ThelebKaarna Posted January 6, 2019 Share Posted January 6, 2019 Existing Legacy Edition Mod: "Detailing the Eldrich - Higher-Res Apocrypha - Temple of Miraak - Black Books" UESP Wiki Page: Dragonborn: Apocrypha Porting a texture mod is presently beyond my capability, but perhaps someone here would be willing to do it? I have not reached out to the Mod Author (ObsidianStag) @ObsidianStag for permission at this point - seemed premature without knowing whether or not someone here would be willing to do it. I'm happy to get involved (if needed) to help facilitate the process. Thanks for reading and the consideration=) -Theleb Link to comment Share on other sites More sharing options...
Novem99 Posted January 6, 2019 Share Posted January 6, 2019 (edited) Porting a texture mod is presently beyond my capability Since textures don't need to be ported (as long as they are NOT uncompressed) and also work for the Special Edition out of the box I'm pretty sure you are capable of doing this by yourself. Edited January 6, 2019 by Novem99 Link to comment Share on other sites More sharing options...
ThelebKaarna Posted January 6, 2019 Author Share Posted January 6, 2019 Porting a texture mod is presently beyond my capability Since textures don't need to be ported (as long as they are NOT uncompressed) and also work for the Special Edition out of the box I'm pretty sure you are capable of doing this by yourself. I had read somewhere if the textures being ported were created/save this way or that, that they'd Crash the game or just wouldn't work altogether. Since I'd never created models for a game before, I assumed this meant the process might be beyond my comfort level. Your comment has prompted me however to dig a little deeper (thanks for that!). Manually downloading and un-7-zipping the folder reveals the files are already set up as DDS files, so that's good anyways. Per Horkerborn on AFK: "Textures originally saved in either the A1R5G5B5 format or the B5G6R5 format must be resaved in A8R8G8B8, R8G8B8, or an equivalent compressed format like DXT5 or DXT1. If this is not done, some installations of DirectX 11 will not be able to process it and SSE will crash. This seems to be most common for folks using Windows 7. NifScan will detect this when run.Some landscape textures will need to be fixed manually. If your landscape texture loads into SSE and looks like it's wet when it's not supposed to be, you found one that needs to be fixed". That should be easy enough. Thanks again for your comment! <Holy Hell, the implications here :devil: > Link to comment Share on other sites More sharing options...
Novem99 Posted January 7, 2019 Share Posted January 7, 2019 You can ignore Horkerborn's advice. As I said the textures already work as long as they are not uncompressed and that affects probably less than 1% of all texture mods. And btw digging a little deeper should always come before making requests ;-) Link to comment Share on other sites More sharing options...
ThelebKaarna Posted January 7, 2019 Author Share Posted January 7, 2019 Apologies. And thanks again for your info. I'm always grateful for the help from this Community=) Link to comment Share on other sites More sharing options...
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