Rizalgar Posted January 13, 2019 Share Posted January 13, 2019 (edited) Okay, as you can see, I have debugs set up for each function, and the debugs are reading when I cast the spell to update the global, but the global is not being updated. The function in question, I'm assuming, is "Experience". All of the formlists are set properly, the scripts are attached to a Start Game Enabled, Run Once quest with all the global properties set. However, it just won't update. Edit - Just realized the CheckLevelAttack function isn't updating the global either. What am I doing wrong? Scriptname RS3_FrameworkLeveling extends Quest hidden {Framework for leveling} RS3_FrameworkData Function GetData() Global return (Game.GetFormFromFile(0x00593D, "Runesky.esp") as Quest) as RS3_FrameworkData EndFunction Function Experience(String Skill, Float XP) Global If Skill == "attack" (GetAttackXP()).SetValue(((GetAttackXP()).GetValue()) + xp) Debug.Notification("Got attack experience") ElseIf Skill == "strength" (GetStrengthXP()).SetValue(((GetStrengthXP()).GetValue()) + XP) ElseIf Skill == "defence" (GetDefenceXP()).SetValue(((GetDefenceXP()).GetValue()) + XP) ElseIf Skill == "constitution" (GetConstitutionXP()).SetValue(((GetConstitutionXP()).GetValue()) + XP) ElseIf Skill == "ranged" (GetRangedXP()).SetValue(((GetRangedXP()).GetValue()) + XP) ElseIf Skill == "prayer" (GetPrayerXP()).SetValue(((GetPrayerXP()).GetValue()) + XP) ElseIf Skill == "magic" (GetMagicXP()).SetValue(((GetPrayerXP()).GetValue()) + XP) ElseIf Skill == "cooking" (GetCookingXP()).SetValue(((GetCookingXP()).GetValue()) + XP) ElseIf Skill == "woodcutting" (GetWoodcuttingXP()).SetValue(((GetWoodcuttingXP()).GetValue()) + XP) ElseIf Skill == "fletching" (GetFletchingXP()).SetValue(((GetFletchingXP()).GetValue()) + XP) ElseIf Skill == "fishing" (GetFishingXP()).SetValue(((GetFishingXP()).GetValue()) + XP) ElseIf Skill == "firemaking" (GetFiremakingXP()).SetValue(((GetFiremakingXP()).GetValue()) + XP) ElseIf Skill == "crafting" (GetCraftingXP()).SetValue(((GetCraftingXP()).GetValue()) + XP) ElseIf Skill == "smithing" (GetSmithingXP()).SetValue(((GetSmithingXP()).GetValue()) + XP) ElseIf Skill == "mining" (GetMiningXP()).SetValue(((GetMiningXP()).GetValue()) + XP) ElseIf Skill == "herblore" (GetHerbloreXP()).SetValue(((GetHerbloreXP()).GetValue()) + XP) ElseIf Skill == "agility" (GetAgilityXP()).SetValue(((GetAgilityXP()).GetValue()) + XP) ElseIf Skill == "thieving" (GetThievingXP()).SetValue(((GetThievingXP()).GetValue()) + XP) ElseIf Skill == "slayer" (GetSlayerXP()).SetValue(((GetSlayerXP()).GetValue()) + XP) ElseIf Skill == "farming" (GetFarmingXP()).SetValue(((GetFarmingXP()).GetValue()) + XP) ElseIf Skill == "runecrafting" (GetRunecraftingXP()).SetValue(((GetRunecraftingXP()).GetValue()) + XP) ElseIf Skill == "hunter" (GetHunterXP()).SetValue(((GetHunterXP()).GetValue()) + XP) ElseIf Skill == "construction" (GetConstructionXP()).SetValue(((GetConstructionXP()).GetValue()) + XP) ElseIf Skill == "summoning" (GetSummoningXP()).SetValue(((GetSummoningXP()).GetValue()) + XP) ElseIf Skill == "dungeoneering" (GetDungeoneeringXP()).SetValue(((GetDungeoneeringXP()).GetValue()) + XP) ElseIf Skill == "divination" (GetDivinationXP()).SetValue(((GetDivinationXP()).GetValue()) + XP) ElseIf Skill == "invention" (GetInventionXP()).SetValue(((GetInventionXP()).GetValue()) + XP) EndIf CheckForLevel(Skill) EndFunction Function CheckForLevel(String Skill) Global If Skill == "attack" LevelCheckAttack() Debug.Notification("Start level chec") ElseIf Skill == "strength" LevelCheckStrength() ElseIf Skill == "defence" LevelCheckDefence() ElseIf Skill == "constitution" LevelCheckConstitution() ElseIf Skill == "ranged" LevelCheckRanged() ElseIf Skill == "prayer" LevelCheckPrayer() ElseIf Skill == "magic" LevelCheckMagic() ElseIf Skill == "cooking" LevelCheckCooking() ElseIf Skill == "woodcutting" LevelCheckWoodcutting() ElseIf Skill == "fletching" LevelCheckFletching() ElseIf Skill == "fishing" LevelCheckFishing() ElseIf Skill == "firemaking" LevelCheckFiremaking() ElseIf Skill == "crafting" LevelCheckCrafting() ElseIf Skill == "smithing" LevelCheckSmithing() ElseIf Skill == "mining" LevelCheckMining() ElseIf Skill == "herblore" LevelCheckHerblore() ElseIf Skill == "agility" LevelCheckAgility() ElseIf Skill == "thieving" LevelCheckThieving() ElseIf Skill == "slayer" LevelCheckSlayer() ElseIf Skill == "farming" LevelCheckFarming() ElseIf Skill == "runecrafting" LevelCheckRunecrafting() ElseIf Skill == "hunter" LevelCheckHunter() ElseIf Skill == "construction" LevelCheckConstruction() ElseIf Skill == "summoning" LevelCheckSummoning() ElseIf Skill == "dungeoneering" LevelCheckDungeoneering() ElseIf Skill == "divination" LevelCheckDivination() ElseIf Skill == "invention" LevelCheckInvention() EndIf EndFunction GlobalVariable Function GetGlobalSkillLVLFromString(String SkillName) Global If SkillName == "attack" return Game.GetFormFromFile(0x005900, "Runesky.esp") as GlobalVariable ElseIf SkillName == "strength" return Game.GetFormFromFile(0x005902, "Runesky.esp") as GlobalVariable ElseIf SkillName == "defence" return Game.GetFormFromFile(0x005904, "Runesky.esp") as GlobalVariable ElseIf SkillName == "constitution" return Game.GetFormFromFile(0x005906, "runesky.esp") as GlobalVariable ElseIf SkillName == "ranged" return Game.GetFormFromFile(0x005908, "runesky.esp") as GlobalVariable ElseIf SkillName == "prayer" return Game.GetFormFromFile(0x00590A, "runesky.esp") as GlobalVariable ElseIf SkillName == "magic" return Game.GetFormFromFile(0x00590C, "runesky.esp") as GlobalVariable ElseIf SkillName == "cooking" return Game.GetFormFromFile(0x00590E, "runesky.esp") as GlobalVariable ElseIf SkillName == "woodcutting" return Game.GetFormFromFile(0x005910, "runesky.esp") as GlobalVariable ElseIf SkillName == "fletching" return Game.GetFormFromFile(0x005912, "runesky.esp") as GlobalVariable ElseIf SkillName == "fishing" return Game.GetFormFromFile(0x005914, "runesky.esp") as GlobalVariable ElseIf SkillName == "firemaking" return Game.GetFormFromFile(0x005916, "runesky.esp") as GlobalVariable ElseIf SkillName == "crafting" return Game.GetFormFromFile(0x005918, "runesky.esp") as GlobalVariable ElseIf SkillName == "smithing" return Game.GetFormFromFile(0x00591A, "runesky.esp") as GlobalVariable ElseIf SkillName == "mining" return Game.GetFormFromFile(0x00591C, "runesky.esp") as GlobalVariable ElseIf SkillName == "herblore" return Game.GetFormFromFile(0x00591E, "runesky.esp") as GlobalVariable ElseIf SkillName == "agility" return Game.GetFormFromFile(0x005920, "runesky.esp") as GlobalVariable ElseIf SkillName == "thieving" return Game.GetFormFromFile(0x005922, "runesky.esp") as GlobalVariable ElseIf SkillName == "slayer" return Game.GetFormFromFile(0x005924, "runesky.esp") as GlobalVariable ElseIf SkillName == "farming" return Game.GetFormFromFile(0x005926, "runesky.esp") as GlobalVariable ElseIf SkillName == "runecrafting" return Game.GetFormFromFile(0x005928, "runesky.esp") as GlobalVariable ElseIf SkillName == "hunter" return Game.GetFormFromFile(0x00592A, "runesky.esp") as GlobalVariable ElseIf SkillName == "construction" return Game.GetFormFromFile(0x00592C, "runesky.esp") as GlobalVariable ElseIf SkillName == "summoning" return Game.GetFormFromFile(0x00592E, "runesky.esp") as GlobalVariable ElseIf SkillName == "divination" return Game.GetFormFromFile(0x005932, "runesky.esp") as GlobalVariable ElseIf SkillName == "invention" return Game.GetFormFromFile(0x005934, "runesky.esp") as GlobalVariable EndIf EndFunction GlobalVariable Function GetGlobalSkillXPFromString(String SkillName) Global If SkillName == "attack" return Game.GetFormFromFile(0x005901, "runesky.esp") as GlobalVariable ElseIf SkillName == "strength" return Game.GetFormFromFile(0x005903, "runesky.esp") as GlobalVariable ElseIf SkillName == "defence" return Game.GetFormFromFile(0x005905, "runesky.esp") as GlobalVariable ElseIf SkillName == "constitution" return Game.GetFormFromFile(0x005907, "runesky.esp") as GlobalVariable ElseIf SkillName == "ranged" return Game.GetFormFromFile(0x005909, "runesky.esp") as GlobalVariable ElseIf SkillName == "prayer" return Game.GetFormFromFile(0x00590B, "runesky.esp") as GlobalVariable ElseIf SkillName == "magic" return Game.GetFormFromFile(0x00590D, "runesky.esp") as GlobalVariable ElseIf SkillName == "cooking" return Game.GetFormFromFile(0x00590F, "runesky.esp") as GlobalVariable ElseIf SkillName == "woodcutting" return Game.GetFormFromFile(0x005911, "runesky.esp") as GlobalVariable ElseIf SkillName == "fletching" return Game.GetFormFromFile(0x005913, "runesky.esp") as GlobalVariable ElseIf SkillName == "fishing" return Game.GetFormFromFile(0x005915, "runesky.esp") as GlobalVariable ElseIf SkillName == "firemaking" return Game.GetFormFromFile(0x005917, "runesky.esp") as GlobalVariable ElseIf SkillName == "crafting" return Game.GetFormFromFile(0x005919, "runesky.esp") as GlobalVariable ElseIf SkillName == "smithing" return Game.GetFormFromFile(0x00591B, "runesky.esp") as GlobalVariable ElseIf SkillName == "mining" return Game.GetFormFromFile(0x00591D, "runesky.esp") as GlobalVariable ElseIf SkillName == "herblore" return Game.GetFormFromFile(0x00591F, "runesky.esp") as GlobalVariable ElseIf SkillName == "agility" return Game.GetFormFromFile(0x005921, "runesky.esp") as GlobalVariable ElseIf SkillName == "thieving" return Game.GetFormFromFile(0x005923, "runesky.esp") as GlobalVariable ElseIf SkillName == "slayer" return Game.GetFormFromFile(0x005925, "runesky.esp") as GlobalVariable ElseIf SkillName == "farming" return Game.GetFormFromFile(0x005927, "runesky.esp") as GlobalVariable ElseIf SkillName == "runecrafting" return Game.GetFormFromFile(0x005929, "runesky.esp") as GlobalVariable