kriegerseele Posted January 4, 2019 Share Posted January 4, 2019 Damn, another "How to..." If the player kills Simms, whole Megaton tries to annihilate him, but when Burke do it right in front of the eyes of innocent bystanders, they do nothing. They do not flee, they do not fight...how can i change this? I played with the faction system for hours, but the only thing that happened was, that, as soon as Simms entered the Saloon, he kills Burke...he and everyone else...no dialogue at all. That´s not immersive at all and i would love to see this issue fixed. To be precise, i want to see a big shootout in the sallon, as soon as Burke points his weapon on Simms...shouldn´t be that hard to do, but i don´t know how. Any help with this? Link to comment Share on other sites More sharing options...
blackrat99 Posted January 5, 2019 Share Posted January 5, 2019 Without looking in the GECK, I assume the Simms/Burke encounter is a scripted event in the Power of the Atom quest. Maybe find the event and add a faction change for Burke through a result script, after the dialogue. Don't know enough about factions to know if it would work though. Link to comment Share on other sites More sharing options...
kriegerseele Posted January 6, 2019 Author Share Posted January 6, 2019 Thanks for the hint Blackrat. I already looked into the scripts, but with my poor scripting knowledge, i can´t do much about it, without damaging the quest. Thanks anyway. Link to comment Share on other sites More sharing options...
kriegerseele Posted January 6, 2019 Author Share Posted January 6, 2019 I managed to get it to work by adding the SetEnemy command to the script and using a custom Mister Burke faction. Functions properly- thanks for the inspiration! Link to comment Share on other sites More sharing options...
blackrat99 Posted January 6, 2019 Share Posted January 6, 2019 Glad you got it working. Link to comment Share on other sites More sharing options...
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