19Blackwolf722604 Posted July 18, 2012 Share Posted July 18, 2012 (edited) I'm getting the familiar crash whenever I save. As most of you will probably know, committing suicide right on loading up a game removes this error. Some weeks ago, I read that using Fo3Edit and Fo3Masterupdate solve this issue. That is true. BUT here's where my problem started: doing this caused my game to produce the "jumble bug" in Taft Tunnel. I reinstalled Apocalypse Armory, as I was advised that masterupdating this file would cause this bug. It was true, after the reinstall of the mod, I could continue playing. But the crash-on-save bug was back.Does anyone know if it's at all possible to even use ApocalypseArmory.esp while removing the crash-on-save bug?Every method, from manual checking to BOSS, tells me my load order is fine, and I don't think I'm using particularly many mods (69). Unfortunately, NMM does not support copying the mod load list to include here. I included the merged patch in the masterupdate, was that wrong? Edited July 18, 2012 by black_wolf72 Link to comment Share on other sites More sharing options...
M48A5 Posted July 18, 2012 Share Posted July 18, 2012 NMM is a good mod manager for Skyrim. You should actually be using FOMM (FALLOUT) Mod Manager for the Fallout series of games. If you have Fallout Remastered installed, you need to enable quick exit. I don't know if that is part of NMM or not. I don't think you should masterupdate a merged patch. Link to comment Share on other sites More sharing options...
19Blackwolf722604 Posted July 19, 2012 Author Share Posted July 19, 2012 (edited) NMM is a good mod manager for Skyrim. You should actually be using FOMM (FALLOUT) Mod Manager for the Fallout series of games. If you have Fallout Remastered installed, you need to enable quick exit. I don't know if that is part of NMM or not. I don't think you should masterupdate a merged patch. FOMM has decided it will crash instantly. NMM doesnt, so I'm using that for the time being. Thanks for the info. Installing Remastered, then fo3edit and masterupdate (without AA and FR of course) actually defeated the crash issue, it seems for now. Another thanks for that hint :). Edited July 19, 2012 by black_wolf72 Link to comment Share on other sites More sharing options...
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