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Posted

A lot of objects have a particular script attached to them. This script needs to have a property set on each of the objects to reference a quest script I made to add an MCM page. Each object is going to reference the same property value, and I was wondering if there is an elegant way of changing a large number of these references at once through some kind of batch edit. I can of course go through one by one and set them, but with the load time of the windows I'd rather not resort to that.

I attempted to do batch editing in the Creation Kit by selecting the objects together and pressing "-" to bring up the batch edit window, but it appears those instructions are outdated.

 

I'd appreciate it if anyone can offer advice on how to accomplish this.

Posted

In this case, you do not want to add a property. I needed to do this very thing with my Random Mining MCM mod and rather than creating a property and editing every instance I opted to do the following method. Example speaks the loudest:

 

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