GamerSince1992 Posted January 14, 2019 Share Posted January 14, 2019 Hi guys.... I'm not really sure if this is the right place to post this topic ... I want to make a custom classes images and replace them instead of vanilla one ... What is the tips? ... Do I need a specific program for this? ... Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 14, 2019 Share Posted January 14, 2019 I think this page (especially the instructions linked at the end) will help you out: https://cs.elderscrolls.com/index.php?title=ClassesAnd if you want to "replace" an existing class' icons, look at where they are inside the Construction Set and replace their files.Vanilla files are stored away inside a BSA and cannot/should not be replaced. But placing a new file at the same place where the extracted file would be will do the same thing. Link to comment Share on other sites More sharing options...
GamerSince1992 Posted January 20, 2019 Author Share Posted January 20, 2019 (edited) But there's a guy here done it without esp: http://www.nexusmods.com/oblivion/mods/43639 I want to do the same...and the link you give it to me not explain anything about this...it just explain the mod with esp only... Edited January 20, 2019 by GamerSince1992 Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 20, 2019 Share Posted January 20, 2019 No, the link I gave you, especially around the end, like I said in my last post, explains how class pictures are created, where they are stored, and where else different sized copies must also be stored, everything very valuable information for when you intend to replace an existing class' pictures. I didn't tell you to follow those steps.My second and third line specifically explained how to go about what you intend to do. But in order for you to make a replacement for an existing class' picture, the page I linked above it contains all the vital information you'll "also" need to have. That's why I gave the link "and" explanations in my post. Link to comment Share on other sites More sharing options...
GamerSince1992 Posted January 21, 2019 Author Share Posted January 21, 2019 Alright...what about the width and height for the big and the small icons?... Link to comment Share on other sites More sharing options...
Striker879 Posted January 21, 2019 Share Posted January 21, 2019 Couldn't you extract the vanilla assets to a folder and figure out details like that from looking at them? Looks like the tutorial linked at the bottom of that page that Drake posted has some details as well (and some further links at the bottom of it). Link to comment Share on other sites More sharing options...
GamerSince1992 Posted January 21, 2019 Author Share Posted January 21, 2019 "Couldn't you extract the vanilla assets to a folder and figure out details like that from looking at them?"... And from where do you want me to extract them? sorry I'm a noob ... I already tried the small one that the author make to see the details but when I checked them with the right click the height and width is empty...that's why I'm asking because the link didn't mention anything about this... Link to comment Share on other sites More sharing options...
Striker879 Posted January 22, 2019 Share Posted January 22, 2019 (edited) I expect they would be in Oblivion - Textures - Compressed.bsa but I haven't looked for them myself. The wiki article that Drake posted shows the folder path to search within the BSA. I've used Oblivion Mod Manager's utility to extract meshes from the vanilla BSAs before, though there are other utilities that are focused on just BSAs that would work too I'm sure. All I've ever used for the very simple texture work I've done in the past is PaintDotNET. If I'm wanting to see what the starting size of something is I just open the tool for resizing and see what it reports as the current starting size. Edited January 22, 2019 by Striker879 Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted January 22, 2019 Share Posted January 22, 2019 The page and links I linked to were talking about looking at examples for that.I told you to just open the CS (of course Oblivion.esm has to be checked for anything of it to be there) and take a look at the record of the existing class you want to change the picture for to find out its exact icon/picture path.Then following this path you can extract the originals from the Textures BSA, like Striker said. And yes, every graphics editing software which can open/import and/or save/export DDS files, which you'll need to have one anyways, if you want to do what you said, will also have quite simple means to tell you their sizes.I'm using Paint.NET myself still, but I've also heard of folks having success with Gimp, Photoshop and other ones. Link to comment Share on other sites More sharing options...
GamerSince1992 Posted January 25, 2019 Author Share Posted January 25, 2019 I see... Thanks guys for the info... Link to comment Share on other sites More sharing options...
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