Rizalgar Posted January 7, 2019 Share Posted January 7, 2019 (edited) I thought creating a world space would be easy. It is, really. The problem is when I load the damn thing and in game the world space is cut into tiles, by cell. I've tried googling the issue but can't find anything relatable. Have any of you run across this? Were you able to remedy it? Sorry for the crappy Paint picture to show, but the Screenshot was too big of a file and I'm not creating a pastebin account just to upload it. Edited January 7, 2019 by Rizalgar Link to comment Share on other sites More sharing options...
Di0nysys Posted January 7, 2019 Share Posted January 7, 2019 I would go into the heightmap editor and just flatten the entire thing with the flatten brush. Then start all over again. It is particularly buggy thou, so it may not work for you, but this is what i do to fix it. Link to comment Share on other sites More sharing options...
Rizalgar Posted January 7, 2019 Author Share Posted January 7, 2019 Oof, well, guess that would be better than starting all over. Too bad I already did that. It seems to occur (from multiple tests on my end) if you manually the set world space height in the WorldSpace options box. IDK, that's the case for me anyway. Creating a new world, leaving it all default, then manually raising and flattening the land didn't replicate the error. Everytime I tried to set the default land height to a set value though, it sure did chop the world up. Anyone else able to confirm this bug? Not that Beth will fix it but... Link to comment Share on other sites More sharing options...
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