VonBarb Posted July 18, 2012 Share Posted July 18, 2012 Hi Hopefully this should be the last stone standing on the path to completing my mail armor mod. I have added a mesh on top of my main torso mesh and made it largely transparent as I only needed a few parts of it to show. However now that I've done that, the exposed skin parts on my main torso mesh are showing solid black. The strange thing is when I don't apply the transparent textures to the added mesh, the skin parts are showing correctly. What could be at the root of this issue ? Surely the "Skimpy Stuff" crowd have seen this before. Could someone please point to a cure ? Cheers Nico Link to comment Share on other sites More sharing options...
VonBarb Posted July 18, 2012 Author Share Posted July 18, 2012 Bumpetty Bupetty Bump Bump :D Link to comment Share on other sites More sharing options...
theru Posted July 18, 2012 Share Posted July 18, 2012 (edited) taken from the wiki http://wiki.tesnexus.com/index.php/Skyrim_common_mod_issues My meshes normal map doesn't seem to render at all even though it's linked into the correct BSTextureSet slot In block details for the NiTriShapeData make sure Has Normals is set to Yes. Num UV sets is set to 4097. And then Spells>batch>update tangent space My mesh is black/really dark.Do the above fix, but this is likely to do with your shader type, and the shader flags. If it is using the environment map shader make sure that flag is set, and there is infact an environment map set up in the correct slot. Other wise use the normal shader type. And also the shader flag for SF_Vertex_Color and the mesh does in fact have vertex color Edited July 18, 2012 by theru Link to comment Share on other sites More sharing options...
Zonzai Posted July 18, 2012 Share Posted July 18, 2012 You need to set the transparency in the nif. http://skyrim.nexusmods.com/mods/4092/ Link to comment Share on other sites More sharing options...
VonBarb Posted July 19, 2012 Author Share Posted July 19, 2012 Thank you guys, but I was aware of these tutorials, followed them to the letter (which is why I got to make some parts of the mesh transparent in the first place) and went back to them to check for errors when I started getting wrong results, but they didn't help. It turned out the error was caused by a left-over texture set assignment in the CK from an earlier attempt to change the body mesh texture, that I thought I'd reset to default but was still affecting the model. Starting again from scratch solved the problem. Thanks all the same for taking the time to reply. Cheers Nico Link to comment Share on other sites More sharing options...
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