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Could this be the most common reason for all the CTDs after 1.6 ?


wambam

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After Steam updated the 1.6 patch, I started getting CTDs too. I did everything - reinstalled, etc. I tested continually to see if it was only in certain areas, or after a certain length of time ingame. Still didn't compute.

 

Then, after seeing a tip , I tested it re. the distance sliders. I racked them all down to near zero, then gradually raised them. Success. Didn't get CTDs until I was well up on all the sliders at once, like around 2/3rds from zero.

 

My card is an EVGA GTX 460 Super-clocked so it normally handled the game O.K.

My "compromise" is to keep the slider "Objects" and "items" way up high, to see enemies and creatures from afar, whilst "Grass" and the rest down to about 1/3rd. The distance slider re. mountains is an unnecessary so it stays around 1/3rd too.

 

I believe that when all the distance sliders are kept way up high the CTDs come because it's due to the sudden need to bring so much overall detail rapidly onscreen continually, especially when coming near to forts or towns. (That's my layman understanding of it)

 

Too many mods with some incompatible mods could also cause CTDs but in my experience this was the culprit.

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Well, Skyrim resets the defaults for all the sliders/graphics settings based on what it thinks I should have after every update. :dry:. It deleted lines had added to the .ini files and reset others. So I think that does add to the problems. After 1.5 I was ready to go through and change all the settings, but it took a coupla days to figure out that I also had deleted lines.
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