nikolaf Posted January 4, 2019 Share Posted January 4, 2019 Hi, Does anyone how to make a durational spell fire only when the previous one has faded? I made a meteor swarm effect spell, but currently the player and npcs can cast it over 10 times in a row, which ruins the point of the spell ( well everyone is dead :mellow:).I don't want it to be a power, more like a "cast when not active" type, because it lasts for 60 seconds. Any help would be appreciated. Link to comment Share on other sites More sharing options...
qwertypol012 Posted January 4, 2019 Share Posted January 4, 2019 (edited) I think you can use cooldown. It can be implemented via script (should be a very simple one), but can also without. There's a detailed tutorial on how to do that without script, here: https://www.nexusmods.com/skyrim/articles/51303Hopefully it helps Edited January 4, 2019 by qwertypol012 Link to comment Share on other sites More sharing options...
nikolaf Posted January 4, 2019 Author Share Posted January 4, 2019 Thank you, I will take a crack at the tutorial, though I wouldn't mind using the first, less-painful method. I've no problem in adding scripts to my mod, so if you know how to do it, I'd very much appreciate it. :smile: Link to comment Share on other sites More sharing options...
qwertypol012 Posted January 5, 2019 Share Posted January 5, 2019 (edited) You're welcome. I believe something like this has been asked here in nexusmods forum. Maybe you can search for it (i'm not sure if it's possible since i never searched it directly from nexusmods forum, but usually i search using google).Here's a discussion i found here in nexusmods forum: https://forums.nexusmods.com/index.php?/topic/4814675-need-help-how-do-i-add-a-cooldown-to-a-spell/ Edited January 5, 2019 by qwertypol012 Link to comment Share on other sites More sharing options...
nikolaf Posted January 5, 2019 Author Share Posted January 5, 2019 (edited) This is just what I needed!Now I can relax knowing that level 50 fire mage won't slaughter an entire town with a 100 meteor swarms! :smile: On a side note: is it possible to make npcs use the ritual master spells in combat? I'd love to make the spell a master ritual one. Edit: Figured it out, just a stupid keyword missing... :dry: Edited January 26, 2019 by nikolaf Link to comment Share on other sites More sharing options...
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