ElseIf SkillName == "hunter" return Game.GetFormFromFile(0x00592B, "runesky.esp") as GlobalVariable ElseIf SkillName == "construction" return Game.GetFormFromFile(0x00592D, "runesky.esp") as GlobalVariable ElseIf SkillName == "summoning" return Game.GetFormFromFile(0x00592F, "runesky.esp") as GlobalVariable ElseIf SkillName == "divination" return Game.GetFormFromFile(0x005933, "runesky.esp") as GlobalVariable ElseIf SkillName == "invention" return Game.GetFormFromFile(0x005935, "runesky.esp") as GlobalVariable EndIf EndFunction GlobalVariable Function GetAttackLVL() Global Return GetData().RS3_GV_AttackLVL EndFunction GlobalVariable Function GetAttackXP() Global Return GetData().RS3_GV_AttackXP EndFunction GlobalVariable Function GetStrengthLVL() Global Return GetData().RS3_GV_StrengthLVL EndFunction GlobalVariable Function GetStrengthXP() Global Return GetData().RS3_GV_StrengthXP EndFunction GlobalVariable Function GetDefenceLVL() Global Return GetData().RS3_GV_DefenceLVL EndFunction GlobalVariable Function GetDefenceXP() Global Return GetData().RS3_GV_DefenceXP EndFunction GlobalVariable Function GetConstitutionLVL() Global Return GetData().RS3_GV_ConstitutionLVL EndFunction GlobalVariable Function GetConstitutionXP() Global Return GetData().RS3_GV_ConstitutionXP EndFunction GlobalVariable Function GetRangedLVL() Global Return GetData().RS3_GV_RangedLVL EndFunction GlobalVariable Function GetRangedXP() Global Return GetData().RS3_GV_RangedXP EndFunction GlobalVariable Function GetPrayerLVL() Global Return GetData().RS3_GV_PrayerLVL EndFunction GlobalVariable Function GetPrayerXP() Global Return GetData().RS3_GV_PrayerXP EndFunction GlobalVariable Function GetMagicLVL() Global Return GetData().RS3_GV_MagicLVL EndFunction GlobalVariable Function GetMagicXP() Global Return GetData().RS3_GV_MagicXP EndFunction GlobalVariable Function GetCookingLVL() Global Return GetData().RS3_GV_CookingLVL EndFunction GlobalVariable Function GetCookingXP() Global Return GetData().RS3_GV_CookingXP EndFunction GlobalVariable Function GetWoodcuttingLVL() Global Return GetData().RS3_GV_WoodcuttingLVL EndFunction GlobalVariable Function GetWoodcuttingXP() Global Return GetData().RS3_GV_WoodcuttingXP EndFunction GlobalVariable Function GetFletchingLVL() Global Return GetData().RS3_GV_FletchingLVL EndFunction GlobalVariable Function GetFletchingXP() Global Return GetData().RS3_GV_FletchingXP EndFunction GlobalVariable Function GetFishingLVL() Global Return GetData().RS3_GV_FishingLVL EndFunction GlobalVariable Function GetFishingXP() Global Return GetData().RS3_GV_FishingXP EndFunction GlobalVariable Function GetFiremakingLVL() Global Return GetData().RS3_GV_FiremakingLVL EndFunction GlobalVariable Function GetFiremakingXP() Global Return GetData().RS3_GV_FiremakingXP EndFunction GlobalVariable Function GetCraftingLVL() Global Return GetData().RS3_GV_CraftingLVL EndFunction GlobalVariable Function GetCraftingXP() Global Return GetData().RS3_GV_CraftingXP EndFunction GlobalVariable Function GetSmithingLVL() Global Return GetData().RS3_GV_SmithingLVL EndFunction GlobalVariable Function GetSmithingXP() Global Return GetData().RS3_GV_SmithingXP EndFunction GlobalVariable Function GetMiningLVL() Global Return GetData().RS3_GV_MiningLVL EndFunction GlobalVariable Function GetMiningXP() Global Return GetData().RS3_GV_MiningXP EndFunction GlobalVariable Function GetHerbloreLVL() Global Return GetData().RS3_GV_HerbloreLVL EndFunction GlobalVariable Function GetHerbloreXP() Global Return GetData().RS3_GV_HerbloreXP EndFunction GlobalVariable Function GetAgilityLVL() Global Return GetData().RS3_GV_AgilityLVL EndFunction GlobalVariable Function GetAgilityXP() Global Return GetData().RS3_GV_AgilityXP EndFunction GlobalVariable Function GetThievingLVL() Global Return GetData().RS3_GV_ThievingLVL EndFunction GlobalVariable Function GetThievingXP() Global Return GetData().RS3_GV_ThievingXP EndFunction GlobalVariable Function GetSlayerLVL() Global Return GetData().RS3_GV_SlayerLVL EndFunction GlobalVariable Function GetSlayerXP() Global Return GetData().RS3_GV_SlayerXP EndFunction GlobalVariable Function GetFarmingLVL() Global Return GetData().RS3_GV_FarmingLVL EndFunction GlobalVariable Function GetFarmingXP() Global Return GetData().RS3_GV_FarmingXP EndFunction GlobalVariable Function GetRunecraftingLVL() Global Return GetData().RS3_GV_RunecraftingLVL EndFunction GlobalVariable Function GetRunecraftingXP() Global Return GetData().RS3_GV_RunecraftingXP EndFunction GlobalVariable Function GetHunterLVL() Global Return GetData().RS3_GV_HunterLVL EndFunction GlobalVariable Function GetHunterXP() Global Return GetData().RS3_GV_HunterXP EndFunction GlobalVariable Function GetConstructionLVL() Global Return GetData().RS3_GV_ConstructionLVL EndFunction GlobalVariable Function GetConstructionXP() Global Return GetData().RS3_GV_ConstructionXP EndFunction GlobalVariable Function GetSummoningLVL() Global Return GetData().RS3_GV_SummoningLVL EndFunction GlobalVariable Function GetSummoningXP() Global Return GetData().RS3_GV_SummoningXP EndFunction GlobalVariable Function GetDungeoneeringLVL() Global Return GetData().RS3_GV_DungeoneeringLVL EndFunction GlobalVariable Function GetDungeoneeringXP() Global Return GetData().RS3_GV_DungeoneeringXP EndFunction GlobalVariable Function GetDivinationLVL() Global Return GetData().RS3_GV_DivinationLVL EndFunction GlobalVariable Function GetDivinationXP() Global Return GetData().RS3_GV_DivinationXP EndFunction GlobalVariable Function GetInventionLVL() Global Return GetData().RS3_GV_InventionLVL EndFunction GlobalVariable Function GetInventionXP() Global Return GetData().RS3_GV_InventionXP EndFunction Function LevelCheckAttack() Global Debug.Notification("Started leveling") Float XP = GetAttackXP().GetValue() Float Level = GetAttackLVL().GetValue() If XP >= 0 && XP < 83 GetAttackLVL().SetValue(1) ElseIf XP >= 83 && XP < 174 If Level < 2 Debug.Notification("You advanced an Attack level! You are now level 2") GetAttackLVL().SetValue(2) EndIf ElseIf XP >= 174 && XP < 276 If Level < 3 Debug.Notification("You advanced an Attack level! You are now level 3") GetAttackLVL().SetValue(3) EndIf ElseIf XP >= 276 && XP < 388 If Level < 4 Debug.Notification("You advanced an Attack level! You are now level 4") GetAttackLVL().SetValue(4) EndIf ElseIf XP >= 388 && XP < 512 If Level < 5 Debug.Notification("You advanced an Attack level! You are now level 5") GetAttackLVL().SetValue(5) EndIf ElseIf XP >= 512 && XP < 650 If Level < 6 Debug.Notification("You advanced an Attack level! You are now level 6") GetAttackLVL().SetValue(6) EndIf ElseIf XP >= 650 && XP < 801 If Level < 7 Debug.Notification("You advanced an Attack level! You are now level 7") GetAttackLVL().SetValue(7) EndIf ElseIf XP >= 801 && XP < 969 If Level < 8 Debug.Notification("You advanced an Attack level! You are now level 8") GetAttackLVL().SetValue(8) EndIf ElseIf XP >= 969 && XP < 1154 If level < 9 Debug.Notification("You advanced an Attack level! You are now level 9") GetAttackLVL().SetValue(9) EndIf ElseIf XP >= 1154 && XP < 1358 If level < 10 Debug.Notification("You advanced an Attack level! You are now level 10") GetAttackLVL().SetValue(10) EndIf ElseIf XP >= 1358 && XP < 1584 If level < 11 Debug.Notification("You advanced an Attack level! You are now level 11") GetAttackLVL().SetValue(11) EndIf ElseIf XP >= 1584 && XP < 1833 If Level < 12 Debug.Notification("You advanced an Attack level! You are now level 12") GetAttackLVL().SetValue(12) EndIf ElseIf XP >= 1833 && XP < 2107 If level < 13 Debug.Notification("You advanced an Attack level! You are now level 13") GetAttackLVL().SetValue(13) EndIf ElseIf XP >= 2107 && XP < 2411 If level < 14 Debug.Notification("You advanced an Attack level! You are now level 14") GetAttackLVL().SetValue(14) EndIf ElseIf XP >= 2411 && XP < 2746 If level < 15 Debug.Notification("You advanced an Attack level! You are now level 15") GetAttackLVL().SetValue(15) EndIf ElseIf XP >= 2746 && XP < 3115 If level < 16 Debug.Notification("You advanced an Attack level! You are now level 16") GetAttackLVL().SetValue(16) EndIf ElseIf XP >= 3115 && XP < 3523 If level < 17 Debug.Notification("You advanced an Attack level! You are now level 17") GetAttackLVL().SetValue(17) EndIf ElseIf XP >= 3523 && XP < 3973 If level < 18 Debug.Notification("You advanced an Attack level! You are now level 18") GetAttackLVL().SetValue(18) EndIf ElseIf XP >= 3973 && XP < 4470 If level < 19 Debug.Notification("You advanced an Attack level! You are now level 19") GetAttackLVL().SetValue(19) EndIf ElseIf XP >= 4470 && XP < 5018 If level < 20 Debug.Notification("You advanced an Attack level! You are now level 20") GetAttackLVL().SetValue(20) EndIf ElseIf XP >= 5018 && XP < 5624 If level < 21 Debug.Notification("You advanced an Attack level! You are now level 21") GetAttackLVL().SetValue(21) EndIf ElseIf XP >= 5624 && XP < 6291 If level < 22 Debug.Notification("You advanced an Attack level! You are now level 22") GetAttackLVL().SetValue(22) EndIf ElseIf XP >= 6291 && XP < 7028 If level < 23 Debug.Notification("You advanced an Attack level! You are now level 23") GetAttackLVL().SetValue(23) EndIf ElseIf XP >= 7028 && XP < 7842 If level < 24 Debug.Notification("You advanced an Attack level! You are now level 24") GetAttackLVL().SetValue(24) EndIf ElseIf XP >= 7842 && XP < 8740 If level < 25 Debug.Notification("You advanced an Attack level! You are now level 25") GetAttackLVL().SetValue(25) EndIf ElseIf XP >= 8740 && XP < 9730 If level < 26 Debug.Notification("You advanced an Attack level! You are now level 26") GetAttackLVL().SetValue(26) EndIf ElseIf XP >= 9730 && XP < 10824 If level < 27 Debug.Notification("You advanced an Attack level! You are now