to late to make any further bugsearching but if any of these mods are known to cause problems with audio i would appreciate a heads up. megaton expansion project v03arefuexpandedbyazarcubeexperimentalproject genesisrattrapremasteredalton ildc interiors combo editiondc interiors sidequestsvatscinematicsgonevatsperkworkaroundmaxlevelworkaround-bsagatha radio enchancedenclave radio enchancedgnr enchancedradio tenpennypointradioconelradexistence2.0 Edited July 15, 2012 by fghjhgfdfgh Link to comment Share on other sites More sharing options...
BlackRampage Posted July 15, 2012 Share Posted July 15, 2012 Well, I honestly wouldn't know if any of those mods can cause issues, but your prime suspects should be mods that add and/or modify radio stations. Disable them one at a time to find out which of those mods might be the culprit. Link to comment Share on other sites More sharing options...
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