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TheVoidKnight

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Everything posted by TheVoidKnight

  1. In response to post #73996753. #73997948 is also a reply to the same post. Not likely.
  2. In response to post #74000998. Oi, I just barely cross the 1000 downloads bar. Don't make it harder for me!
  3. To anyone reading this and it doesn't work for them like me. Add the following condition: Lesser than 0 GetItemCount ItemID or Greater than or equal to 10000000.0 GetItemCount ItemID
  4. In response to post #67096541. I shall irritate YOU to try and report ME! Some do get banned for really light offenses here too, though. Not all the time, but enough to make it noticeable.
  5. Perks are spread across all of your level cap, and is determined by the number of different perks you have installed. You can add the following lines to your rpg_param.xml (including or excluding the stat and skill caps): <row rpg_param_key="MaxPerkPoints" rpg_param_value="10" /> <row rpg_param_key="MinPerkPoints" rpg_param_value="5" /> <row rpg_param_key="MinLeftoverPerks" rpg_param_value="1" /> The lines have the default values, so you can just go ahead and change them by understanding the following: MaxPerkPoints affect the maximum number of perks attainable in each stat or skill, split across the stat or skill cap. MinPerkPoints affects the minimum number of perks attainable before the game forcing leftovers, depending on the next value: MinLeftoverPerks, the minimum number of perks leftover after crossing the MinPerkPoints cap, and the max is decided by MaxPerkPoints. You must also understand that the game calculates the number of perk points by how much perks are there. For example, if you have 15 perks, by default, you will get 10 points with 5 perks leftover, if you have only 8 perks, you will get 7 perk points with 1 forced perk leftover, if you have only 5 perks, by default, you will get 5 points with no leftovers, and if you have only 3 perks, you will have 3 points with no leftovers. Combine this with the cap altering lines to significantly change how leveling works: <row rpg_param_key="SkillCap" rpg_param_value="20" /> <row rpg_param_key="StatCap" rpg_param_value="20" /> Note that some stats and skills level linearly while others are spread out (like the perk points), so make sure to balance out the game by changing the values in the xml. I suggest using Parameters plus to get the lines and default values: https://www.nexusmods.com/kingdomcomedeliverance/mods/554
  6. Gonna try my luck... but everyone's odds are quite slim now, including mine. Thanks for the community service, though, nexus!
  7. With a game with no official tools to speak of? almost impossible. But.... there is World Difficulty mod for a more challenging difficulty: http://www.nexusmods.com/dragonsdogma/mods/378/?
  8. There are two folders in the mod when ye download it. move modSpawnCompanions into MODS and DLCmod_spawn_companions into DLC folders. If it says DLC is missing... it's the mod's dlc that is missing.
  9. So I managed to pack upwards of 29 mods in a mod merger to merge em into one mod to make my mod folder have 80 mods in total (Most are scripts, 24 of em are bundle mods, though). So on first load after a fresh boot, the textures in the merged mod loads fine and then I shut down the game. Then every game load after that, the texture mods don't load at all. (Easiest way to tell is from geralts face (From pale with white eyebrows to human with black brows (Lore-Friendly Witchers Mod))) I used to be unable to start the game after the first load, had to restart everytime to play the game (I have an ssd so it wasn't that bad, but annoying). Any Ideas? EDIT: I have been able to fix this by lowering the number of mods having a metadata file (Those mods with textures or blob0 bundles in them) to 20 (Including the merge), now everything works wonders. Please close and delete this topic, mods!
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