level 27") GetAttackLVL().SetValue(27) EndIf ElseIf XP >= 10824 && XP < 12031 If level < 28 Debug.Notification("You advanced an Attack level! You are now level 28") GetAttackLVL().SetValue(28) EndIf ElseIf XP >= 12031 && XP < 13363 If level < 29 Debug.Notification("You advanced an Attack level! You are now level 29") GetAttackLVL().SetValue(29) EndIf ElseIf XP >= 13363 && XP < 14833 If level < 30 Debug.Notification("You advanced an Attack level! You are now level 30") GetAttackLVL().SetValue(30) EndIf ElseIf XP >= 14833 && XP < 16456 If level < 31 Debug.Notification("You advanced an Attack level! You are now level 31") GetAttackLVL().SetValue(31) EndIf ElseIf XP >= 16456 && XP < 18247 If level < 32 Debug.Notification("You advanced an Attack level! You are now level 32") GetAttackLVL().SetValue(32) EndIf ElseIf XP >= 18247 && XP < 20224 If level < 33 Debug.Notification("You advanced an Attack level! You are now level 33") GetAttackLVL().SetValue(33) EndIf ElseIf XP >= 20224 && XP < 22406 If level < 34 Debug.Notification("You advanced an Attack level! You are now level 34") GetAttackLVL().SetValue(34) EndIf ElseIf XP >= 22406 && XP < 24815 If level < 35 Debug.Notification("You advanced an Attack level! You are now level 35") GetAttackLVL().SetValue(35) EndIf ElseIf XP >= 24815 && XP < 27473 If level < 36 Debug.Notification("You advanced an Attack level! You are now level 36") GetAttackLVL().SetValue(36) EndIf ElseIf XP >= 27473 && XP < 30408 If level < 37 Debug.Notification("You advanced an Attack level! You are now level 37") GetAttackLVL().SetValue(37) EndIf ElseIf XP >= 30408 && XP < 33648 If level < 38 Debug.Notification("You advanced an Attack level! You are now level 38") GetAttackLVL().SetValue(38) EndIf ElseIf XP >= 33648 && XP < 37224 If level < 39 Debug.Notification("You advanced an Attack level! You are now level 39") GetAttackLVL().SetValue(39) EndIf ElseIf XP >= 37224 && XP < 41171 If level < 40 Debug.Notification("You advanced an Attack level! You are now level 40") GetAttackLVL().SetValue(40) EndIf ElseIf XP >= 41171 && XP < 45529 If level < 41 Debug.Notification("You advanced an Attack level! You are now level 41") GetAttackLVL().SetValue(41) EndIf ElseIf XP >= 45529 && XP < 50339 If level < 42 Debug.Notification("You advanced an Attack level! You are now level 42") GetAttackLVL().SetValue(42) EndIf ElseIf XP >= 50339 && XP < 55649 If level < 43 Debug.Notification("You advanced an Attack level! You are now level 43") GetAttackLVL().SetValue(43) EndIf ElseIf XP >= 55649 && XP < 61512 If level < 44 Debug.Notification("You advanced an Attack level! You are now level 44") GetAttackLVL().SetValue(44) EndIf ElseIf XP >= 61512 && XP < 67983 If level < 45 Debug.Notification("You advanced an Attack level! You are now level 45") GetAttackLVL().SetValue(45) EndIf ElseIf XP >= 67983 && XP < 75127 If level < 46 Debug.Notification("You advanced an Attack level! You are now level 46") GetAttackLVL().SetValue(43) EndIf ElseIf XP >= 75127 && XP < 83014 If level < 47 Debug.Notification("You advanced an Attack level! You are now level 47") GetAttackLVL().SetValue(47) EndIf ElseIf XP >= 83014 && XP < 91721 If level < 48 Debug.Notification("You advanced an Attack level! You are now level 48") GetAttackLVL().SetValue(48) EndIf ElseIf XP >= 91721 && XP < 101333 If level < 49 Debug.Notification("You advanced an Attack level! You are now level 49") GetAttackLVL().SetValue(49) EndIf ElseIf XP >= 101333 && XP < 111945 If level < 50 Debug.Notification("You advanced an Attack level! You are now level 50") GetAttackLVL().SetValue(50) EndIf ElseIf XP >= 111945 && XP < 123660 If level < 51 Debug.Notification("You advanced an Attack level! You are now level 51") GetAttackLVL().SetValue(51) EndIf ElseIf XP >= 123660 && XP < 136594 If level < 52 Debug.Notification("You advanced an Attack level! You are now level 52") GetAttackLVL().SetValue(52) EndIf ElseIf XP >= 136594 && XP < 150872 If level < 53 Debug.Notification("You advanced an Attack level! You are now level 53") GetAttackLVL().SetValue(53) EndIf ElseIf XP >= 150872 && XP < 166636 If level < 54 Debug.Notification("You advanced an Attack level! You are now level 54") GetAttackLVL().SetValue(54) EndIf ElseIf XP >= 166636 && XP < 184040 If level < 55 Debug.Notification("You advanced an Attack level! You are now level 55") GetAttackLVL().SetValue(55) EndIf ElseIf XP >= 184040 && XP < 203254 If level < 56 Debug.Notification("You advanced an Attack level! You are now level 56") GetAttackLVL().SetValue(56) EndIf ElseIf XP >= 203254 && XP < 224466 If level < 57 Debug.Notification("You advanced an Attack level! You are now level 57") GetAttackLVL().SetValue(57) EndIf ElseIf XP >= 224466 && XP < 247886 If level < 58 Debug.Notification("You advanced an Attack level! You are now level 58") GetAttackLVL().SetValue(58) EndIf ElseIf XP >= 247886 && XP < 273742 If level < 59 Debug.Notification("You advanced an Attack level! You are now level 59") GetAttackLVL().SetValue(59) EndIf ElseIf XP >= 273742 && XP < 302288 If level < 60 Debug.Notification("You advanced an Attack level! You are now level 60") GetAttackLVL().SetValue(60) EndIf ElseIf XP >= 302288 && XP < 333804 If level < 61 Debug.Notification("You advanced an Attack level! You are now level 61") GetAttackLVL().SetValue(61) EndIf ElseIf XP >= 333804 && XP < 368599 If level < 62 Debug.Notification("You advanced an Attack level! You are now level 62") GetAttackLVL().SetValue(62) EndIf ElseIf XP >= 368599 && XP < 407015 If level < 63 Debug.Notification("You advanced an Attack level! You are now level 63") GetAttackLVL().SetValue(63) EndIf ElseIf XP >= 407015 && XP < 449428 If level < 64 Debug.Notification("You advanced an Attack level! You are now level 64") GetAttackLVL().SetValue(64) EndIf ElseIf XP >= 449428 && XP < 496254 If level < 65 Debug.Notification("You advanced an Attack level! You are now level 65") GetAttackLVL().SetValue(65) EndIf ElseIf XP >= 496254 && XP < 547953 If level < 66 Debug.Notification("You advanced an Attack level! You are now level 66") GetAttackLVL().SetValue(66) EndIf ElseIf XP >= 547953 && XP < 605032 If level < 67 Debug.Notification("You advanced an Attack level! You are now level 67") GetAttackLVL().SetValue(67) EndIf ElseIf XP >= 605032 && XP < 668051 If level < 68 Debug.Notification("You advanced an Attack level! You are now level 68") GetAttackLVL().SetValue(68) EndIf ElseIf XP >= 668051 && XP < 737627 If level < 69 Debug.Notification("You advanced an Attack level! You are now level 69") GetAttackLVL().SetValue(69) EndIf ElseIf XP >= 737627 && XP < 814445 If level < 70 Debug.Notification("You advanced an Attack level! You are now level 70") GetAttackLVL().SetValue(70) EndIf ElseIf XP >= 814445 && XP < 899257 If level < 71 Debug.Notification("You advanced an Attack level! You are now level 71") GetAttackLVL().SetValue(71) EndIf ElseIf XP >= 899257 && XP < 992895 If level < 72 Debug.Notification("You advanced an Attack level! You are now level 72") GetAttackLVL().SetValue(72) EndIf ElseIf XP >= 992895 && XP < 1096278 If level < 73 Debug.Notification("You advanced an Attack level! You are now level 73") GetAttackLVL().SetValue(73) EndIf ElseIf XP >= 1096278 && XP < 1210421 If level < 74 Debug.Notification("You advanced an Attack level! You are now level 74") GetAttackLVL().SetValue(74) EndIf ElseIf XP >= 1210421 && XP < 1336443 If level < 75 Debug.Notification("You advanced an Attack level! You are now level 75") GetAttackLVL().SetValue(75) EndIf ElseIf XP >= 1336443 && XP < 1475581 If level < 76 Debug.Notification("You advanced an Attack level! You are now level 76") GetAttackLVL().SetValue(76) EndIf ElseIf XP >= 1475581 && XP < 1629200 If level < 77 Debug.Notification("You advanced an Attack level! You are now level 77") GetAttackLVL().SetValue(77) EndIf ElseIf XP >= 1629200 && XP < 1798808 If level < 78 Debug.Notification("You advanced an Attack level! You are now level 78") GetAttackLVL().SetValue(78) EndIf ElseIf XP >= 1798808 && XP < 1986068 If level < 79 Debug.Notification("You advanced an Attack level! You are now level 79") GetAttackLVL().SetValue(79) EndIf ElseIf XP >= 1986068 && XP < 2192818 If level < 80 Debug.Notification("You advanced an Attack level! You are now level 80") GetAttackLVL().SetValue(80) EndIf ElseIf XP >= 2192818 && XP < 2421087 If level < 81 Debug.Notification("You advanced an Attack level! You are now level 81") GetAttackLVL().SetValue(81) EndIf ElseIf XP >= 2421087 && XP < 2673114 If level < 82 Debug.Notification("You advanced an Attack level! You are now level 82") GetAttackLVL().SetValue(82) EndIf ElseIf XP >= 2673114 && XP < 2951373 If level < 83 Debug.Notification("You advanced an Attack level! You are now level 83") GetAttackLVL().SetValue(83) EndIf ElseIf XP >= 2951373 && XP < 3258594 If level < 84 Debug.Notification("You advanced an Attack level! You are now level 84") GetAttackLVL().SetValue(84) EndIf ElseIf XP >= 3258594 && XP < 3597792 If level < 85 Debug.Notification("You advanced an Attack level! You are now level 85") GetAttackLVL().SetValue(85) EndIf ElseIf XP >= 3597792 && XP < 3972294 If level < 86 Debug.Notification("You advanced an Attack level! You are now level 86") GetAttackLVL().SetValue(86) EndIf ElseIf XP >= 3972294 && XP < 4385776 If level < 87 Debug.Notification("You advanced an Attack level! You are now level 87") GetAttackLVL().SetValue(87) EndIf ElseIf XP >= 4385776 && XP < 4842295 If level < 88 Debug.Notification("You advanced an Attack level! You are now level 88") GetAttackLVL().SetValue(88) EndIf ElseIf XP >= 4842295 && XP < 5346332 If level < 89 Debug.Notification("You advanced an Attack level! You are now level 89") GetAttackLVL().SetValue(89) EndIf ElseIf XP >= 5346332 && XP < 5902831 If level < 90 