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[LE] [Animation] Edit paired killmove? Is this possible?


azazellz

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Not FNIS. FNIS will include killmoves (and others) into the game, but you cannot create animations with it.

 

Custom killmoves generally are very rarely done. I know of 2 tutorials here on Nexus doing it with 3ds. And there is a youtoob doing it with Blender:

 

But I have never heard of anyone making an existing killmove into a single character animation. Doesn't make sense to me anyway.

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I can't imagine that you could be pleased with the outcome. Paired animations as well as killmoves are made that way since they rely on the close interaction between both bodies, including contact between them without any collision issues. It would really look silly when the two actors are either standing apart, not reacting on the other sides action. Or on the opposite bump into one another or stagger.

 

But anyway, that's only theoretical. You would need to do in either 3ds or Blender. But hkxcmd (necessery to create a kf file to work with Blender) cannot convert paired animations. And I'm sure the hkx import tool to work with 3ds isn't able to do this either.

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I can't imagine that you could be pleased with the outcome. Paired animations as well as killmoves are made that way since they rely on the close interaction between both bodies, including contact between them without any collision issues. It would really look silly when the two actors are either standing apart, not reacting on the other sides action. Or on the opposite bump into one another or stagger.

Even without cutting unnecessary data it works at an acceptable level... But with some bugs.

And in order to get rid of these bugs, I want to delete all the data of the second actor from the animations, use FNIS for making new "animation events", and call them through the script.

Edited by azazellz
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Not FNIS. FNIS will include killmoves (and others) into the game, but you cannot create animations with it.

 

Custom killmoves generally are very rarely done. I know of 2 tutorials here on Nexus doing it with 3ds. And there is a youtoob doing it with Blender:

 

But I have never heard of anyone making an existing killmove into a single character animation. Doesn't make sense to me anyway.

Still, it's always an interesting read when you speak on the subject.

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