UglyDucklingStudios Posted July 17, 2012 Share Posted July 17, 2012 Alright so I made a new model for a brahmin and I'm trying to get it to show up in the geck so I can use it. But the problem is when I create a .bsa with FOMM and I put the newly created .bsa file in the data folder of fallout new vegas it keeps crashing when I try and load fallout new vegas or when I try to load an area in the GECK and then I have to validate my files for fallout new vegas and re download them. But I kept backups of the original .bsa files now so I don't have to do that. Do any of you know why this is happening? If so please tell me what I'm doing wrong or how to fix this It would help out immensely. Link to comment Share on other sites More sharing options...
nivea Posted July 17, 2012 Share Posted July 17, 2012 (edited) Why on earth would you be mucking around in the original bsa? You should NEVER play around in the original bsa unless you really know what your doing, the only time to do that is when your extracting stuff from them never putting new stuff in (again unless you really know what your doing and you have to do it). You should just put the mesh in the mesh folder, Data\meshes\creatures\brahmin\ [Edit] Oop misread I thought you where saying you where adding the mesh TO the meshes.bsa. Problem with bsa is they pick up the pathing of where ever you make them, make a brand new folder on your desktop and name it Data then add the meshes folders (in their full paths) meshes\creatures\brahmin\.Then pack that up in the bsa, also note your bsa should be named the same as your .esp (minus the esp part). Edited July 17, 2012 by nivea Link to comment Share on other sites More sharing options...
UglyDucklingStudios Posted July 17, 2012 Author Share Posted July 17, 2012 Well I was under the impression that you had to do that. I guess I just miss understood what the tutorial I watched said. But thank you for explaining this for me! Link to comment Share on other sites More sharing options...
nivea Posted July 18, 2012 Share Posted July 18, 2012 I wouldnt use a bsa unless its a really large mod with a lot of pieces, other wise no real need to do so unless your really wanting to. Link to comment Share on other sites More sharing options...
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