Debug.Notification("You advanced an Attack level! You are now level 90") GetAttackLVL().SetValue(90) EndIf ElseIf XP >= 6902831 && XP < 6517253 If level < 91 Debug.Notification("You advanced an Attack level! You are now level 91") GetAttackLVL().SetValue(91) EndIf ElseIf XP >= 6517253 && XP < 7195629 If level < 92 Debug.Notification("You advanced an Attack level! You are now level 92") GetAttackLVL().SetValue(92) EndIf ElseIf XP >= 7195629 && XP < 7944614 If level < 93 Debug.Notification("You advanced an Attack level! You are now level 93") GetAttackLVL().SetValue(93) EndIf ElseIf XP >= 7944614 && XP < 8771558 If level < 94 Debug.Notification("You advanced an Attack level! You are now level 94") GetAttackLVL().SetValue(94) EndIf ElseIf XP >= 8771558 && XP < 9684577 If level < 95 Debug.Notification("You advanced an Attack level! You are now level 95") GetAttackLVL().SetValue(95) EndIf ElseIf XP >= 9684577 && XP < 10692629 If level < 96 Debug.Notification("You advanced an Attack level! You are now level 96") GetAttackLVL().SetValue(96) EndIf ElseIf XP >= 10692629 && XP < 11805606 If level < 97 Debug.Notification("You advanced an Attack level! You are now level 97") GetAttackLVL().SetValue(97) EndIf ElseIf XP >= 11805606 && XP < 13034431 If level < 98 Debug.Notification("You advanced an Attack level! You are now level 98") GetAttackLVL().SetValue(98) EndIf ElseIf XP >= 13034431 If level < 99 Debug.Notification("You advanced an Attack level! You are now level 99!") GetAttackLVL().SetValue(99) EndIf EndIf EndFunction Function LevelCheckStrength() Global EndFunction Function LevelCheckDefence() Global EndFunction Function LevelCheckConstitution() Global EndFunction Function LevelCheckRanged() Global EndFunction Function LevelCheckPrayer() Global EndFunction Function LevelCheckMagic() Global EndFunction Function LevelCheckCooking() Global EndFunction Function LevelCheckWoodcutting() Global EndFunction Function LevelCheckFletching() Global EndFunction Function LevelCheckFishing() Global EndFunction Function LevelCheckFiremaking() Global EndFunction Function LevelCheckCrafting() Global EndFunction Function LevelCheckSmithing() Global EndFunction Function LevelCheckMining() Global EndFunction Function LevelCheckHerblore() Global EndFunction Function LevelCheckAgility() Global EndFunction Function LevelCheckThieving() Global EndFunction Function LevelCheckSlayer() Global EndFunction Function LevelCheckFarming() Global EndFunction Function LevelCheckRunecrafting() Global EndFunction Function LevelCheckHunter() Global EndFunction Function LevelCheckConstruction() Global EndFunction Function LevelCheckSummoning() Global EndFunction Function LevelCheckDungeoneering() Global EndFunction Function LevelCheckDivination() Global EndFunction Function LevelCheckInvention() Global EndFunction The script to update the global Scriptname RS3_ExperienceTest extends activemagiceffect Event OnEffectStart(Actor akTarget, Actor akCaster) Float XP = Utility.RandomFloat(1,10) RS3_FrameworkLeveling.Experience("attack", XP) Debug.Notification("You gain " + XP + " experience") EndEvent The framework, to show all globals are in place Scriptname RS3_FrameworkData extends Quest {Main Data containment} GlobalVariable Property RS3_GV_AttackLVL Auto GlobalVariable Property RS3_GV_AttackXP Auto GlobalVariable Property RS3_GV_StrengthLVL Auto GlobalVariable Property RS3_GV_StrengthXP Auto GlobalVariable Property RS3_GV_DefenceLVL Auto GlobalVariable Property RS3_GV_DefenceXP Auto GlobalVariable Property RS3_GV_ConstitutionLVL Auto GlobalVariable Property RS3_GV_ConstitutionXP Auto GlobalVariable Property RS3_GV_RangedLVL Auto GlobalVariable Property RS3_GV_RangedXP Auto GlobalVariable Property RS3_GV_PrayerLVL Auto GlobalVariable Property RS3_GV_PrayerXP Auto GlobalVariable Property RS3_GV_MagicLVL Auto GlobalVariable Property RS3_GV_MagicXP Auto GlobalVariable Property RS3_GV_CookingLVL Auto GlobalVariable Property RS3_GV_CookingXP Auto GlobalVariable Property RS3_GV_WoodCuttingLVL Auto GlobalVariable Property RS3_GV_WoodCuttingXP Auto GlobalVariable Property RS3_GV_FletchingLVL Auto GlobalVariable Property RS3_GV_FletchingXP Auto GlobalVariable Property RS3_GV_FishingLVL Auto GlobalVariable Property RS3_GV_FishingXP Auto GlobalVariable Property RS3_GV_FiremakingLVL Auto GlobalVariable Property RS3_GV_FiremakingXP Auto GlobalVariable Property RS3_GV_CraftingLVL Auto GlobalVariable Property RS3_GV_CraftingXP Auto GlobalVariable Property RS3_GV_SmithingLVL Auto GlobalVariable Property RS3_GV_SmithingXP Auto GlobalVariable Property RS3_GV_MiningLVL Auto GlobalVariable Property RS3_GV_MiningXP Auto GlobalVariable Property RS3_GV_HerbloreLVL Auto GlobalVariable Property RS3_GV_HerbloreXP Auto GlobalVariable Property RS3_GV_AgilityLVL Auto GlobalVariable Property RS3_GV_AgilityXP Auto GlobalVariable Property RS3_GV_ThievingLVL Auto GlobalVariable Property RS3_GV_ThievingXP Auto GlobalVariable Property RS3_GV_SlayerLVL Auto GlobalVariable Property RS3_GV_SlayerXP Auto GlobalVariable Property RS3_GV_FarmingLVL Auto GlobalVariable Property RS3_GV_FarmingXP Auto GlobalVariable Property RS3_GV_RunecraftingLVL Auto GlobalVariable Property RS3_GV_RunecraftingXP Auto GlobalVariable Property RS3_GV_HunterLVL Auto GlobalVariable Property RS3_GV_HunterXP Auto GlobalVariable Property RS3_GV_ConstructionLVL Auto GlobalVariable Property RS3_GV_ConstructionXP Auto GlobalVariable Property RS3_GV_SummoningLVL Auto GlobalVariable Property RS3_GV_SummoningXP Auto GlobalVariable Property RS3_GV_DungeoneeringLVL Auto GlobalVariable Property RS3_GV_DungeoneeringXP Auto GlobalVariable Property RS3_GV_DivinationLVL Auto GlobalVariable Property RS3_GV_DivinationXP Auto GlobalVariable Property RS3_GV_InventionLVL Auto GlobalVariable Property RS3_GV_InventionXP Auto GlobalVariable Property RS3_GV_XPMultiplier Auto GlobalVariable Property RS3_GV_AttackBonus Auto GlobalVariable Property RS3_GV_StrengthBonus Auto GlobalVariable Property RS3_GV_PrayerBonus Auto GlobalVariable Property RS3_GV_RangedBonus Auto GlobalVariable Property RS3_GV_CombatLVL Auto Edited January 13, 2019 by Rizalgar Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 13, 2019 Share Posted January 13, 2019 The way you are trying to pass the GV data from the quest script on to the other script is a bit funky. I've not seen that method before. But I feel that that is where it is breaking down. I get what you are trying to do, use a function to return the script and then another function to grab and pass on the global variable. I'm just not sure that that method works. Here is a non-property method of getting the other script and then using data from said other script. RS3_FrameworkData RS3FD ;local variable Event OnInit() RS3FD = (Game.GetFormFromFile(0x00593D, "Runesky.esp") as Quest) as RS3_FrameworkData ;define local variable EndEvent Function ExampleFunction() RS3FD.RS3_GV_AttackLVL.GetValue() ;use local variable to access script and retrieve property for use EndFunction Also your magic effect script seems to want to use the framework leveling script but has no indication that that script has been defined for use in any way. Surprised that that would compile. Perhaps that is the actual problem? Maybe check that out first and make sure you're properly linking the scripts together. Link to comment Share on other sites More sharing options...
Rizalgar Posted January 13, 2019 Author Share Posted January 13, 2019 (edited) Thank you Ishara! I shall definitely give it a shot and check into the magic script. Although, I'm assuming the magic script works because I am getting the debug notifications showing the functions are being called. However, I will try your method, cause you have yet to let me down --Edit-- I admit, I'm lost. I'm not sure how to call this. --Edit2-- This is what I did RS3_FrameworkData RS3FD Event OnInit() RS3FD = (Game.GetFormFromFile(0x00593D, "Runesky.esp") as Quest) as RS3_FrameworkData EndEvent Function GetAttackLVL() RS3FD.RS3_GV_AttackLVL.GetValue() EndFunction Function GetAttackXP() RS3FD.RS3_GV_AttackXP.GetValue() EndFunction But now I am getting compiler errors for the CheckLevelAttack() function --Edit3-- Nevermind, I'm just a dope and forgot an EndFunction -_Edit4-- Still won't compile. It is saying RS3FD isn't a function or doesn't exist. --Edit5-- Lots of edits, again, I'm just a dope --Edit6-- " cannot call member function GetAttackXP in global function experience without a variable to call it on ". Hitting my "Oh, come on, just work already" point. The edited script Scriptname RS3_FrameworkLeveling extends Quest {Framework for leveling} RS3_FrameworkData GetData Event OnInit() GetData = (Game.GetFormFromFile(0x00593D, "Runesky.esp") as Quest) as RS3_FrameworkData EndEvent Function Experience(String Skill, Float XP) Global If Skill == "attack" (GetAttackXP()).SetValue(((GetAttackXP()).GetValue()) + xp) Debug.Notification("Got attack experience") ElseIf Skill == "strength" (GetStrengthXP()).SetValue(((GetStrengthXP()).GetValue()) + XP) ElseIf Skill == "defence" (GetDefenceXP()).SetValue(((GetDefenceXP()).GetValue()) + XP) ElseIf Skill == "constitution" (GetConstitutionXP()).SetValue(((GetConstitutionXP()).GetValue()) + XP) ElseIf Skill == "ranged" (GetRangedXP()).SetValue(((GetRangedXP()).GetValue()) + XP) ElseIf Skill == "prayer" (GetPrayerXP()).SetValue(((GetPrayerXP()).GetValue()) + XP) ElseIf Skill == "magic" (GetMagicXP()).SetValue(((GetPrayerXP()).GetValue()) + XP) ElseIf Skill == "cooking" (GetCookingXP()).SetValue(((GetCookingXP()).GetValue()) + XP) ElseIf Skill == "woodcutting" (GetWoodcuttingXP()).SetValue(((GetWoodcuttingXP()).GetValue()) + XP) ElseIf Skill == "fletching" (GetFletchingXP()).SetValue(((GetFletchingXP()).GetValue()) + XP) ElseIf