clif081 Posted January 15, 2019 Share Posted January 15, 2019 I'm trying to import FO4 mods and while some of them work fine (replacers for some outfits that are the same in both FO4 and FO76, for example Vault Suit), many others have problems with textures. When I'm trying to replace some outfit in FO76 with another outfit from FO4, I'm replacing the mesh successfully, but it has no texture, just plain green color. I tried to add textures from FO4 ba2 files and pack them into BakaFile - Textures.ba2 file, but it doesn't seem to work for some reason. At the same time, it works pretty fine with CBBE body replacer. I took textures from this topichttps://forums.nexusmods.com/index.php?/topic/7156586-npc-spawningcbbe-testures/I also tried to remake textures following the guide in that topic, but it doesn't help either. So I'm kinda stuck, I guess. Can anybody help me or direct me the right way? Link to comment Share on other sites More sharing options...
ZeroAndOne Posted January 22, 2019 Share Posted January 22, 2019 Got to find the texture application on another outfit that you want to replace the mesh/texture for. This is controlled with MGDS files or something I forget, but we call it materials now, such as we find it in FO4. The .nif changed, only some of them will accept a texture path that is inside the .nif most of them exist as separate files that deal with setting the materials of a mesh with the texture path included, instead of the old way of using materials that were inside the .nif if it was me I just wouldn't do it, because it's illegal, and doesn't work all that well anyway. You know, you risk being banned, and nobody else will see it. Patches will come out for the game that just break it, and on top of all that you don't actually have tools or access to be able to do this properly, it will be a hack job no matter what you decide to mod until it's been opened for modding. Sure you can mess with it, play with it, have fun with it, learn about it. But the process will be a nightmare for a few years still until it's fully developed. If you are cool with that, then hack away, we spent years working on hack job mods just to get it into the game, there's no shame in it. Look in the materials.BA2 or data/materials or misc.BA2 & go get the materials editor? Link to comment Share on other sites More sharing options...
clif081 Posted January 25, 2019 Author Share Posted January 25, 2019 Sorry, I'm not a modder and I'm not ready to sink dozens of hours into figuring how to make things work. I just thought that maybe there is a simple solution, provided how similar FO4 and FO76 are. If there isn't, welp, it's up to someone else. Link to comment Share on other sites More sharing options...
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