GrayWolf04 Posted July 17, 2012 Share Posted July 17, 2012 While messing around with the GECK recently, as is what I do best, I decided to play with the skeleton .nif files for the human and creature models to see how the human body was affected by each different skeleton. All were pretty odd and some were just downright funny, but when I came to using the dog skeleton, I noticed something different. Sure, the person was rubberbanded of course, but when the torso .nif flie is replaced with a dog's skin .nif file, the results look very promising. It is beyond my abilities, but if someone with experience using Nifscope and Blender wanted to, they could modify the Dog's skin to fit the new skeleton, and thereby create an anthro looking creature. I can't do so at the moment, but I will post some pictures within an hour or so to give you all an idea of what I am talking about. Let me know what you think about this. Link to comment Share on other sites More sharing options...
GrayWolf04 Posted July 18, 2012 Author Share Posted July 18, 2012 I'm having trouble with getting the pictures uploaded, so I apoplogize for that. However, I think you can still get the general idea, so if anyone wants to try and tackle this, then it may be easier than you think. Link to comment Share on other sites More sharing options...
Recommended Posts