Skill == "fishing" (GetFishingXP()).SetValue(((GetFishingXP()).GetValue()) + XP) ElseIf Skill == "firemaking" (GetFiremakingXP()).SetValue(((GetFiremakingXP()).GetValue()) + XP) ElseIf Skill == "crafting" (GetCraftingXP()).SetValue(((GetCraftingXP()).GetValue()) + XP) ElseIf Skill == "smithing" (GetSmithingXP()).SetValue(((GetSmithingXP()).GetValue()) + XP) ElseIf Skill == "mining" (GetMiningXP()).SetValue(((GetMiningXP()).GetValue()) + XP) ElseIf Skill == "herblore" (GetHerbloreXP()).SetValue(((GetHerbloreXP()).GetValue()) + XP) ElseIf Skill == "agility" (GetAgilityXP()).SetValue(((GetAgilityXP()).GetValue()) + XP) ElseIf Skill == "thieving" (GetThievingXP()).SetValue(((GetThievingXP()).GetValue()) + XP) ElseIf Skill == "slayer" (GetSlayerXP()).SetValue(((GetSlayerXP()).GetValue()) + XP) ElseIf Skill == "farming" (GetFarmingXP()).SetValue(((GetFarmingXP()).GetValue()) + XP) ElseIf Skill == "runecrafting" (GetRunecraftingXP()).SetValue(((GetRunecraftingXP()).GetValue()) + XP) ElseIf Skill == "hunter" (GetHunterXP()).SetValue(((GetHunterXP()).GetValue()) + XP) ElseIf Skill == "construction" (GetConstructionXP()).SetValue(((GetConstructionXP()).GetValue()) + XP) ElseIf Skill == "summoning" (GetSummoningXP()).SetValue(((GetSummoningXP()).GetValue()) + XP) ElseIf Skill == "dungeoneering" (GetDungeoneeringXP()).SetValue(((GetDungeoneeringXP()).GetValue()) + XP) ElseIf Skill == "divination" (GetDivinationXP()).SetValue(((GetDivinationXP()).GetValue()) + XP) ElseIf Skill == "invention" (GetInventionXP()).SetValue(((GetInventionXP()).GetValue()) + XP) EndIf CheckForLevel(Skill) EndFunction Function CheckForLevel(String Skill) Global If Skill == "attack" LevelCheckAttack() Debug.Notification("Start level check") ElseIf Skill == "strength" LevelCheckStrength() ElseIf Skill == "defence" LevelCheckDefence() ElseIf Skill == "constitution" LevelCheckConstitution() ElseIf Skill == "ranged" LevelCheckRanged() ElseIf Skill == "prayer" LevelCheckPrayer() ElseIf Skill == "magic" LevelCheckMagic() ElseIf Skill == "cooking" LevelCheckCooking() ElseIf Skill == "woodcutting" LevelCheckWoodcutting() ElseIf Skill == "fletching" LevelCheckFletching() ElseIf Skill == "fishing" LevelCheckFishing() ElseIf Skill == "firemaking" LevelCheckFiremaking() ElseIf Skill == "crafting" LevelCheckCrafting() ElseIf Skill == "smithing" LevelCheckSmithing() ElseIf Skill == "mining" LevelCheckMining() ElseIf Skill == "herblore" LevelCheckHerblore() ElseIf Skill == "agility" LevelCheckAgility() ElseIf Skill == "thieving" LevelCheckThieving() ElseIf Skill == "slayer" LevelCheckSlayer() ElseIf Skill == "farming" LevelCheckFarming() ElseIf Skill == "runecrafting" LevelCheckRunecrafting() ElseIf Skill == "hunter" LevelCheckHunter() ElseIf Skill == "construction" LevelCheckConstruction() ElseIf Skill == "summoning" LevelCheckSummoning() ElseIf Skill == "dungeoneering" LevelCheckDungeoneering() ElseIf Skill == "divination" LevelCheckDivination() ElseIf Skill == "invention" LevelCheckInvention() EndIf EndFunction GlobalVariable Function GetGlobalSkillLVLFromString(String SkillName) Global If SkillName == "attack" return Game.GetFormFromFile(0x005900, "Runesky.esp") as GlobalVariable ElseIf SkillName == "strength" return Game.GetFormFromFile(0x005902, "Runesky.esp") as GlobalVariable ElseIf SkillName == "defence" return Game.GetFormFromFile(0x005904, "Runesky.esp") as GlobalVariable ElseIf SkillName == "constitution" return Game.GetFormFromFile(0x005906, "runesky.esp") as GlobalVariable ElseIf SkillName == "ranged" return Game.GetFormFromFile(0x005908, "runesky.esp") as GlobalVariable ElseIf SkillName == "prayer" return Game.GetFormFromFile(0x00590A, "runesky.esp") as GlobalVariable ElseIf SkillName == "magic" return Game.GetFormFromFile(0x00590C, "runesky.esp") as GlobalVariable ElseIf SkillName == "cooking" return Game.GetFormFromFile(0x00590E, "runesky.esp") as GlobalVariable ElseIf SkillName == "woodcutting" return Game.GetFormFromFile(0x005910, "runesky.esp") as GlobalVariable ElseIf SkillName == "fletching" return Game.GetFormFromFile(0x005912, "runesky.esp") as GlobalVariable ElseIf SkillName == "fishing" return Game.GetFormFromFile(0x005914, "runesky.esp") as GlobalVariable ElseIf SkillName == "firemaking" return Game.GetFormFromFile(0x005916, "runesky.esp") as GlobalVariable ElseIf SkillName == "crafting" return Game.GetFormFromFile(0x005918, "runesky.esp") as GlobalVariable ElseIf SkillName == "smithing" return Game.GetFormFromFile(0x00591A, "runesky.esp") as GlobalVariable ElseIf SkillName == "mining" return Game.GetFormFromFile(0x00591C, "runesky.esp") as GlobalVariable ElseIf SkillName == "herblore" return Game.GetFormFromFile(0x00591E, "runesky.esp") as GlobalVariable ElseIf SkillName == "agility" return Game.GetFormFromFile(0x005920, "runesky.esp") as GlobalVariable ElseIf SkillName == "thieving" return Game.GetFormFromFile(0x005922, "runesky.esp") as GlobalVariable ElseIf SkillName == "slayer" return Game.GetFormFromFile(0x005924, "runesky.esp") as GlobalVariable ElseIf SkillName == "farming" return Game.GetFormFromFile(0x005926, "runesky.esp") as GlobalVariable ElseIf SkillName == "runecrafting" return Game.GetFormFromFile(0x005928, "runesky.esp") as GlobalVariable ElseIf SkillName == "hunter" return Game.GetFormFromFile(0x00592A, "runesky.esp") as GlobalVariable ElseIf SkillName == "construction" return Game.GetFormFromFile(0x00592C, "runesky.esp") as GlobalVariable ElseIf SkillName == "summoning" return Game.GetFormFromFile(0x00592E, "runesky.esp") as GlobalVariable ElseIf SkillName == "divination" return Game.GetFormFromFile(0x005932, "runesky.esp") as GlobalVariable ElseIf SkillName == "invention" return Game.GetFormFromFile(0x005934, "runesky.esp") as GlobalVariable EndIf EndFunction GlobalVariable Function GetGlobalSkillXPFromString(String SkillName) Global If SkillName == "attack" return Game.GetFormFromFile(0x005901, "runesky.esp") as GlobalVariable ElseIf SkillName == "strength" return Game.GetFormFromFile(0x005903, "runesky.esp") as GlobalVariable ElseIf SkillName == "defence" return Game.GetFormFromFile(0x005905, "runesky.esp") as GlobalVariable ElseIf SkillName == "constitution" return Game.GetFormFromFile(0x005907, "runesky.esp") as GlobalVariable ElseIf SkillName == "ranged" return Game.GetFormFromFile(0x005909, "runesky.esp") as GlobalVariable ElseIf SkillName == "prayer" return Game.GetFormFromFile(0x00590B, "runesky.esp") as GlobalVariable ElseIf SkillName == "magic" return Game.GetFormFromFile(0x00590D, "runesky.esp") as GlobalVariable ElseIf SkillName == "cooking" return Game.GetFormFromFile(0x00590F, "runesky.esp") as GlobalVariable ElseIf SkillName == "woodcutting" return Game.GetFormFromFile(0x005911, "runesky.esp") as GlobalVariable ElseIf SkillName == "fletching" return Game.GetFormFromFile(0x005913, "runesky.esp") as GlobalVariable ElseIf SkillName == "fishing" return Game.GetFormFromFile(0x005915, "runesky.esp") as GlobalVariable ElseIf SkillName == "firemaking" return Game.GetFormFromFile(0x005917, "runesky.esp") as GlobalVariable ElseIf SkillName == "crafting" return Game.GetFormFromFile(0x005919, "runesky.esp") as GlobalVariable ElseIf SkillName == "smithing" return Game.GetFormFromFile(0x00591B, "runesky.esp") as GlobalVariable ElseIf SkillName == "mining" return Game.GetFormFromFile(0x00591D, "runesky.esp") as GlobalVariable ElseIf SkillName == "herblore" return Game.GetFormFromFile(0x00591F, "runesky.esp") as GlobalVariable ElseIf SkillName == "agility" return Game.GetFormFromFile(0x005921, "runesky.esp") as GlobalVariable ElseIf SkillName == "thieving" return Game.GetFormFromFile(0x005923, "runesky.esp") as GlobalVariable ElseIf SkillName == "slayer" return Game.GetFormFromFile(0x005925, "runesky.esp") as GlobalVariable ElseIf SkillName == "farming" return Game.GetFormFromFile(0x005927, "runesky.esp") as GlobalVariable ElseIf SkillName == "runecrafting" return Game.GetFormFromFile(0x005929, "runesky.esp") as GlobalVariable ElseIf SkillName == "hunter" return Game.GetFormFromFile(0x00592B, "runesky.esp") as GlobalVariable ElseIf SkillName == "construction" return Game.GetFormFromFile(0x00592D, "runesky.esp") as GlobalVariable ElseIf SkillName == "summoning" return Game.GetFormFromFile(0x00592F, "runesky.esp") as GlobalVariable ElseIf SkillName == "divination" return Game.GetFormFromFile(0x005933, "runesky.esp") as GlobalVariable ElseIf SkillName == "invention" return Game.GetFormFromFile(0x005935, "runesky.esp") as GlobalVariable EndIf EndFunction Function GetAttackLVL() GetData.RS3_GV_AttackLVL.GetValue() EndFunction Function GetAttackXP() GetData.RS3_GV_AttackXP.GetValue() EndFunction Function GetStrengthLVL() GetData.RS3_GV_StrengthLVL.GetValue() EndFunction Function GetStrengthXP() GetData.RS3_GV_StrengthXP.GetValue() EndFunction Function GetDefenceLVL() GetData.RS3_GV_DefenceLVL.GetValue() EndFunction Function GetDefenceXP() GetData.RS3_GV_DefenceXP.GetValue() EndFunction Function GetConstitutionLVL() GetData.RS3_GV_ConstitutionLVL.GetValue() EndFunction Function GetConstitutionXP() GetData.RS3_GV_ConstitutionXP.GetValue() EndFunction Function GetRangedLVL() GetData.RS3_GV_RangedLVL.GetValue() EndFunction Function GetRangedXP() GetData.RS3_GV_RangedXP.GetValue() EndFunction Function GetPrayerLVL() GetData.RS3_GV_PrayerLVL.GetValue() EndFunction Function GetPrayerXP() GetData.RS3_GV_PrayerXP.GetValue() EndFunction Function GetMagicLVL() GetData.RS3_GV_MagicLVL.GetValue() EndFunction Function GetMagicXP() GetData.RS3_GV_MagicXP.GetValue() EndFunction Function GetCookingLVL() GetData.RS3_GV_CookingLVL.GetValue() EndFunction Function GetCookingXP() GetData.RS3_GV_CookingXP.GetValue() EndFunction Function GetWoodcuttingLVL() GetData.RS3_GV_WoodcuttingLVL.GetValue() EndFunction Function