McBeanie Posted July 17, 2012 Share Posted July 17, 2012 (edited) UPDATE:Removing the rooms has repaired the rest of the problems. Edited July 17, 2012 by McBeanie Link to comment Share on other sites More sharing options...
DaedalusMachina Posted July 17, 2012 Share Posted July 17, 2012 Hole and Seam problems make me think "didn't snap-to-grid", but I dunno about the rest. Link to comment Share on other sites More sharing options...
McBeanie Posted July 17, 2012 Author Share Posted July 17, 2012 (edited) Here are two images from the creation kit if these can help anyone decipher the problem at a glance. http://i.imgur.com/MA86B.jpgWhy are the spaces empty ingamehttp://i.imgur.com/6j9Ql.jpgWhy is their a massive biege wall in the middle of the hallway Edited July 17, 2012 by McBeanie Link to comment Share on other sites More sharing options...
flobalob Posted July 17, 2012 Share Posted July 17, 2012 (edited) The portal between your room bounds is too small, it should be at least as big as the opening in the corridor. Edit: looking at the second pic a bit more carefully you should also lower the bottom of the left hand roombound as well, it's z-fighting with the floor. Edited July 17, 2012 by flobalob Link to comment Share on other sites More sharing options...
McBeanie Posted July 17, 2012 Author Share Posted July 17, 2012 The portal between your room bounds is too small, it should be at least as big as the opening in the corridor. Edit: looking at the second pic a bit more carefully you should also lower the bottom of the left hand roombound as well, it's z-fighting with the floor.Alright I've altered the portals and roombounds, but that doesn't seem to have fixed anything. Link to comment Share on other sites More sharing options...
flobalob Posted July 17, 2012 Share Posted July 17, 2012 (edited) The fact that your rooms/corridors are in a straight line largely defeats the purpose of having roombounds, If you are trying to improve performance I would suggest adding some right angled corners. The portal between the large room and the downslope is connected to the downsloped corridor (1) but NOT to the large room & there is a gap between the roombounds (2). Also I resized the portal to cover the entire open section (3). The lights are flickering because you have too many of them overlapping (Press "L" to toggle light radaii). The game engine can only reliably light any given object with 4 lights (and the player may themselves provide one if using Candlelight/Magelight or a torch) Edit: just noticed that all of your lights are shadow casters (note the purple crosshair) the use of shadow casters should be limited to 4, at most, in any "rendered area" change some of them to omni lights (the ones ithout crosshairs) Edited July 17, 2012 by flobalob Link to comment Share on other sites More sharing options...
McBeanie Posted July 17, 2012 Author Share Posted July 17, 2012 Alright, I have finished tweaking the light sources and the only remaining problem is the massive beige wall at the end of the large hallway. Also, there is a new file in the OP containing the updated .esp Link to comment Share on other sites More sharing options...
flobalob Posted July 17, 2012 Share Posted July 17, 2012 There's still something up with the portal between the sloping corridor and the large room, because you can drag it away from the roombounds completely (you shouldn't be able to, the others seem OK).I would suggest deleting that particular portal and re-creating it. Link to comment Share on other sites More sharing options...
McBeanie Posted July 17, 2012 Author Share Posted July 17, 2012 (edited) Removing the rooms has repaired the rest of the problems. Edited July 17, 2012 by McBeanie Link to comment Share on other sites More sharing options...
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