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Fresh installation of f3 with lots of mods, anything wrong?


fghjhgfdfgh

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Hi, im about to start playing fallout 3 and this time its been heavily modified, the game starts fine and runs good to the birthday party, havent played any longer than that since its 04:49am ;)

 

But i have an eerie feeling i may have done something wrong, i quickly looked through the pip-boy and found i could configure weather in 2 places.

 

Pip-boy / Items / Aid / F enchanced weather settings

Pip-boy / Items / Apparel / E project reality mk1

 

Im way to tired to think straight but any experenced modders/users out there got any recommendation on what ill do about this?

 

Also wonder if someone could take a peek on the boss log incase there is anything needing correction?

 

Regards and Good night

 

 

BOSS Log

Copyright 2009-2012 BOSS Development Team

License: GNU General Public License v3.0

(http://www.gnu.org/licenses/gpl.html)

v2.0.1 (6 April 2012)

 

 

======================================

Summary

======================================

 

 

 

Your masterlist is already at the latest revision (r4713; Jul 11, 2012). No update necessary.

Recognised plugins:

105

Warning messages:

0

Unrecognised plugins:

8

Error messages:

0

Ghosted plugins:

0

Total number of messages:

59

Total number of plugins:

113

 

 

Plugins sorted by user rules are counted as recognised plugins.

 

======================================

Script Extender And Script Extender Plugins

======================================

 

 

 

FOSE Version: 0.1.2.2

 

 

======================================

Recognised And Re-ordered Plugins

======================================

 

 

 

Fallout3.esm Active

 

Anchorage.esm Active

 

ThePitt.esm Active

 

StreetLights.esm Active

* Note: Do not use with latest FOOK2, it is already integrated.

 

 

BrokenSteel.esm Active

* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIPackages, Relev}}

 

 

PointLookout.esm Active

 

Zeta.esm Active

 

aHUD.esm Active

 

CRAFT.esm Active

 

CALIBR.esm Active

 

Project Beauty.esm Active

* Bash Tag suggestion(s):{{BASH: NPC.Race, NpcFaces, Hair, Eyes, Voice-M, Voice-F, Body-M, Body-F, R.Teeth, R.Mouth}}

 

 

Megaton Expansion Project V03.esm Active

* Requires: CALIBR.esm

 

 

ArefuExpandedByAzar.esm Active

 

CubeExperimental (EN).esm Active

 

Project Genesis.esm Active

 

RatTrapRemastered.esm Active

 

Mothership Crew.esm Active

 

Alton, IL.esm Active

 

FO3 Wanderers Edition - Main File.esm Active

* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.Stats, Deflst, Delev, Invent, Names, Relations, Relev, Stats}}

* Note: Suggested to remove the names tag if using MMM

* Requires: CRAFT.esm

* Requires: CALIBR.esm

 

 

Mart's Mutant Mod.esm Active

* Bash Tag suggestion(s):{{BASH: Delev, Invent, Names, Relations, Scripts}}

 

 

Enhanced Weather - Rain and Snow.esm Active

 

DCInteriors_ComboEdition.ESM Active

* Incompatible with: DCInteriors components.

 

 

DCInteriors_SideQuests.esm Active

 

DarNifiedUIF3.esp Active

 

Project Beauty- Broken Steel.esp

* Bash Tag suggestion(s):{{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}}

 

 

Project Beauty- Point Lookout.esp

* Bash Tag suggestion(s):{{BASH: NPC.Race, NpcFaces, NoMerge, Deactivate}}

 

 

MaxLevelWorkaround-BS.esp Active

 

Agatha Radio Enhanced.esp Active

 

ArefuExpandedByAzar-Radio.esp Active

 

Enclave Radio Enhanced.esp Active

 

GNR Enhanced.esp Active

 

RadioTenpenny.esp Active

 

PointRadio.esp Active

 

CONELRAD 640-1240.esp Active

 

Existence2.0.esp Active

 

Dree Perks.esp Active

 

Dree Perks Anchorage.esp Active

 

Dree Perks Pitts.esp Active

 

Dree Perks Broken Steel.esp Active

 

Dree Perks Point Lookout.esp Active

 

Dree Perks Mothership Zeta.esp Active

 

Dree Perks Requested by Fans .esp Active

 

AQFH.esp Active

* Requires: BrokenSteel.esm

 

 

