gaunti Posted July 16, 2012 Share Posted July 16, 2012 (edited) Like the title says my npcs don't use their torches. The behaviour to use torches should be scripted in vanilla skyrim but I have FNIS and many other mods like followers, climats of tamriel, ultimate follower overhaul etc etc so the problem will probaply be there. To get all those mods to run was a real pain and took many days so a reinstallation is out of question. I could of course deinstall climats of tamriel to have brighter nights again, but the dark nights add so much atmosphere! Has anyone an idea what I can do to make the npcs use the torches they have again? Maybe all I need is an original behaviour file to put in my data folder to make npcs use them again... any help is very welcome and sorry for bad english :) Edit: forgot to tell: when I equip an noc with a torch via console command they put the torch away after a second, even at night. Edited July 16, 2012 by gaunti Link to comment Share on other sites More sharing options...
gaunti Posted July 17, 2012 Author Share Posted July 17, 2012 found it.... was a mod that changed weather and lighting conditions.... I hadn't touched that one before because i thought the darker night was something only I, the player, can see, while npcs orientate their behaviour around some lightlevel index like the spawns in minecraft. Well I accidently deactivated this mod (climates of tamriel) and all of a sudden the npcs use their torches again. maybe that helps someone else with the same problem Link to comment Share on other sites More sharing options...
MonkeyMakesBrain Posted February 14, 2014 Share Posted February 14, 2014 (edited) I have the opposite problem. I'm making a player home and NPCs wont stop using their torches indoors even though the light level is above 70 in most areas. The funny thing is if they enter the cell without a torch they wont take it out, but if they enter using a torch they don't put it away. After running about Skyrim checking light levels with player.getlightlevel I can see that light level doesn't really seem to govern when an NPC uses their torch at all [As you rightly seem to suggest, weather and such?] so what's the deal? It's a real pain when my followers whip out a torch destroying my beautiful lighting work in an instant. :D Any ideas would be much appreciated. It's frustrating as hell! :smile: Edited February 14, 2014 by MonkeyMakesBrain Link to comment Share on other sites More sharing options...
MonkeyMakesBrain Posted February 15, 2014 Share Posted February 15, 2014 Ok, it really seems to have zero to do with lighting in any way. I just took the Heartwood Mill cell and ripped all the lighting out of it, then turned the ambient down to almost zero. My followers still put their torches away when we entered. Soooooo, what defines when an NPC uses a torch in a certain cell? Answers on a postcard. Link to comment Share on other sites More sharing options...
Smartbluecat Posted February 16, 2014 Share Posted February 16, 2014 Oh, hey Monkey. Fancy seeing you here. :) I have the exact same issue and it's driving me nuts. At first I thought it could be the location keyword that decides when an NPC uses their torch (nothing else seems to affect it) but alas, I'm still getting the same results. I even created a new region for the area outside my interior so I could apply brighter custom weather... I thought that was working for a bit... then it wasn't. As you say, it's frustrating to say the least.:)Anyone out there have a clue what actually makes an NPC put away their torch when they enter certain cells? We've eliminated light level and location keywords. Have-at-it. :) Help! SBC Link to comment Share on other sites More sharing options...
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