Falloutmodzz Posted July 17, 2012 Share Posted July 17, 2012 Hello, I am currently developing a mod with some others, and I wanted to know if it is possible for a NPC to say different Dialouge each time confronted? I want to make the character we are developing say different Dialouge for 3 conversations started, with the 3rd time he gives you a quest. Would that be possible? Thanks for any answers Link to comment Share on other sites More sharing options...
RogerIrrelevant Posted July 17, 2012 Share Posted July 17, 2012 Hello, I am currently developing a mod with some others, and I wanted to know if it is possible for a NPC to say different Dialouge each time confronted? I want to make the character we are developing say different Dialouge for 3 conversations started, with the 3rd time he gives you a quest. Would that be possible? Thanks for any answers Try using the say once flag. Example: 3 info entries in the greeting topic, conditioned to your npc GREETING (say once, goodbye) Go away!GREETING (say once, goodbye) I said go away!GREETING (goodbye) I kill you!! (result script: startcombat player) The npc would say something unique twice (ending the conversation each time), then after the thrid time, close the conversation and start combat with the player. Hope this is of some value. Link to comment Share on other sites More sharing options...
Falloutmodzz Posted July 17, 2012 Author Share Posted July 17, 2012 Hello, I am currently developing a mod with some others, and I wanted to know if it is possible for a NPC to say different Dialouge each time confronted? I want to make the character we are developing say different Dialouge for 3 conversations started, with the 3rd time he gives you a quest. Would that be possible? Thanks for any answers Try using the say once flag. Example: 3 info entries in the greeting topic, conditioned to your npc GREETING (say once, goodbye) Go away!GREETING (say once, goodbye) I said go away!GREETING (goodbye) I kill you!! (result script: startcombat player) The npc would say something unique twice (ending the conversation each time), then after the thrid time, close the conversation and start combat with the player. Hope this is of some value. Thanks, is it possible to use the say once flag on multiple lines of Dialouge so the player can only talk to the NPC about a certain topic once? I want to the character to make the player leave 2 times but then the 3rd time ask him for a favor. If that's not possible I can change it easily so it's no big deal Link to comment Share on other sites More sharing options...
RogerIrrelevant Posted July 17, 2012 Share Posted July 17, 2012 Just substitute GREETING for the topic of your choice (and add a meaningful prompt for each response). If that topic has been made available to the npc, then the first prompt from the response list will be displayed. Then next time, the second and then finally the third, whereupon you can run your setstage in the result script to fire the new quest. Link to comment Share on other sites More sharing options...
Falloutmodzz Posted July 17, 2012 Author Share Posted July 17, 2012 Just substitute GREETING for the topic of your choice (and add a meaningful prompt for each response). If that topic has been made available to the npc, then the first prompt from the response list will be displayed. Then next time, the second and then finally the third, whereupon you can run your setstage in the result script to fire the new quest. Thank you so much. That's exactly what I wanted Link to comment Share on other sites More sharing options...
Recommended Posts