Autre31415 Posted January 22, 2019 Share Posted January 22, 2019 It's been a long time since I've modded Oblivion so it's likely I've missed something. Here's what I've done to get to this point: 1. Look for and install various mods, looking through docs to ensure compatibility2. Install all mods with Wyre Bash3. Use LOOT to sort the mod load order4. Use Tes4Edit to fix the official DLCs dirty edits, etc5. Generate the proper bashed patch using default settings After starting up the game it would instantly crash. I did some various troubleshooting and realized that the BSA Redirection setting would add "sArchiveList=ArchiveInvalidationInvalidated!.bsa," to my ini, and if I deleted that line the game would start up properly. Here's my load order pasted from LOOT: 0 0 Oblivion.esm 1 1 Mart's Monster Mod.esm 2 2 Oscuro's_Oblivion_Overhaul.esm 3 3 Mart's Monster Mod for OOO.esm 4 4 Knights - Revelation.esm 5 5 All Natural Base.esm 6 6 Armamentarium.esm 7 7 Unofficial Oblivion Patch.esp Oblivion Citadel Door Fix.esp 8 8 DLCShiveringIsles.esp 9 9 Unofficial Shivering Isles Patch.esp 10 a DLCBattlehornCastle.esp 11 b DLCBattlehornCastle - Unofficial Patch.esp 12 c DLCThievesDen.esp 13 d DLCThievesDen - Unofficial Patch.esp 14 e DLCThievesDen - Unofficial Patch - SSSB.esp 15 f DLCMehrunesRazor.esp 16 10 DLCMehrunesRazor - Unofficial Patch.esp 17 11 DLCVileLair.esp 18 12 DLCVileLair - Unofficial Patch.esp 19 13 DLCHorseArmor.esp 20 14 DLCHorseArmor - Unofficial Patch.esp 21 15 DLCOrrery.esp 22 16 DLCOrrery - Unofficial Patch.esp 23 17 DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp 24 18 DLCFrostcrag.esp 25 19 DLCFrostcrag - Unofficial Patch.esp 26 1a Knights.esp 27 1b Knights - Unofficial Patch.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - DLCHorseArmor+Slofs .esp Mart's Monster Mod - Resized Races.esp Mart's Monster Mod - Divserse Wisp and VASE Addon.esp Mart's Monster Mod - Shivering Isles.esp 28 1c OblivionReloaded.esp 29 1d All Natural - Real Lights.esp 30 1e Oscuro's_Oblivion_Overhaul.esp 31 1f Better Dungeons.esp 32 20 Mart's Monster Mod for OOO.esp 33 21 Mart's Monster Mod - Additional Enemy NPC Vars.esp 34 22 Oblivion Uncut.esp 35 23 Sounds of Cyrodiil.esp 36 24 Oblivion Uncut - OOO Adaptation.esp Mart's Monster Mod for OOO - Knights .esp 37 25 Mart's Monster Mod - City Defences.esp 38 26 All Natural - SI.esp 39 27 All Natural.esp Sounds of Cyrodiil - UOP.esp 40 28 Sutch Village.esp 41 29 Knights - Revelation.esp 42 2a Mart's Monster Mod - Diverse WaterLife.esp All Natural - MMM Patch.esp 43 2b Faregyl.esp 44 2c DarkBrotherhoodChronicles.esp 45 2d Sounds of Cyrodiil - KOTN Add-on.esp 46 2e Sounds of Cyrodiil - Mehrune's Razor Add-On.esp 47 2f Sounds of Cyrodiil - Thieves' Den Add-On.esp ArmamentariumLLMagicOOO.esp ArmamentariumLL4OOO.esp 48 30 Immersive Weapons.esp ArmamentariumLLVendors.esp 49 31 Idle Dialogue.esp 50 32 00 Realistic Player Speech.esp 51 33 ImpeREAL Empire - Unique Forts.esp 52 34 Better Dark Brotherhood Sanctuary.esp 53 35 Shop Visitors.esp 54 36 RAEVWD Cities.esp 55 37 Alternative Beginnings.esp 56 38 Mart's Monster Mod - Extra Wounding.esp 57 39 Frostcrag Village.esp 58 3a Vergayun.esp 59 3b Feldscar.esp 60 3c Gottshaw Village.esp 61 3d Urasek.esp Oblivion DLC Delayers.esp 62 3e Reedstand.esp 63 3f RAEVWD Imperial City.esp 64 40 Mart's Monster Mod - Farm Animals.esp 65 41 Populated Prisons.esp 66 42 Molapi.esp 67 43 Mart's Monster Mod - Dungeons of MMM.esp 68 44 CapesandCloaks.esp 69 45 ImpeREAL Empire - Unique Forts - OOO FCOM patch by Xtudo.esp 70 46 ArmamentariumArtifacts.esp BDBS - Oscuro's Oblivion Overhaul.esp 71 47 RAEVWD New Sheoth.esp All Natural - Indoor Weather Filter For Mods.esp 72 48 Bashed Patch, 0.esp 73 49 Maskar's Oblivion Overhaul.esp Link to comment Share on other sites More sharing options...
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