TheVoidKnight Posted January 16, 2019 Share Posted January 16, 2019 Perks are spread across all of your level cap, and is determined by the number of different perks you have installed. You can add the following lines to your rpg_param.xml (including or excluding the stat and skill caps):<row rpg_param_key="MaxPerkPoints" rpg_param_value="10" /><row rpg_param_key="MinPerkPoints" rpg_param_value="5" /><row rpg_param_key="MinLeftoverPerks" rpg_param_value="1" />The lines have the default values, so you can just go ahead and change them by understanding the following:MaxPerkPoints affect the maximum number of perks attainable in each stat or skill, split across the stat or skill cap.MinPerkPoints affects the minimum number of perks attainable before the game forcing leftovers, depending on the next value:MinLeftoverPerks, the minimum number of perks leftover after crossing the MinPerkPoints cap, and the max is decided by MaxPerkPoints.You must also understand that the game calculates the number of perk points by how much perks are there.For example, if you have 15 perks, by default, you will get 10 points with 5 perks leftover,if you have only 8 perks, you will get 7 perk points with 1 forced perk leftover,if you have only 5 perks, by default, you will get 5 points with no leftovers,and if you have only 3 perks, you will have 3 points with no leftovers. Combine this with the cap altering lines to significantly change how leveling works: <row rpg_param_key="SkillCap" rpg_param_value="20" /> <row rpg_param_key="StatCap" rpg_param_value="20" /> Note that some stats and skills level linearly while others are spread out (like the perk points), so make sure to balance out the game by changing the values in the xml.I suggest using Parameters plus to get the lines and default values: https://www.nexusmods.com/kingdomcomedeliverance/mods/554 Link to comment Share on other sites More sharing options...
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