GetWoodcuttingXP() GetData.RS3_GV_WoodcuttingXP.GetValue() EndFunction Function GetFletchingLVL() GetData.RS3_GV_FletchingLVL.GetValue() EndFunction Function GetFletchingXP() GetData.RS3_GV_FletchingXP.GetValue() EndFunction Function GetFishingLVL() GetData.RS3_GV_FishingLVL.GetValue() EndFunction Function GetFishingXP() GetData.RS3_GV_FishingXP.GetValue() EndFunction Function GetFiremakingLVL() GetData.RS3_GV_FiremakingLVL.GetValue() EndFunction Function GetFiremakingXP() GetData.RS3_GV_FiremakingXP.GetValue() EndFunction Function GetCraftingLVL() GetData.RS3_GV_CraftingLVL.GetValue() EndFunction Function GetCraftingXP() GetData.RS3_GV_CraftingXP.GetValue() EndFunction Function GetSmithingLVL() GetData.RS3_GV_SmithingLVL.GetValue() EndFunction Function GetSmithingXP() GetData.RS3_GV_SmithingXP.GetValue() EndFunction Function GetMiningLVL() GetData.RS3_GV_MiningLVL.GetValue() EndFunction Function GetMiningXP() GetData.RS3_GV_MiningXP.GetValue() EndFunction Function GetHerbloreLVL() GetData.RS3_GV_HerbloreLVL.GetValue() EndFunction Function GetHerbloreXP() GetData.RS3_GV_HerbloreXP.GetValue() EndFunction Function GetAgilityLVL() GetData.RS3_GV_AgilityLVL.GetValue() EndFunction Function GetAgilityXP() GetData.RS3_GV_AgilityXP.GetValue() EndFunction Function GetThievingLVL() GetData.RS3_GV_ThievingLVL.GetValue() EndFunction Function GetThievingXP() GetData.RS3_GV_ThievingXP.GetValue() EndFunction Function GetSlayerLVL() GetData.RS3_GV_SlayerLVL.GetValue() EndFunction Function GetSlayerXP() GetData.RS3_GV_SlayerXP.GetValue() EndFunction Function GetFarmingLVL() GetData.RS3_GV_FarmingLVL.GetValue() EndFunction Function GetFarmingXP() GetData.RS3_GV_FarmingXP.GetValue() EndFunction Function GetRunecraftingLVL() GetData.RS3_GV_RunecraftingLVL.GetValue() EndFunction Function GetRunecraftingXP() GetData.RS3_GV_RunecraftingXP.GetValue() EndFunction Function GetHunterLVL() GetData.RS3_GV_HunterLVL.GetValue() EndFunction Function GetHunterXP() GetData.RS3_GV_HunterXP.GetValue() EndFunction Function GetConstructionLVL() GetData.RS3_GV_ConstructionLVL.GetValue() EndFunction Function GetConstructionXP() GetData.RS3_GV_ConstructionXP.GetValue() EndFunction Function GetSummoningLVL() GetData.RS3_GV_SummoningLVL.GetValue() EndFunction Function GetSummoningXP() GetData.RS3_GV_SummoningXP.GetValue() EndFunction Function GetDungeoneeringLVL() GetData.RS3_GV_DungeoneeringLVL.GetValue() EndFunction Function GetDungeoneeringXP() GetData.RS3_GV_DungeoneeringXP.GetValue() EndFunction Function GetDivinationLVL() GetData.RS3_GV_DivinationLVL.GetValue() EndFunction Function GetDivinationXP() GetData.RS3_GV_DivinationXP.GetValue() EndFunction Function GetInventionLVL() GetData.RS3_GV_InventionLVL.GetValue() EndFunction Function GetInventionXP() GetData.RS3_GV_InventionXP.GetValue() EndFunction Function LevelCheckAttack() Global Debug.Notification("Started leveling") Float XP = GetAttackXP().GetValue() Float Level = GetAttackLVL().GetValue() If XP >= 0 && XP < 83 GetAttackLVL().SetValue(1) ElseIf XP >= 83 && XP < 174 If Level < 2 Debug.Notification("You advanced an Attack level! You are now level 2") GetAttackLVL().SetValue(2) EndIf ElseIf XP >= 174 && XP < 276 If Level < 3 Debug.Notification("You advanced an Attack level! You are now level 3") GetAttackLVL().SetValue(3) EndIf ElseIf XP >= 276 && XP < 388 If Level < 4 Debug.Notification("You advanced an Attack level! You are now level 4") GetAttackLVL().SetValue(4) EndIf ElseIf XP >= 388 && XP < 512 If Level < 5 Debug.Notification("You advanced an Attack level! You are now level 5") GetAttackLVL().SetValue(5) EndIf ElseIf XP >= 512 && XP < 650 If Level < 6 Debug.Notification("You advanced an Attack level! You are now level 6") GetAttackLVL().SetValue(6) EndIf ElseIf XP >= 650 && XP < 801 If Level < 7 Debug.Notification("You advanced an Attack level! You are now level 7") GetAttackLVL().SetValue(7) EndIf ElseIf XP >= 801 && XP < 969 If Level < 8 Debug.Notification("You advanced an Attack level! You are now level 8") GetAttackLVL().SetValue(8) EndIf ElseIf XP >= 969 && XP < 1154 If level < 9 Debug.Notification("You advanced an Attack level! You are now level 9") GetAttackLVL().SetValue(9) EndIf ElseIf XP >= 1154 && XP < 1358 If level < 10 Debug.Notification("You advanced an Attack level! You are now level 10") GetAttackLVL().SetValue(10) EndIf ElseIf XP >= 1358 && XP < 1584 If level < 11 Debug.Notification("You advanced an Attack level! You are now level 11") GetAttackLVL().SetValue(11) EndIf ElseIf XP >= 1584 && XP < 1833 If Level < 12 Debug.Notification("You advanced an Attack level! You are now level 12") GetAttackLVL().SetValue(12) EndIf ElseIf XP >= 1833 && XP < 2107 If level < 13 Debug.Notification("You advanced an Attack level! You are now level 13") GetAttackLVL().SetValue(13) EndIf ElseIf XP >= 2107 && XP < 2411 If level < 14 Debug.Notification("You advanced an Attack level! You are now level 14") GetAttackLVL().SetValue(14) EndIf ElseIf XP >= 2411 && XP < 2746 If level < 15 Debug.Notification("You advanced an Attack level! You are now level 15") GetAttackLVL().SetValue(15) EndIf ElseIf XP >= 2746 && XP < 3115 If level < 16 Debug.Notification("You advanced an Attack level! You are now level 16") GetAttackLVL().SetValue(16) EndIf ElseIf XP >= 3115 && XP < 3523 If level < 17 Debug.Notification("You advanced an Attack level! You are now level 17") GetAttackLVL().SetValue(17) EndIf ElseIf XP >= 3523 && XP < 3973 If level < 18 Debug.Notification("You advanced an Attack level! You are now level 18") GetAttackLVL().SetValue(18) EndIf ElseIf XP >= 3973 && XP < 4470 If level < 19 Debug.Notification("You advanced an Attack level! You are now level 19") GetAttackLVL().SetValue(19) EndIf ElseIf XP >= 4470 && XP < 5018 If level < 20 Debug.Notification("You advanced an Attack level! You are now level 20") GetAttackLVL().SetValue(20) EndIf ElseIf XP >= 5018 && XP < 5624 If level < 21 Debug.Notification("You advanced an Attack level! You are now level 21") GetAttackLVL().SetValue(21) EndIf ElseIf XP >= 5624 && XP < 6291 If level < 22 Debug.Notification("You advanced an Attack level! You are now level 22") GetAttackLVL().SetValue(22) EndIf ElseIf XP >= 6291 && XP < 7028 If level < 23 Debug.Notification("You advanced an Attack level! You are now level 23") GetAttackLVL().SetValue(23) EndIf ElseIf XP >= 7028 && XP < 7842 If level < 24 Debug.Notification("You advanced an Attack level! You are now level 24") GetAttackLVL().SetValue(24) EndIf ElseIf XP >= 7842 && XP < 8740 If level < 25 Debug.Notification("You advanced an Attack level! You are now level 25") GetAttackLVL().SetValue(25) EndIf ElseIf XP >= 8740 && XP < 9730 If level < 26 Debug.Notification("You advanced an Attack level! You are now level 26") GetAttackLVL().SetValue(26) EndIf ElseIf XP >= 9730 && XP < 10824 If level < 27 Debug.Notification("You advanced an Attack level! You are now level 27") GetAttackLVL().SetValue(27) EndIf ElseIf XP >= 10824 && XP < 12031 If level < 28 Debug.Notification("You advanced an Attack level! You are now level 28") GetAttackLVL().SetValue(28) EndIf ElseIf XP >= 12031 && XP < 13363 If level < 29 Debug.Notification("You advanced an Attack level! You are now level 29") GetAttackLVL().SetValue(29) EndIf ElseIf XP >= 13363 && XP < 14833 If level < 30 Debug.Notification("You advanced an Attack level! You are now level 30") GetAttackLVL().SetValue(30) EndIf ElseIf XP >= 14833 && XP < 16456 If level < 31 Debug.Notification("You advanced an Attack level! You are now level 31") GetAttackLVL().SetValue(31) EndIf ElseIf XP >= 16456 && XP < 18247 If level < 32 Debug.Notification("You advanced an Attack level! You are now level 32") GetAttackLVL().SetValue(32) EndIf ElseIf XP >= 18247 && XP < 20224 If level < 33 Debug.Notification("You advanced an Attack level! You are now level 33") GetAttackLVL().SetValue(33) EndIf ElseIf XP >= 20224 && XP < 22406 If level < 34 Debug.Notification("You advanced an Attack level! You are now level 34") GetAttackLVL().SetValue(34) EndIf ElseIf XP >= 22406 && XP < 24815 If level < 35 Debug.Notification("You advanced an Attack level! You are now level 35") GetAttackLVL().SetValue(35) EndIf ElseIf XP >= 24815 && XP < 27473 If level < 36 Debug.Notification("You advanced an Attack level! You are now level 36") GetAttackLVL().SetValue(36) EndIf ElseIf XP >= 27473 && XP < 30408 If level < 37 Debug.Notification("You advanced an Attack level! You are now level 37") GetAttackLVL().SetValue(37) EndIf ElseIf XP >= 30408 && XP < 33648 If level < 38 Debug.Notification("You advanced an Attack level! You are now level 38") GetAttackLVL().SetValue(38) EndIf ElseIf XP >= 33648 && XP < 37224 If level < 39 Debug.Notification("You advanced an Attack level! You are now level 39") GetAttackLVL().SetValue(39) EndIf ElseIf XP >= 37224 && XP < 41171 If level < 40 Debug.Notification("You advanced an Attack level! You are now level 40") GetAttackLVL().SetValue(40) EndIf ElseIf XP >= 41171 && XP < 45529 If level < 41 Debug.Notification("You advanced an Attack level! You are now level 41") GetAttackLVL().SetValue(41) EndIf ElseIf XP >= 45529 && XP < 50339 If level < 42 Debug.Notification("You advanced an Attack level! You are now level 42") GetAttackLVL().SetValue(42) EndIf ElseIf XP >= 50339 && XP < 55649 If level < 43 Debug.Notification("You advanced an Attack level! You are now level 43") GetAttackLVL().SetValue(43) EndIf ElseIf XP >= 55649 && XP < 61512 If level < 44 Debug.Notification("You advanced an Attack level! You are now level 44") GetAttackLVL().SetValue(44) EndIf ElseIf XP >= 61512 && XP < 67983 If level < 45 Debug.Notification("You advanced an Attack level! You are now level 45") GetAttackLVL().SetValue(45) EndIf ElseIf XP >= 67983 && XP < 75127 If level < 46 Debug.Notification("You