Jump to content

Trying to put a new .nif file in the mesh .bsa but it crashes my game


UglyDucklingStudios

Recommended Posts

Alright so I made a new model for a brahmin and I'm trying to get it to show up in the geck so I can use it. But the problem is when I create a .bsa with FOMM and I put the newly created .bsa file in the data folder of fallout new vegas it keeps crashing when I try and load fallout new vegas or when I try to load an area in the GECK and then I have to validate my files for fallout new vegas and re download them. But I kept backups of the original .bsa files now so I don't have to do that. Do any of you know why this is happening? If so please tell me what I'm doing wrong or how to fix this It would help out immensely.
Link to comment
Share on other sites

Why on earth would you be mucking around in the original bsa? You should NEVER play around in the original bsa unless you really know what your doing, the only time to do that is when your extracting stuff from them never putting new stuff in (again unless you really know what your doing and you have to do it).

 

You should just put the mesh in the mesh folder, Data\meshes\creatures\brahmin\

 

[Edit] Oop misread I thought you where saying you where adding the mesh TO the meshes.bsa.

 

Problem with bsa is they pick up the pathing of where ever you make them, make a brand new folder on your desktop and name it Data then add the meshes folders (in their full paths) meshes\creatures\brahmin\.

Then pack that up in the bsa, also note your bsa should be named the same as your .esp (minus the esp part).

Edited by nivea
Link to comment
Share on other sites

I wouldnt use a bsa unless its a really large mod with a lot of pieces, other wise no real need to do so unless your really wanting to.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...