Nimarus Posted January 15, 2019 Share Posted January 15, 2019 I think I saw this mod for Special Edition before. Basically, it prevents the target location of a Radiant Quest to be in an area you can't access yet (Like Solsthiem before you even meet the Graybeards). I'm finishing up some Radiant Quests in Dawnguard, but I occasionally get a quest who's target location is somewhere in Solstheim. So, to finish that one Radiant Quest, I'd have to put everything on hold, progress through some of the main storyline, get attacked by the Cultists, and THEN be able to travel to finish a Radiant Quest. Anyone happen to know the name of the mod that would help with this? For now, I'm just reloading a previous save before turning in my current one. That way, I just keep rolling the dice and hopefully avoid going to Solstheim for now. Link to comment Share on other sites More sharing options...
Charlievan65 Posted January 22 Share Posted January 22 Have you run into this one, getting sent to destroy a vampire at Rustwater Retreat? I ask because I cannot find anything anywhere about this location, it doesn't seem to exist anywhere but in my game. Crazy I know Link to comment Share on other sites More sharing options...
scorrp10 Posted January 22 Share Posted January 22 A Radiant quest can send you to any location, even a mod-added one, as long as it satisfies parameters of the quest. What problems exactly are you having? You can't find the place? There is no quest marker on the map? If you know who gave you this quest, I can tell you how to find the mod that adds that location. Link to comment Share on other sites More sharing options...
Charlievan65 Posted Friday at 07:09 AM Share Posted Friday at 07:09 AM Cant find a way in, needs a key but thier is nothing that references the key or the location. I cannot figure out which mod its from, either A tale. Of Blood and Snow or the Dawnguard DLC Link to comment Share on other sites More sharing options...
scorrp10 Posted Friday at 12:46 PM Share Posted Friday at 12:46 PM Ok, then, make sure you got More Informative Console In the game, open console and click on the door to the place. On the right side, it will tell you Ref Form of the door, and plugin in which this Ref is defined. Knowing the plugin will let you find out about which mod is it from. If you don't want to bother with getting the key the right way: Once you clicked the door in console, the info panel in top left should have a 'Lock' category. Mouse over the word Lock and press Shift - it will open info about lock, telling you which key it needs. Mouse over Key, and press Shift to open a panel about the key. It should contain Base FormID of the key. Then, in console you can just put in a command: player.additem {base form id of the key} 1 Link to comment Share on other sites More sharing options...
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