AQFH_C_103.esp Active

 

MegatonContracts.esp Active

 

NotSoFast.esp Active

* Bash Tag suggestion(s):{{BASH: Scripts}}

 

 

RatTrapEyeCandy.esp Active

 

RatTrapRadio.esp Active

 

RatTrapSound.esp Active

 

DriveableMotorCycle.esp Active

 

DCInteriors_DLC_Collectables.esp Active

 

Ghoul Mansion v3.1.esp Active

 

GreenWorld.esp Active

 

UndergroundHideout.esp Active

 

FO3 Wanderers Edition - Main File.esp Active

* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIData, Actors.AIPackages, Actors.CombatStyle, Actors.Stats, Deflst, Delev, Destructible, Graphics, Invent, Names, Relev, Scripts, Stats}}

 

 

FO3 Wanderers Edition - DLC Anchorage.esp Active

* Bash Tag suggestion(s):{{BASH: Deflst}}

 

 

FO3 Wanderers Edition - DLC The Pitt.esp Active

 

FO3 Wanderers Edition - DLC Broken Steel.esp Active

 

FO3 Wanderers Edition - DLC Point Lookout.esp Active

* Bash Tag suggestion(s):{{BASH: Relev, Delev}}

 

 

FO3 Wanderers Edition - DLC Mothership Zeta.esp Active

 

FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp Active

* Bash Tag suggestion(s):{{BASH: Actors.ACBS, Actors.AIData, Actors.Stats}}

* Incompatible with: FO3 Wanderers Edition - Followers Enhanced.esp

 

 

FO3 Wanderers Edition - Optional VATS Realtime.esp Active

 

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

 

WeaponModKits.esp Active

* Bash Tag suggestion(s):{{BASH: Actors.AIData, Delev, Invent, Names, Relev}}

 

 

WeaponModKits - FWE Master Release.esp Active

* Bash Tag suggestion(s):{{BASH: Deflst, Relev, Names}}

 

 

WeaponModKits - OperationAnchorage.esp Active

* Requires: Anchorage.ESM

 

 

WeaponModKits - ThePitt.esp Active

* Requires: ThePitt.ESM

 

 

WeaponModKits - BrokenSteel.esp Active

* Requires: BrokenSteel.ESM

 

 

WeaponModKits - PointLookout.esp Active

* Requires: PointLookout.ESM

 

 

WeaponModKits - Zeta.esp Active

* Requires: Zeta.ESM

 

 

MPammo.esp Active

 

Reykjavik.esp Active

 

VashDeagleV5.esp

 

Mart's Mutant Mod.esp Active

* Bash Tag suggestion(s):{{BASH: Delev, Relev}}

* Requires: Mart's Mutant Mod.esm

 

 

Mart's Mutant Mod - DLC Anchorage.esp Active

* Bash Tag suggestion(s):{{BASH: Scripts}}

* Requires: Anchorage.ESM

 

 

Mart's Mutant Mod - DLC The Pitt.esp Active

* Bash Tag suggestion(s):{{BASH: Delev, Relev, Scripts}}

* Requires: ThePitt.ESM

 

 

Mart's Mutant Mod - DLC Broken Steel.esp Active

* Bash Tag suggestion(s):{{BASH: Delev, Relev, Scripts}}

* Requires: BrokenSteel.ESM

 

 

Mart's Mutant Mod - DLC Point Lookout.esp

* Bash Tag suggestion(s):{{BASH: Delev, Relev, Scripts}}

* Requires: PointLookout.ESM

 

 

Mart's Mutant Mod - DLC Zeta.esp Active

* Bash Tag suggestion(s):{{BASH: Scripts}}

* Requires: Zeta.ESM

 

 

Mart's Mutant Mod - Zones Respawn.esp

* Note: Included in FWE - Not Required

 

 

Mart's Mutant Mod - Tougher Traders.esp

* Bash Tag suggestion(s):{{BASH: Actors.Stats, Factions, Relations}}

* Note: Included in FWE - Not Required

 

 

Mart's Mutant Mod - Natural Selection.esp

* Bash Tag suggestion(s):{{BASH: Relations}}

* Note: Included in FWE - Not Required

 

 

Mart's Mutant Mod - Master Menu Module.esp

 

Mart's Mutant Mod - Project Beauty.esp

* Bash Tag suggestion(s):{{BASH: NPC.Race, NpcFaces, NoMerge}}

 

