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Distance Blur


Starjumps

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As long as you have the 114 or 113 version of ENB, all you really have to do is open the enbseries.ini file and make EnableDepthOfField=true

 

Should solve your problem.

 

Thanks but that just adds regular depth of field when an object is close. I'm talking about constant distance blur, to take the edge off the low quality distant objects.

Sort of like the effect used in Red Dead Redemption and Shadow of the Colossus:

 

http://images2.wikia.nocookie.net/__cb20100531191605/reddeadredemption/images/a/a8/Red_Dead_Redemption_Pic.jpg

 

http://images3.wikia.nocookie.net/__cb20100523182059/reddeadredemption/images/3/3d/Reddeadredemption_012.jpg

 

http://techdeville.com/wp-content/uploads/shadow-of-the-collossus.jpg

Edited by Starjumps
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  • 3 weeks later...

OK, then can somebody at least tell me how to tweak the DOF values. I've looked all over and cant find any info.

 

 

ffs ppl

 

If you've looked everywhere and can't find ANY info I'd suggest that the number of people who know how to do this is quite small. The number of people who know how to do this AND are users of this site will be even smaller. The number of people who know how to do this AND are users of this site AND have read your thread AND have the time to help or explain will likely then be very very small indeed. Possibly none.

 

It's not worth getting irate about, really.

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It's not worth getting irate about, really.

 

I wouldn't say I was particularly angry, just frustrated at the lack of suggestions given the enormous number of ENB mods being released and DOF tweaking being done in them. All I require is a point in the right direction so I can learn for myself how to properly proceed, and this is the ONE place where that kind of exchange should happen.

Incidentally though, I think I would be well within my right to be a little irate given the fact that the attention given to help requests seems to diminish greatly when the request isn't in regards to skimpy armour and the like.

 

Anyway, thanks for taking the time to read and comment.

Edited by Starjumps
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