advanced an Attack level! You are now level 46") GetAttackLVL().SetValue(43) EndIf ElseIf XP >= 75127 && XP < 83014 If level < 47 Debug.Notification("You advanced an Attack level! You are now level 47") GetAttackLVL().SetValue(47) EndIf ElseIf XP >= 83014 && XP < 91721 If level < 48 Debug.Notification("You advanced an Attack level! You are now level 48") GetAttackLVL().SetValue(48) EndIf ElseIf XP >= 91721 && XP < 101333 If level < 49 Debug.Notification("You advanced an Attack level! You are now level 49") GetAttackLVL().SetValue(49) EndIf ElseIf XP >= 101333 && XP < 111945 If level < 50 Debug.Notification("You advanced an Attack level! You are now level 50") GetAttackLVL().SetValue(50) EndIf ElseIf XP >= 111945 && XP < 123660 If level < 51 Debug.Notification("You advanced an Attack level! You are now level 51") GetAttackLVL().SetValue(51) EndIf ElseIf XP >= 123660 && XP < 136594 If level < 52 Debug.Notification("You advanced an Attack level! You are now level 52") GetAttackLVL().SetValue(52) EndIf ElseIf XP >= 136594 && XP < 150872 If level < 53 Debug.Notification("You advanced an Attack level! You are now level 53") GetAttackLVL().SetValue(53) EndIf ElseIf XP >= 150872 && XP < 166636 If level < 54 Debug.Notification("You advanced an Attack level! You are now level 54") GetAttackLVL().SetValue(54) EndIf ElseIf XP >= 166636 && XP < 184040 If level < 55 Debug.Notification("You advanced an Attack level! You are now level 55") GetAttackLVL().SetValue(55) EndIf ElseIf XP >= 184040 && XP < 203254 If level < 56 Debug.Notification("You advanced an Attack level! You are now level 56") GetAttackLVL().SetValue(56) EndIf ElseIf XP >= 203254 && XP < 224466 If level < 57 Debug.Notification("You advanced an Attack level! You are now level 57") GetAttackLVL().SetValue(57) EndIf ElseIf XP >= 224466 && XP < 247886 If level < 58 Debug.Notification("You advanced an Attack level! You are now level 58") GetAttackLVL().SetValue(58) EndIf ElseIf XP >= 247886 && XP < 273742 If level < 59 Debug.Notification("You advanced an Attack level! You are now level 59") GetAttackLVL().SetValue(59) EndIf ElseIf XP >= 273742 && XP < 302288 If level < 60 Debug.Notification("You advanced an Attack level! You are now level 60") GetAttackLVL().SetValue(60) EndIf ElseIf XP >= 302288 && XP < 333804 If level < 61 Debug.Notification("You advanced an Attack level! You are now level 61") GetAttackLVL().SetValue(61) EndIf ElseIf XP >= 333804 && XP < 368599 If level < 62 Debug.Notification("You advanced an Attack level! You are now level 62") GetAttackLVL().SetValue(62) EndIf ElseIf XP >= 368599 && XP < 407015 If level < 63 Debug.Notification("You advanced an Attack level! You are now level 63") GetAttackLVL().SetValue(63) EndIf ElseIf XP >= 407015 && XP < 449428 If level < 64 Debug.Notification("You advanced an Attack level! You are now level 64") GetAttackLVL().SetValue(64) EndIf ElseIf XP >= 449428 && XP < 496254 If level < 65 Debug.Notification("You advanced an Attack level! You are now level 65") GetAttackLVL().SetValue(65) EndIf ElseIf XP >= 496254 && XP < 547953 If level < 66 Debug.Notification("You advanced an Attack level! You are now level 66") GetAttackLVL().SetValue(66) EndIf ElseIf XP >= 547953 && XP < 605032 If level < 67 Debug.Notification("You advanced an Attack level! You are now level 67") GetAttackLVL().SetValue(67) EndIf ElseIf XP >= 605032 && XP < 668051 If level < 68 Debug.Notification("You advanced an Attack level! You are now level 68") GetAttackLVL().SetValue(68) EndIf ElseIf XP >= 668051 && XP < 737627 If level < 69 Debug.Notification("You advanced an Attack level! You are now level 69") GetAttackLVL().SetValue(69) EndIf ElseIf XP >= 737627 && XP < 814445 If level < 70 Debug.Notification("You advanced an Attack level! You are now level 70") GetAttackLVL().SetValue(70) EndIf ElseIf XP >= 814445 && XP < 899257 If level < 71 Debug.Notification("You advanced an Attack level! You are now level 71") GetAttackLVL().SetValue(71) EndIf ElseIf XP >= 899257 && XP < 992895 If level < 72 Debug.Notification("You advanced an Attack level! You are now level 72") GetAttackLVL().SetValue(72) EndIf ElseIf XP >= 992895 && XP < 1096278 If level < 73 Debug.Notification("You advanced an Attack level! You are now level 73") GetAttackLVL().SetValue(73) EndIf ElseIf XP >= 1096278 && XP < 1210421 If level < 74 Debug.Notification("You advanced an Attack level! You are now level 74") GetAttackLVL().SetValue(74) EndIf ElseIf XP >= 1210421 && XP < 1336443 If level < 75 Debug.Notification("You advanced an Attack level! You are now level 75") GetAttackLVL().SetValue(75) EndIf ElseIf XP >= 1336443 && XP < 1475581 If level < 76 Debug.Notification("You advanced an Attack level! You are now level 76") GetAttackLVL().SetValue(76) EndIf ElseIf XP >= 1475581 && XP < 1629200 If level < 77 Debug.Notification("You advanced an Attack level! You are now level 77") GetAttackLVL().SetValue(77) EndIf ElseIf XP >= 1629200 && XP < 1798808 If level < 78 Debug.Notification("You advanced an Attack level! You are now level 78") GetAttackLVL().SetValue(78) EndIf ElseIf XP >= 1798808 && XP < 1986068 If level < 79 Debug.Notification("You advanced an Attack level! You are now level 79") GetAttackLVL().SetValue(79) EndIf ElseIf XP >= 1986068 && XP < 2192818 If level < 80 Debug.Notification("You advanced an Attack level! You are now level 80") GetAttackLVL().SetValue(80) EndIf ElseIf XP >= 2192818 && XP < 2421087 If level < 81 Debug.Notification("You advanced an Attack level! You are now level 81") GetAttackLVL().SetValue(81) EndIf ElseIf XP >= 2421087 && XP < 2673114 If level < 82 Debug.Notification("You advanced an Attack level! You are now level 82") GetAttackLVL().SetValue(82) EndIf ElseIf XP >= 2673114 && XP < 2951373 If level < 83 Debug.Notification("You advanced an Attack level! You are now level 83") GetAttackLVL().SetValue(83) EndIf ElseIf XP >= 2951373 && XP < 3258594 If level < 84 Debug.Notification("You advanced an Attack level! You are now level 84") GetAttackLVL().SetValue(84) EndIf ElseIf XP >= 3258594 && XP < 3597792 If level < 85 Debug.Notification("You advanced an Attack level! You are now level 85") GetAttackLVL().SetValue(85) EndIf ElseIf XP >= 3597792 && XP < 3972294 If level < 86 Debug.Notification("You advanced an Attack level! You are now level 86") GetAttackLVL().SetValue(86) EndIf ElseIf XP >= 3972294 && XP < 4385776 If level < 87 Debug.Notification("You advanced an Attack level! You are now level 87") GetAttackLVL().SetValue(87) EndIf ElseIf XP >= 4385776 && XP < 4842295 If level < 88 Debug.Notification("You advanced an Attack level! You are now level 88") GetAttackLVL().SetValue(88) EndIf ElseIf XP >= 4842295 && XP < 5346332 If level < 89 Debug.Notification("You advanced an Attack level! You are now level 89") GetAttackLVL().SetValue(89) EndIf ElseIf XP >= 5346332 && XP < 5902831 If level < 90 Debug.Notification("You advanced an Attack level! You are now level 90") GetAttackLVL().SetValue(90) EndIf ElseIf XP >= 6902831 && XP < 6517253 If level < 91 Debug.Notification("You advanced an Attack level! You are now level 91") GetAttackLVL().SetValue(91) EndIf ElseIf XP >= 6517253 && XP < 7195629 If level < 92 Debug.Notification("You advanced an Attack level! You are now level 92") GetAttackLVL().SetValue(92) EndIf ElseIf XP >= 7195629 && XP < 7944614 If level < 93 Debug.Notification("You advanced an Attack level! You are now level 93") GetAttackLVL().SetValue(93) EndIf ElseIf XP >= 7944614 && XP < 8771558 If level < 94 Debug.Notification("You advanced an Attack level! You are now level 94") GetAttackLVL().SetValue(94) EndIf ElseIf XP >= 8771558 && XP < 9684577 If level < 95 Debug.Notification("You advanced an Attack level! You are now level 95") GetAttackLVL().SetValue(95) EndIf ElseIf XP >= 9684577 && XP < 10692629 If level < 96 Debug.Notification("You advanced an Attack level! You are now level 96") GetAttackLVL().SetValue(96) EndIf ElseIf XP >= 10692629 && XP < 11805606 If level < 97 Debug.Notification("You advanced an Attack level! You are now level 97") GetAttackLVL().SetValue(97) EndIf ElseIf XP >= 11805606 && XP < 13034431 If level < 98 Debug.Notification("You advanced an Attack level! You are now level 98") GetAttackLVL().SetValue(98) EndIf ElseIf XP >= 13034431 If level < 99 Debug.Notification("You advanced an Attack level! You are now level 99!") GetAttackLVL().SetValue(99) EndIf EndIf EndFunction Function LevelCheckStrength() Global EndFunction Function LevelCheckDefence() Global EndFunction Function LevelCheckConstitution() Global EndFunction Function LevelCheckRanged() Global EndFunction Function LevelCheckPrayer() Global EndFunction Function LevelCheckMagic() Global EndFunction Function LevelCheckCooking() Global EndFunction Function LevelCheckWoodcutting() Global EndFunction Function LevelCheckFletching() Global EndFunction Function LevelCheckFishing() Global EndFunction Function LevelCheckFiremaking() Global EndFunction Function LevelCheckCrafting() Global EndFunction Function LevelCheckSmithing() Global EndFunction Function LevelCheckMining() Global EndFunction Function LevelCheckHerblore() Global EndFunction Function LevelCheckAgility() Global EndFunction Function LevelCheckThieving() Global EndFunction Function LevelCheckSlayer() Global EndFunction Function LevelCheckFarming() Global EndFunction Function LevelCheckRunecrafting() Global EndFunction Function LevelCheckHunter() Global EndFunction Function LevelCheckConstruction() Global EndFunction Function LevelCheckSummoning() Global EndFunction Function LevelCheckDungeoneering() Global EndFunction Function LevelCheckDivination() Global EndFunction Function LevelCheckInvention() Global EndFunction I have tried it with the skills like this as well. Still throws errors of a different sory GlobalVariable Function GetConstructionXP() Global GetData.RS3_GV_ConstructionXP.GetValue() EndFunction Maybe one of you can make sense of this. This is the debug trace from the script when I call to the experience function. I have no idea what I'm looking at [01/13/2019 - 05:09:50AM] Papyrus log opened (PC) [01/13/2019 - 05:09:50AM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [01/13/2019 - 05:09:50AM] Memory page: 128 (min) 512 (max) 153600 (max total) [01/13/2019 - 05:09:52AM] Cannot open store for class "DLC1TestPhilAtronach", missing file? [01/13/2019 - 05:10:00AM] Error: File "Unofficial Skyrim Legendary Edition Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:00AM] Error: File "Unofficial Skyrim Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:00AM] Error: File "Unofficial Dawnguard Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:00AM] Error: File "Unofficial Hearthfire Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:00AM] Error: File "Unofficial Dragonborn Patch.