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What's causing this?


McBeanie

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UPDATE:Removing the rooms has repaired the rest of the problems. Edited by McBeanie
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Here are two images from the creation kit if these can help anyone decipher the problem at a glance.

 

 

 

http://i.imgur.com/MA86B.jpg

Why are the spaces empty ingame

http://i.imgur.com/6j9Ql.jpg

Why is their a massive biege wall in the middle of the hallway

 

 

Edited by McBeanie
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The portal between your room bounds is too small, it should be at least as big as the opening in the corridor.

 

Edit: looking at the second pic a bit more carefully you should also lower the bottom of the left hand roombound as well, it's z-fighting with the floor.

Edited by flobalob
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The portal between your room bounds is too small, it should be at least as big as the opening in the corridor.

 

Edit: looking at the second pic a bit more carefully you should also lower the bottom of the left hand roombound as well, it's z-fighting with the floor.

Alright I've altered the portals and roombounds, but that doesn't seem to have fixed anything.

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The fact that your rooms/corridors are in a straight line largely defeats the purpose of having roombounds, If you are trying to improve performance I would suggest adding some right angled corners.

 

The portal between the large room and the downslope is connected to the downsloped corridor (1) but NOT to the large room & there is a gap between the roombounds (2). Also I resized the portal to cover the entire open section (3).

 

The lights are flickering because you have too many of them overlapping (Press "L" to toggle light radaii). The game engine can only reliably light any given object with 4 lights (and the player may themselves provide one if using Candlelight/Magelight or a torch)

 

Edit: just noticed that all of your lights are shadow casters (note the purple crosshair) the use of shadow casters should be limited to 4, at most, in any "rendered area" change some of them to omni lights (the ones ithout crosshairs)

Edited by flobalob
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Alright, I have finished tweaking the light sources and the only remaining problem is the massive beige wall at the end of the large hallway. Also, there is a new file in the OP containing the updated .esp
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There's still something up with the portal between the sloping corridor and the large room, because you can drag it away from the roombounds completely (you shouldn't be able to, the others seem OK).

I would suggest deleting that particular portal and re-creating it.

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Removing the rooms has repaired the rest of the problems. Edited by McBeanie
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