b2zeldafreak Posted November 24, 2012 Share Posted November 24, 2012 Sounds customisation at the latest version is buggy, but not for non-scripted version (1.01 for SoS Wilds, 1.1 for SoS Dungeons, but I don't have safe version of Civilization, maybe he is create 1st version of SoS Civilization with scripts) here SoS at my mods folder, and still installed at my Skyrim http://i1255.photobucket.com/albums/hh628/zackymonroe/Proof.pnghttp://i1255.photobucket.com/albums/hh628/zackymonroe/Proof2.pnghttp://i1255.photobucket.com/albums/hh628/zackymonroe/Proof3.png (I use 130-140 mods, with. 150.esp) I can't help if latest version is used by you, because I think the only one to stop the scripts is use dummy scripts or create new game without all of SoS, but only use SoS Wilds 1.01 and Dungeons 1.1 Do you think you could upload the old versions? Nothing's more fun than going through a dungeon that's screaming at you. Link to comment Share on other sites More sharing options...
kingdark Posted December 29, 2012 Share Posted December 29, 2012 is there an update about this mod by now? Link to comment Share on other sites More sharing options...
TomSawyer Posted December 30, 2012 Share Posted December 30, 2012 No. I was sending Cliffworms a pn on Nov. 05th but he didnt answer it. His profile shows Last Active: Jul 16 2012 07:51 AM. Sad, i realy liked his work and Skyrim without it is no more the same. Link to comment Share on other sites More sharing options...
Houston810 Posted January 14, 2013 Share Posted January 14, 2013 any word yet? Link to comment Share on other sites More sharing options...
kingdark Posted January 16, 2013 Share Posted January 16, 2013 I agree. I already said this before but why doesn't anyone recreate his work from scratch? Take his idea, take different sounds and just redo the whole thing? Link to comment Share on other sites More sharing options...
Niborino9409 Posted January 17, 2013 Share Posted January 17, 2013 Thanks for this! You probably saved me! Going to uninstall ASAP! :wacko: Link to comment Share on other sites More sharing options...
MrUniq Posted January 27, 2013 Share Posted January 27, 2013 Best thing for anyone to do is find the skyrim save utility to find out what dependancies your old save games have. Find the one that last didn't have the SOS dependancy and load that save. You're gonna lose some progress..but it's better than starting over. Unless you know how to use the CK, I think this is the best way. Link to comment Share on other sites More sharing options...
daniel42i21 Posted January 31, 2013 Share Posted January 31, 2013 I'd also be very grateful if some kind soul could upload/provide a link to the old versions of the Wilds (1.01?) and Dungeons (1.1?) that didn't have the scripts/issues.... I had them installed and thought I'd backed up along with my other mods, but just looked through and they seem to have been deleted in my last reformat. It's driving me crazy going back and starting without them, but I've just done a fresh install and starting a new playthrough in anticipation of Dragonborn so would rather not bork a new clean install with the more recent scripted versions... Link to comment Share on other sites More sharing options...
AsmodeanMage Posted February 8, 2013 Share Posted February 8, 2013 Well good thing the internet provides so here you all go Sounds of Skyrim: The Wilds v1.0.1http://www.jeuxvideopc.com/downloads/11830-the-elder-scrolls-5/1453-sons-musiques/33561-sons-sounds-of-skyrim-101-wilds.php Sounds of Skyrim: Dungeons v1.1http://www.jeuxvideopc.com/downloads/11830-the-elder-scrolls-5/1453-sons-musiques/33515-sons-sounds-of-skyrim-11-dungeons.php CLICK THE LARGE ORANGE "Télécharger" Button to download Link to comment Share on other sites More sharing options...
AusQB Posted February 20, 2013 Share Posted February 20, 2013 I have Civilization v1.0, Dungeons v1.21 and Wilds v1.11 installed though NMM. Is it safe to simply deactivate and then delete them, or do I have to go and manually stop the scripts, save and then deactivate? Regarding stopping the scripts, is it simply a matter of starting the quest and then stopping the quest without having to press anything else? Link to comment Share on other sites More sharing options...
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