Bler819 Posted January 12, 2019 Share Posted January 12, 2019 I've modded SSE to my heart's content and now I would like to package all of my loose files into BSAs. I mainly want to do this for the textures but I would also like to do the same with meshes, sounds, and scripts if possible. I'm having issues because the BSAs that I create via Archive.exe are well over the size limit for BSAs and my game just immediately CTDs at launch. The archive tool for Fallout 4 had an option to split the .ba2 into multiple smaller files but I don't see a similar option in the SSE archive tool. Thanks in advance for the help. EDIT: I was able to figure this out myself. For anyone who is curious, I packaged my loose textures into .ba2 files using Fallout 4's Archive2.exe. I put a 2gb cap on each ba2 file. I then extracted those textures from the ba2 file into their own individual folders. I then packaged those newly created individual texture folders into BSAs using Archive.exe from Skyrim's CK. This probably isn't the most streamlined solution, but it's the one I came up with lol. I can definitely say that my performance has noticeably improved and my micro-stutters have all but vanished as a result of packing 60gb worth of textures into 13 bsa files. Link to comment Share on other sites More sharing options...
c0ax599 Posted February 12, 2019 Share Posted February 12, 2019 (edited) Interesting Info. Thanks. I've only unpacked/re-packed one .bsa, but this could be valuable info. Now I can't remember how I did it.. I think I used SSE's archive.exe.. 60GB? jeez mang lol! My whole Skyrim SE dir is only 32GB.. Edited February 12, 2019 by c0ax599 Link to comment Share on other sites More sharing options...
Recommended Posts