SeScreener Posted January 12, 2019 Author Share Posted January 12, 2019 To my knowledge I'm not using any. I tried this one https://www.nexusmods.com/oblivion/mods/10724 but it didn't seem to do anything. Link to comment Share on other sites More sharing options...
Striker879 Posted January 12, 2019 Share Posted January 12, 2019 Next confirm that you have your body files in the correct place ... Meshes should be ... Data\Meshes\Characters\_male\*.nif (example Data\Meshes\Characters\_male\femaleupperbody.nif and femalelowerbody.nif) Textures should be ... Data\Textures\Characters\<racename>\female\*.dds (example for HGEC Imperial ... Data\Characters\Imperial\female\FootFemale.dds and FootFemale_n.dds). Archive Invalidation will only work when the files are in the correct spot. Link to comment Share on other sites More sharing options...
SeScreener Posted January 13, 2019 Author Share Posted January 13, 2019 I just checked and everything is in the correct place. Link to comment Share on other sites More sharing options...
Striker879 Posted January 13, 2019 Share Posted January 13, 2019 When you installed ArchiveInvalidationInvalidated did you use the installer method or the Manual method? Link to comment Share on other sites More sharing options...
SeScreener Posted January 13, 2019 Author Share Posted January 13, 2019 Manual, and I followed all the directions in the readme. Link to comment Share on other sites More sharing options...
Striker879 Posted January 13, 2019 Share Posted January 13, 2019 I use Wrye Bash for archive invalidation myself, and the only way it differs from what I read in the ArchiveInvalidationInvalidated readme is where ArchiveInvalidationInvalidated!.bsa get put in the SArchiveList line. ArchiveInvalidationInvalidated has it as:SArchiveList=Oblivion - Meshes.bsa, ArchiveInvalidationInvalidated!.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa whereas when WB does it:SArchiveList=ArchiveInvalidationInvalidated!.bsa, Oblivion - Meshes.bsa, Oblivion - Textures - Compressed.bsa, Oblivion - Sounds.bsa, Oblivion - Voices1.bsa, Oblivion - Voices2.bsa, Oblivion - Misc.bsa with the difference being in WB ArchiveInvalidationInvalidated!.bsa comes immediately after the equal sign, but in ArchiveInvalidationInvalidated it is after Oblivion - Meshes.bsa. Might be worth giving that a try. Link to comment Share on other sites More sharing options...
SeScreener Posted January 14, 2019 Author Share Posted January 14, 2019 I tried that as well and still no change. Link to comment Share on other sites More sharing options...
Striker879 Posted January 14, 2019 Share Posted January 14, 2019 Hmm ... list of possibles I know about is getting shorter and shorter. What version of the game (i.e. disk, Steam or GOG) and where is the game installed? Also what Windows version? Link to comment Share on other sites More sharing options...
SeScreener Posted January 14, 2019 Author Share Posted January 14, 2019 Steam since I am on windows 10. It's installed in (C:)/Program Files (x86)/Steam/SteamApps/Common/Oblivion/ Link to comment Share on other sites More sharing options...
Striker879 Posted January 14, 2019 Share Posted January 14, 2019 I have zero experience with Steam, but the advice with all versions of the game is do not install it in Program Files in any Windows version after WinXP. I believe with Steam this means that Steam itself must be installed outside of Program Files (the recommended is something like C:\Games\...). Not sure exactly how, but I think there is a way of moving Steam's install location without needing to redownload all your games. Link to comment Share on other sites More sharing options...
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