gooserooster Posted January 10, 2019 Share Posted January 10, 2019 (edited) Hi everyone,I've been fiddling around with turning mods off and on for a while trying to fix the following problem to no avail.I am using Skyrim LE with Mod Organizer and LOOT to arrange my load order. I am fairly acclimated to modding as I've gone through this process a few times, each time making different mistakes and learning from the old ones. For my current mod build, I have mainly used the Ultimate Skyrim Modding Guide - Graphics. I have largely stuck to it, but added a handful of gaming mods and added one or two mods of my own choice while omitting a lot of the other, more minor changes. Mostly throughout the process, everything has gone fine. It's only now that I've branched out in the game to more snowy areas that I am experiencing CTDs.The CTDs only - to the best of my knowledge - take place in snowy areas in the open world. This is especially true around both entrances to Windhelm, the area just north of Anga's Mill (along the road and river side) and the mountain pass around Fort Kastav on the way to Winterhold (tends to crash along the rest of the way there too).The crashes are intermittent, and while they will very often crash in the exact same place... they won't always and I can sometimes get through an area on foot or on horseback just by saving a lot and restarting the game. The crashes can also be spread out just through the general areas I have listed and not necessarily on the exact same spot.The main esm files have all been cleaned, but one I'm having trouble with is Cutting Room Floor, with 24 or so ITM records. In spite of going through the cleaning process with TESVEdit, LOOT still says the ITMs still exist. This is probably something to with using Mod Organizer and the TESVEdit (which I run through MO) creating files in an Overwrite Mod. I then "create" a new mod out of the overwrite mod and add it to the end of the priority list in the left window. Initially my thought was that it was to do with certain LODs or textures, perhaps I've done something silly with my choice of mods. I really don't know what I've done or how to fix it at this stage, but it's terribly frustrating. Here is my load order through LOOT: 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Legendary Edition Patch.esp 7 7 Unofficial Skyrim City Patch Modified.esm 8 8 Skyrim Supplemental Patch.esp 9 9 Campfire.esm 10 a EFFCore.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp 11 b Cutting Room Floor.esp 12 c SkyUI.esp 13 d Extended UI.esp 14 e Skyrim HD Tribute - Roads.esp 15 f MajesticMountains.esp 16 10 EpisodeParallax.esp 17 11 WondersofWeather.esp 18 12 DYNAVISION Dynamic Depth of Field.esp 19 13 Lepidoptera Of Skyrim DLC1.esp 20 14 AMB Glass Variants Lore.esp 21 15 Differently Ebony.esp 22 16 RUSTIC SOULGEMS - Sorted.esp 23 17 Better Dynamic Ash.esp 24 18 Wildcat - Combat of Skyrim.esp 25 19 RoyalDaedric.esp 26 1a HagravenSkinShaders.esp 27 1b StormcloakArmorRevival_GuardFix.esp 28 1c iHUD.esp 29 1d Realistic AI Detection 2 Lite.esp 30 1e Better Stealth AI for Followers.esp 31 1f UIExtensions.esp 32 20 Complete Crafting Overhaul_Remade.esp 33 21 WetandCold.esp 34 22 AOS.esp 35 23 dD - Enhanced Blood Main.esp 36 24 DeadlySpellImpacts.esp 37 25 UG2Redux.esp 38 26 Skyrim Immersive Creatures.esp 39 27 Obsidian Mountain Fogs For LE.esp 40 28 Enhanced Landscapes Oaks Standalone.esp 41 29 UG2Redux_MA.esp 42 2a UG2Redux_TU.esp 43 2b Unique Shops and Stores.esp 44 2c Skyrim Bridges.esp 45 2d aMidianborn_Skyforge_Weapons.esp 46 2e Weathered Road Signs.esp 47 2f Birdsofskyrim.esp 48 30 Realistic Boat Bobbing.esp 49 31 SLO_StoneWalls.esp 50 32 Skyrim Immersive Creatures - DLC2.esp 51 33 detailed cities.esp 52 34 SMIM-Merged-All.esp 53 35 BirdsHFclean.esp 54 36 RealisticWaterTwo.esp 55 37 Watercolor_for_ENB_RWT.esp 56 38 RealisticWaterTwo - Legendary.esp 57 39 Run For Your Lives.esp 58 3a MajesticMountains_Moss.esp 59 3b ClearWater_for_ENB_RWT.esp 60 3c Immersive Horses.esp 61 3d Immersive Citizens - AI Overhaul Lite.esp 62 3e EmbersHD.esp 63 3f RBB - Realistic Water Two.esp 64 40 iNeed.esp 65 41 Skyland Imperial Forts and Dungeons.esp 66 42 Imaginator BETA.esp 67 43 FireBurns.esp 68 44 iNeed - Dangerous Diseases.esp 69 45 EFFDialogue.esp 70 46 WetandCold - Ashes.esp 71 47 AOS2_DSI Patch.esp 72 48 AOS2_EBT Patch.esp 73 49 AOS2_RealisticWaterTwo Patch.esp 74 4a AOS2_WetandCold Patch.esp 75 4b UniqueWeaponsRedone.esp 76 4c BrighterTorchesBiggerMagelight.esp 77 4d dD-DG-DB-Immersive Creatures EBT Patch.esp 78 4e Lanterns Of Skyrim - ELE - Lordmonkus Preset.esp 79 4f Immersive Horses - Hearthfire Patch.esp 80 50 Immersive Horses - Vanilla.esp 81 51 hqsnow.esp 82 52 Alternate Start - Live Another Life.esp 83 53 ELE_Legendary_Lite.esp 84 54 Vivid Snow.espAnd the last bits of my latest Papyrus log (where the game crashed): 7 [01/11/2019 - 01:00:05AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] warning: Assigning None to a non-object variable named "::temp15" stack: [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] warning: Assigning None to a non-object variable named "::temp15" stack: [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] warning: Assigning None to a non-object variable named "::temp15" stack: [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] warning: Assigning None to a non-object variable named "::temp15" stack: [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] warning: Assigning None to a non-object variable named "::temp15" stack: [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] warning: Assigning None to a non-object variable named "::temp15" stack: [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] warning: Assigning None to a non-object variable named "::temp15" stack: [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] warning: Assigning None to a non-object variable named "::temp15" stack: [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] warning: Assigning None to a non-object variable named "::temp15" stack: [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] Error: Unable to call Is3DLoaded - no native object bound to the script object, or object is of incorrect type stack: [None].MannequinActivatorSCRIPT.Is3DLoaded() - "<native>" Line ? [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107 [01/11/2019 - 01:00:05AM] warning: Assigning None to a non-object variable named "::temp15" stack: [None].MannequinActivatorSCRIPT.ResetPosition() - "MannequinActivatorSCRIPT.psc" Line 183 [None].MannequinActivatorSCRIPT.OnCellLoad() - "MannequinActivatorSCRIPT.psc" Line 107Hopefully this is salvageable. The fact that it's only happening around particular areas gives me some hope. Edited January 10, 2019 by gooserooster Link to comment Share on other sites More sharing options...
gromulos Posted January 12, 2019 Share Posted January 12, 2019 swap these 5 5 Lanterns Of Skyrim - All In One - Main.esm 6 6 Unofficial Skyrim Legendary Edition Patch.esp make a bashed patch and use it - https://forums.nexusmods.com/index.php?/topic/2235394-beginners-guide-to-modding/ Link to comment Share on other sites More sharing options...
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