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.ProcessRetroScripts() - "USLEEP_VersionTrackingScript.psc" Line ? [USLEEPVersionTracking (0500F458)].USLEEP_VersionTrackingScript.OnInit() - "USLEEP_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:00AM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (06000822)>] INITIALIZED [01/13/2019 - 05:10:00AM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (06000822)>]: Updating to script version 2 [01/13/2019 - 05:10:00AM] [RS3_MCM <RS3_MCM_Main (0A005936)>] INITIALIZED [01/13/2019 - 05:10:00AM] [SKI_FavoritesManager <SKI_FavoritesManagerInstance (0600082A)>]: Updating to script version 2 [01/13/2019 - 05:10:00AM] [SKI_FavoritesManager <SKI_FavoritesManagerInstance (0600082A)>]: Updating to script version 3 [01/13/2019 - 05:10:00AM] Setting pet and player relationship to ally [01/13/2019 - 05:10:00AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>] INITIALIZED [01/13/2019 - 05:10:00AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 2 [01/13/2019 - 05:10:01AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 3 [01/13/2019 - 05:10:01AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 4 [01/13/2019 - 05:10:01AM] ==== LAL: Mod support check - Ignore errors about missing files. ==== [01/13/2019 - 05:10:01AM] Error: File "Chesko_Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:01AM] Error: File "Frostfall.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:01AM] Error: File "teg_returntohelgen.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:01AM] Error: File "Keld-Nar.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:01AM] Error: File "ShezriesOldHroldan.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:01AM] Error: File "ShezrieOldHroldanVer2.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:01AM] Error: File "cceejsse001-hstead.esm" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:01AM] Error: File "Telengard.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.DLCSupportCheck() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [ARTHLALVersionTracking (0B049F33)].arth_lal_versiontrackingscript.OnInit() - "ARTH_LAL_VersionTrackingScript.psc" Line ? [01/13/2019 - 05:10:01AM] ==== LAL: Mod support check - Done. ==== [01/13/2019 - 05:10:01AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 5 [01/13/2019 - 05:10:01AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 6 [01/13/2019 - 05:10:01AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 7 [01/13/2019 - 05:10:01AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 8 [01/13/2019 - 05:10:01AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Updating to script version 9 [01/13/2019 - 05:10:01AM] [RS3_MCM <RS3_MCM_Main (0A005936)>]: Registered Runesky at MCM. [01/13/2019 - 05:10:04AM] [DLC2_QF_DLC2_MQ04_02016E02 <DLC2Init (04016E02)>] DLC2Init quest START [01/13/2019 - 05:10:04AM] DLC1: Starting DLC1 Initialization quest. [01/13/2019 - 05:10:04AM] PATCH 1.9 QUEST HAS STARTED [01/13/2019 - 05:10:05AM] InitWidgetLoader() [01/13/2019 - 05:10:07AM] [DLC2_QF_DLC2_MQ04_02016E02 <DLC2Init (04016E02)>] DLC2Init quest DONE [01/13/2019 - 05:10:07AM] PATCH 1.4 QUEST HAS STARTED [01/13/2019 - 05:10:08AM] [RS3_MCM <RS3_MCM_Main (0A005936)>] INITIALIZED [01/13/2019 - 05:10:09AM] DLC1: DLC1 Initialization quest done. [01/13/2019 - 05:10:10AM] VM is freezing... [01/13/2019 - 05:10:10AM] VM is frozen [01/13/2019 - 05:10:10AM] Saving game... [01/13/2019 - 05:10:10AM] VM is thawing... [01/13/2019 - 05:10:22AM] [RS3_MCM <RS3_MCM_Main (0A005936)>]: Registered Runesky at MCM. [01/13/2019 - 05:10:22AM] [SKI_ConfigMenu <SKI_ConfigMenuInstance (06000820)>]: Registered SKY UI at MCM. [01/13/2019 - 05:10:27AM] Error: File "Runesky.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? <unknown self>.rs3_frameworkleveling.GetData() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.GetAttackXP() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: Cannot call RS3_GV_AttackXP() on a None object, aborting function call stack: <unknown self>.rs3_frameworkleveling.GetAttackXP() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: File "Runesky.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? <unknown self>.rs3_frameworkleveling.GetData() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.GetAttackXP() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: Cannot call RS3_GV_AttackXP() on a None object, aborting function call stack: <unknown self>.rs3_frameworkleveling.GetAttackXP() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: Cannot call GetValue() on a None object, aborting function call stack: <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] warning: Assigning None to a non-object variable named "::temp6" stack: <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: Cannot call SetValue() on a None object, aborting function call stack: <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: File "Runesky.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? <unknown self>.rs3_frameworkleveling.GetData() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.GetAttackXP() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: Cannot call RS3_GV_AttackXP() on a None object, aborting function call stack: <unknown self>.rs3_frameworkleveling.GetAttackXP() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: Cannot call GetValue() on a None object, aborting function call stack: <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] warning: Assigning None to a non-object variable named "::temp178" stack: <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: File "Runesky.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? <unknown self>.rs3_frameworkleveling.GetData() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.GetAttackLVL() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: Cannot call RS3_GV_AttackLVL() on a None object, aborting function call stack: <unknown self>.rs3_frameworkleveling.GetAttackLVL() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: Cannot call GetValue() on a None object, aborting function call stack: <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] warning: Assigning None to a non-object variable named "::temp178" stack: <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: File "Runesky.esp" does not exist or is not currently loaded. stack: <unknown self>.Game.GetFormFromFile() - "<native>" Line ? <unknown self>.rs3_frameworkleveling.GetData() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.GetAttackLVL() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: Cannot call RS3_GV_AttackLVL() on a None object, aborting function call stack: <unknown self>.rs3_frameworkleveling.GetAttackLVL() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:27AM] Error: Cannot call SetValue() on a None object, aborting function call stack: <unknown self>.rs3_frameworkleveling.LevelCheckAttack() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.CheckForLevel() - "RS3_FrameworkLeveling.psc" Line ? <unknown self>.rs3_frameworkleveling.Experience() - "RS3_FrameworkLeveling.psc" Line ? [Active effect 1 on (00000014)].RS3_ExperienceTest.OnEffectStart() - "RS3_ExperienceTest.psc" Line ? [01/13/2019 - 05:10:49AM] VM is freezing... [01/13/2019 - 05:10:49AM] VM is frozen [01/13/2019 - 05:10:50AM] Log closed Edited January 13, 2019 by Rizalgar Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 13, 2019 Share Posted January 13, 2019 Always test on a new game or at least one that has not seen the mod in question. Why? Some things do not update properly when changed while the object has already been loaded in memory. Why are the functions all globals? Are you trying to make something that anyone can use (like MCM)? If you really want something that utilizes global functions on a global script, have your magic effect call a function on the script with the global variable properties. Then that function can pass the necessary global variable values as parameter entries into function calls on the global script which will return float variables for you to use to set / mod values on the global variable property script. Link to comment Share on other sites More sharing options...
Rizalgar Posted January 13, 2019 Author Share Posted January 13, 2019 (edited) It does get updated in an MCM menu if that's what you mean. I think I know what you mean lol. I had to read it a few times though Oh, and I always test on a new game. Thank Atheismo for Alternate Start! --Edit-- I have absolutely no idea what I did, but it's working now. Thank you, Ishara! Edited January 13, 2019 by Rizalgar Link to comment Share on other sites More sharing options...
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