 

Mutant perks for MMM 1.9.esp

 

Mart's Mutant Mod - FWE Master Release + DLCs.esp

* Bash Tag suggestion(s):{{BASH: Invent, Relations, Scripts}}

* Requires: ThePitt.esm

* Requires: BrokenSteel.esm

* Requires: FO3 Wanderers Edition - Main File.esm

 

 

Mart's Mutant Mod - FWE Master Release + Project Beauty.esp

* Bash Tag suggestion(s):{{BASH: NPC.Race, NpcFaces, NoMerge}}

 

 

CombatEnhanced-Package v02.esp Active

 

FatmanExp.esp

 

Slower Levelling - slower.esp Active

 

Fellout-pipboylight.esp

 

Enhanced Weather - Rain and Snow in Fallout.esp Active

 

Enhanced Weather - Weather Sounds in Interiors.esp Active

 

Enhanced Weather - Sneak Bonus during Storms.esp Active

 

Fellout-Full.esp Active

* Incompatible with: Fellout-SOTD.esp

* Note: Do not use with latest FOOK2, it is already integrated.

 

 

Fellout-Anchorage.esp

* Requires: Anchorage.esm

* Note: Do not use with latest FOOK2, it is already integrated.

 

 

Fellout-BrokenSteel.esp

* Requires: BrokenSteel.esm

* Note: Do not use with latest FOOK2, it is already integrated.

 

 

Fellout-PointLookout.esp Active

* Requires: PointLookout.esm

* Note: Do not use with latest FOOK2, it is already integrated.

 

 

Fellout-Zeta.esp Active

* Note: Do not use with latest FOOK2, it is already integrated.

 

 

F3ProjectRealityMkI.esp Active

 

Error Fixes V1.5 - Higher FPS.esp Active

* Note: Choose only one of Error Fixes V1.5.esp or Error Fixes V1.5 - Higher FPS.esp, not both.

 

 

Error Fixes V1.5 - Fellout.esp Active

 

Error Fixes V1.5 - Mothership Zeta Crew.esp Active

 

Error Fixes V1.5 - Fallout3 Wanderers Edition.esp Active

 

Bashed Patch, 0.esp Active

 

 

======================================

Unrecognised Plugins

======================================

 

 

 

Reorder these by hand using your favourite mod ordering utility.

 

VATSCINEMATICSGONE.esm Active

 

VATSPerkWorkaround.esm Active

 

GhoulRadio.esp Active

 

RobotRadio.esp Active

 

Loki_HistoricSpeeches_v1.esp Active

 

The Traveler Project.esp Active

 

PipBoy_Hacking_Instant.esp Active

 

PipBoy_Hacking_Overseer.esp Active

 

 

======================================

Execution Complete

======================================

 

 

 

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But i have an eerie feeling i may have done something wrong, i quickly looked through the pip-boy and found i could configure weather in 2 places.

 

Pip-boy / Items / Aid / F enchanced weather settings

Pip-boy / Items / Apparel / E project reality mk1

Enhanced Weather and Project Reality are both weather/atmosphere changing mods. As a rule of thumb one should never have more then 1 weather mod active, since they both change the same things.

You should remove one of them.

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Yup f enchanced weather has been removed, aswell as slower leveling since i found out it was included in fwe.

 

Edited

But have an annoying issue with audio, spent 2 hours fixing the radio stutter and now it fails when i talk to someone.

The volume on radio is set to 0 and no voices at all during conversations :(

 

 

Edited2

After som bugsearching i found that the radio/voice issue when talking to someone starts when these mods are active, way to late to make any further bugsearching but if any of these mods are known to cause problems with audio i would appreciate a heads up.

 

 

megaton expansion project v03

arefuexpandedbyazar

cubeexperimental

project genesis

rattrapremastered

alton il

dc interiors combo edition

dc interiors sidequests

vatscinematicsgone

vatsperkworkaround

maxlevelworkaround-bs

agatha radio enchanced

enclave radio enchanced

gnr enchanced

radio tenpenny

pointradio

conelrad

existence2.0

 

 

Edited by fghjhgfdfgh
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Well, I honestly wouldn't know if any of those mods can cause issues, but your prime suspects should be mods that add and/or modify radio stations. Disable them one at a time to find out which of those mods might be the culprit.
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